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History Dnipropetrovsk State Medical Academy

2021.12.22 04:32 orbitguideofficialHistory Dnipropetrovsk State Medical Academy

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Formerly named Ekaterynoslavsky Higher Female Courses Institute the school was established in 1916. In 1920, the institute moved up to State Academy which was later in 1994, it was again recognized by Cabinet Ministers of Ukraine to be known as Dnipropetrovsk State Medical Academy.
https://preview.redd.it/o75rrj14zz681.jpg?width=650&format=pjpg&auto=webp&s=45e9fd169cd0f65f88cce25d4a689c24bcc7f6f7
Dnipropetrovsk State Medical Academy is directed by a well-known Academician of the Academy of Medical Sciences of Ukraine - Mr. G.V. Dzyak. Academy has taught more than 50000 doctors, including general dentistry dentists, pharmacists, dentists and nurses up to the time of its founding. Researchers from the academy are often invited to international conferences and symposia. In the last five years over 165 Master's Theses as well as the doctoral thesis have been accepted in the name of Dnipropetrovsk State Medical Academy. Over 265 patents have been filed under the name of Academy and the Academy has published 516 papers internationally as well as more than 6500 in the country.
The journals of science - 'Medical Perspectives', 'Urology' and 'dermatovenereology, cosmetology, sexual pathology' are published through the Academy itself.
The DSMA is built on 85 hectares of landscape comprising 52000 square meters of land. The academic block comprises more than 600 classrooms, laboratories, libraries equipped with electronic devices offices, tech centres, offices and museums, etc. The academy houses clinical departments within greater than 25 medical facilities within Dnipropetrovsk. Dnipropetrovsk and the number of clinics exceeds 40. There are more than 15,000 beds controlled by those clinics run by the academy within these hospitals. The university has employed over 1100 staff members , of which there are over 600 teachers who impart high-quality education across various departments. The Academy is well-trained and specialized. staff, which includes approximately 350 candidates in Medical Science, around 100 Doctors of Medical Science, and many other workers from Science and technology, workers of higher and public education in Ukraine and doctors from Ukraine as well as members of the the international scientific society , etc.
Dnipropetrovsk State Medical Academy has seven hostels within its campus that span over 46000 square meters. The capacity of the hostels is greater than 2800 students. Sanatorium, a variety of extracurricular facilities and vivarium are available on the campus. There is a sports facility that also has fitness facilities and a shooting gallery, a swimming pool, as well as other games like table tennis lawn tennis courts and wrestling.
DSMA is home to a total of over 4500 students. There about 700 foreign students at the campus. It has taught more than 1000 students from abroad up to the present. From over 35 countries, students come to the academy to learn and earn a an advanced degree. The most important countries which the academy receives students are Bangalore, Pakistan, Jordan, Nigeria, China, Lebanon, Sudan, Syria and Ghana.
The Ministry of education and health of Ukraine has recognized Dnipropetrovsk State Medical Academy (DSMA) with level IV of accreditation. This is most prestigious among schools in Ukraine. Two journals of medical science 'Ekaterynoslavsky Medical Journal' and 'New Surgical Archive' were published at the time of accreditation by the Academy in 1992.
Dnipropetrovsk State Medical Academy (DSMA) offers the most up-to-date technological and methodological foundations for research and academic activities within the campus.
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2021.12.09 15:41 Spend539Muslims in East Turkestan: Internal Persecution and Ignore...

Muslims in East Turkestan: Internal Persecution, Ignoring the Outside Since 11-01-2009 The violence practiced by the Chinese authorities against the Muslims of East Turkestan generated counter-violence by Chinese Islamic movements, led by the Turkistan Islamic Party.

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In Ramadan last Chinese authorities have imposed restrictions since the beginning of the month on some types of worship for Muslims, and within the prohibitions: Prevent wear the veil for women or lengthening beards for men, and to prevent local officials from fasting holy month of Ramadan .. Officials in Yang Mali city and visit mosques twice The website of Yang Mali said that there are 9 rules to ensure security and stability during the month of Ramadan, including banning students and teachers from fasting, banning retired government employees from entering mosques, banning men from growing beards and banning women from wearing The Islamic niqab, and the closure of restaurants during the day in Ramadan, according to what was stated in the Saudi newspaper ( Al- Sharq al-Awsat) on the 9th of last Ramadan, quoting (The New York Times) .
The newspaper also stated that the Chinese government claimed that these measures were to prevent 'extremism, terrorism and separatism'; Therefore, 'we must confront the spread of religious education provided by religious leaders and their students,' according to her claim. It was not immediately known how to implement the new instructions directed to all Muslims in the region, not just the 'extremists'. The sources did not mention that the authorities would abandon these restrictions after Ramadan or not... Rather, the Chinese government made Tarawih prayers and prayers a cause of extremism, as they say: “We must warn from time to time, and stop the religious from organizing collective prayers (such as Tarawih and Qiyaam), and prevent large mass gatherings that harm social peace and stability in Ramadan.”
In addition to the above - as stated in (Middle East) - The regional government banned its Muslim employees of the ruling Communist Party, teachers and students from fasting Ramadan or practicing religious activities, and also warned that “anyone known to be forcing other people to fast will face punishment,” referring to the preachers who talk about the obligation and virtues of an obligation. Fasting.
In this direction, the authorities issued orders to restaurants to open their doors during the day in Ramadan. The authorities also demanded that bearded men shave their beards and women wearing the hijab remove it, otherwise the government will take measures to force them to do so.. In June 2008, the (East Turkistan) website said that five Muslims of East Turkestan province were killed and ten others were arrested by the Chinese police for allegedly planning to war against it.
The Chinese police said: Its units killed five people in the Muslim-majority regions of East Turkestan, who were planning a 'holy war' against the 'Han', which is the largest Chinese ethnic group, as it claimed.. Chinese media reports quoted that the dead The five were among a group of 15 people whose homes were raided by the police in the region (Xinjiang) (East Turkestan), which is inhabited by a majority of the 'Uyghurs' who are Sunni Muslims whom Beijing says include extremist organizations that carry weapons demanding the independence of the region.. In April 2008, the authorities took Chinese A group of Turkestan Muslim women in Faizabad province to Chinese cities such as Tianjin to work there. East Turkistan
website The Chinese authorities sent 243 Turkestan Muslim women from Faizabad province of Kashgar region to Chinese cities such as Tianjin and Hebei, but the news did not indicate the type of work or the name of the factory in which they work.
The Chinese occupation authorities began implementing a policy of mutual displacement aimed at erasing the presence of East Turkestan Muslims in 2006.
Since that time, the Chinese authorities have desired the Chinese inside China to migrate to East Turkestan, as it is a rich and suitable area for living, while the authorities have intensified the displacement of Turkestans, led by Turkestan Muslim women - aged between 18-25 years - to various Chinese cities through the use of many means, including Threatening to imprison their parents when they refuse to travel to inner China.
Before we get into the details of the persecution of Chinese Muslims, we review a brief overview of East Turkestan and its Muslims.
East Turkestan:
Turkestan: a historical term consisting of two syllables, (Turk) and (Stan), which means (the land of the Turks), and is divided into (West Turkistan) or Central Asia - which occupies the northern third of the continent of Asia - and is bordered to the east by the Tian Shan Mountains ), to the west (the Ural Mountains) and (Caspian Sea), to the north low-rise mountain ranges, and to the south the Tibetan plateau.. As for East Turkestan, which is now subject to China, and is known as the Province of (Xinjiang), it is bordered to the northwest by three Islamic republics: Kazakhstan, Kyrgyzstan, Tajikistan, Afghanistan and Pakistan to the south, and the Chinese provinces of Tibet to the east.
The area of ​​East Turkestan is about (1.8) million square kilometers, or one-fifth of the area of ​​China. The Uzbeks, Tatars, and Tajiks, and the percentage of Muslims in it is about 95%.. The Chinese called East Turkestan (Xinjiang), which means the new homeland, or the new colony, and it used to enjoy great importance in global trade in the past; The famous Silk Road passed through it, linking China with the countries of the ancient world and the Byzantine state.
Recently, it is rich in its geographical location and natural resources. It possesses a huge oil reserve that rivals the reserves of the countries of the Middle East. It possesses coal equivalent to (600) million tons, and it has the best types of uranium in the world, extracted from six mines there; Therefore, it is the backbone of China's economy and the backbone of its heavy and military industries. Chinese nuclear missiles and intercontinental ballistic missiles are produced in East Turkestan. Source: (Mustafa Ashour - Islam Online) .
It was reported in (East Turkistan) That West Turkistan and East Turkistan were one part divided by the Chinese authorities, and this division was the result of a bitter conflict between the two sides that lasted 200 years.. The country of Turkistan enjoyed complete independence from the dawn of history until the shadow of Islam and after it, and this country remained in most cases politically, economically and independent until the end of the century The eighteenth AD..and the western part of Turkestan was gradually occupied by the Russian rulers in the year 1865 AD, and then those areas were known as West Turkistan. ..As for the eastern part of Turkestan, it was invaded by rulers of the Chinese Minghu dynasty in 1876 AD, and this invasion followed that these areas became known as Xinjiang, which means (the new colony).
Islam in Turkestan:
Mustafa Ashour says - on Islam Online - the beginning of the arrival of Islam to Turkestan - in general - in the caliphate of Othman bin Affan (may God be pleased with him) at the hands of the great companion Al-Hakam bin Amr Al-Ghafari - may God be pleased with him - but the real conquest stage was in The era of the Umayyad Caliph Abd al-Malik ibn Marwan at the hands of his commander Qutayba ibn Muslim al-Bahili, who managed in the period from (83-94 AH - = 702-712 AD) to control the areas of Turkestan and spread Islam among its people, and then condemned the rule of the Abbasids after the fall of the Umayyad Caliphate. During the periods of weakness of the Abbasid Caliphate, a group of independent states emerged in the region, then the Mongols ruled it after Genghis Khan spent the Khwarizm state in the year (628 AH = 1231 AD).
In order to encourage trade that was restricted to Muslims during the Song Dynasty in the tenth century A.D., this country enacted a law that punishes anyone who offends foreign merchants; Therefore, there were large Islamic communities in a number of cities, in addition to the borders of Islamic seeds in China when the Chinese Emperor (Su) was subjected to a revolution and rebellion, so he appealed to the Abbasid Caliph Abu Jaafar Al-Mansur in the year (139 AH = 756 AD) and sent four thousand Muslim soldiers to him, and the emperor succeeded - With their help - to eliminate the rebellion and restore its throne; Which led to the emperor retaining these soldiers; They married Chinese women, and contributed to planting the seeds of Islam in the distant country, and some Chinese records indicate that the Chinese government was paying some annual funds to the families of these soldiers.
And solidified Islam in East Turkistan year (322 AH = 934 m), after he converted to the Khan Statoul Bogra - who became governor of the region - Islam, and the safest of Islam most of the population, and over time became East Turkistan a major center of Islam centers in Asia .. and shows the Islamic website (Turkistan Al-Sharqiya) that bloody battles took place between the Turkestan Muslims and the Chinese (Mungu) rulers in 1759 AD; It claimed the lives of more than a million Muslims and imposed their control over East Turkestan until 1862 AD.. During that period, the people of East Turkistan revolted against the occupation of the Mongoose 42 times.. In the last rebellion in 1863 AD, the Turkish Muslim people succeeded in expelling the rulers of Mingu from their homeland and established an independent Islamic state Under the leadership of Jacob Bey, whose rule lasted 16 years.
However, due to the Russian expansion during the (Tsarst) era, the British feared that East Turkestan would fall under the Russian occupation, so they gave advice and funds to the Chinese (Minghu) rulers to occupy East Turkestan again..The huge Chinese armies led by General (Zhuzong Tang) were able to attack and occupy it again in the year 1876 ​​AD, and since that date, East Turkestan was called (Xinjiang), and on November 18, 1884 AD, it was included within the borders of the Mongol Empire and became a subsidiary of it.
After the Chinese national government took over the reins of power in China in 1911, the people of East Turkestan tried to liberate themselves from foreign occupation. The Independent was not able to continue; As Moscow did not hesitate both times to send its ground and air forces and to do everything that would eliminate this young republic; Because they knew that East Turkestan would be a support for its sisters in Central Asia in their struggle to get rid of communism. The Chinese - after the fall of the two governments - killed more than a million Muslims.
Communist rule of China:
People’s China began the occupation of East Turkistan with terrible massacres, and imposed its rule after terrible bloody massacres, and what it did in the country was that it rushed to some arrangements to remove Islam from the souls, and to continue its rule of the country.. and divided the country into 450 communes (compulsory labor camp) for the work of Muslim workers and peasants. , and they constitute 98% of the population, and many died in these camps, private property was abolished, and all the wealth of Muslims including women’s jewelry was confiscated.. and even individuals and children were announced to the government and people’s food was made collective, cooking in the house was forbidden, and husbands were separated from each other The married man was allowed to meet his wife for several minutes after every two weeks, and the woman was given only three days leave to give birth.
And the communist government announced the severing of the connection of the Muslims of East Turkestan with Islam and Muslims in general. It prevented Muslims from going outside the country and also prohibited the entry of any foreigner, and above that everyone who had relatives abroad was tortured until he was imprisoned on the accusation that he was a spy and had an association abroad.. and the communist government prevented the establishment of Prayer, Ramadan fasting and the rest of the pillars of Islam, reading religious books, the Qur’an and foreign newspapers, as well as listening to radio broadcasts in foreign countries.. She was prohibited from hosting guests and helping the families of criminals, from grieving for relatives who were executed, and from respecting the dead, and from holding ceremonies for weddings or funerals.. She was also prohibited. Eating food with meat and ghee, wearing silk or woolen clothes, and hiding money or valuable things in homes. Communism was forced to speak of (Mao Zedong) as the (living god), and to accept what communism says unconditionally.
As a result of this suffering - and in order for Muslims to defend their homeland and preserve their religion and identity - the people of East Turkistan staged - 45 rebellions against the communists in the period from 1949 AD to 1968 AD, of whom approximately 360 thousand Muslims were executed from East Turkestan .. And more than 200 thousand succeeded In emigration to neighboring countries, while about 500,000 were arrested and transferred to 19 hard labor camps in East Turkestan.
Post-Mao Zedong:
The contemporary period began after Mao died in 1978 AD, and after the communists established themselves in East Turkistan, by eliminating national leaders, scholars, clerics and businessmen in various ways, after eliminating Islamic teachings, Turkish civilization and national landmarks, and after He imposed his policy of cultural and educational Chineseization.. This period is characterized by the transformation of the Chinese communists from the application of a policy of open terrorism to the practice of the policy of applying scientific communism and cultural Chineseization.
On April 5, 1990, the people of Barin village in the Aktu area in the south of Kashgar wanted to build a new mosque in their village. The communist authorities objected and clashed with them. The Chinese forces bombed that village with cannons and planes, and their brutality increased by throwing hand grenades at the houses to force women and children out of it. Whoever was not killed by the bombs, the bullets of the Chinese soldiers killed him; More than sixty Muslims were killed, according to the government's announcement, and more than a thousand people were arrested, and some of those arrested are still in prisons to this day.. Song Han Liang - head of the county Communist Party - delivered a report on this incident at the meeting of the Central Committee of Communist Party members Xinjiang Province (East Turkistan) on April 21, 1990 AD, and the Chinese authorities took several measures that were implemented from September 16, 1990 AD, and included the following:
A - Forcing all clerics to carry official permits granted to them in the light of the reports of the security authorities that confirm the extent of their cooperation and support to the men of the authorities and the Communist Party, and renewed for them annually according to the reports submitted to them.
B - Sending imams and clerics to labor camps to rehabilitate them in accordance with communist principles and the teachings of the Chinese authorities in dealing with Muslims' religious and social affairs.
C - Calling the clergy to the security centers and investigations and forcing them to sign pledges to refrain from teaching Muslim children the provisions of their true religion in homes or in mosques.
D - Being satisfied with the existing mosques on the pretext that they are many and that they cause disturbance to the residents of the new neighborhoods, and prohibiting the use of loudspeakers except in the main mosques in the open cities frequented by foreign tourists, and that they be used for the two Eid and Friday prayers.Just; These measures led to the suspension of construction of 235 mosques and the closure of fifty schools in Kashgar alone.
e - Preventing members of the Turkistan people from exercising their legitimate human rights such as education and freedom of expression, in addition to assaulting those rights through pursuit, arrest, and even killing, as demonstrated by Amnesty International.
If Islamic education does not allow it to spread among the Muslims of East Turkestan, technical education was no better than it:
The Far East Economic Bulletin, which is issued in Hong Kong, indicated - in its issue dated 29/1/1985 AD - that the percentage of Turkish Muslims reaches 60% in East Turkistan, but their percentage in primary schools is 52.9%, and in secondary schools 31.5% of the total Students.. As for universities and scientific institutes, only 10% of Muslim students who graduated from high school enter them, and their percentage in it does not exceed 40%.. And the percentage of Turkestan university professors does not exceed 26% of the total university professors in East Turkestan; This led to a decrease in the literacy rate to 94 people per thousand people.
The books taught in higher and technical institutes are all in Chinese. Local school graduates face difficulties while taking exams from educational institutes; Because the exam question papers are in Chinese, they can later enter higher institutes without facing language problems. However, Turkish Muslim students after graduating from higher institutes face difficulties in speaking correctly in their mother tongue; They resort to using Chinese words in their conversation and forget their customs and traditions and follow the Chinese way, which causes a negative reaction among their fellow countrymen.
In an article published by ( Al- Sharq al-Awsat) newspaper,On 6/12/1422 - under the title (East Turkestan is not Chinese, and its history is a great witness), the Turkestan writer - Tohti Akhun Arkin - stated that after the first Manchurian Chinese occupation of the country of Turkestan in 1760 AD, the Chinese called it the country of the Uyghurs Hui Chiang. After the second Manchurian Chinese occupation of East Turkestan in 1877 AD, an imperial decree was issued on November 18, 1884 AD to transform East Turkestan into a province, renaming it Sinkiang or Xinjiang.
In the early days of Islam, with the emergence of the country beyond the river, the name Turkistan became applied to the areas located in the north-east beyond the river, especially on East Turkestan, where Ibn Kathir enumeratesAmong the cities of Turkestan is Kashgar, Balasaghun, Khatn and Taraz. This is confirmed by what Abu al-Fida, who died in 732 AH / 1321 CE: Kashgar is the base of Turkestan, and the capital of the State of Kazakhstan was the first Turkish Islamic state, and since that date the name Turkistan is used by every researcher and writer, and during the Russian occupation of the republics The five Islamic Central Asia was called West Turkistan by Muslims, while the Russians and Soviets called it Soviet Central Asia, and the part occupied by China was known as East Turkestan or Chinese.. Then the name East Turkestan continued to be used even in books that were printed in Turkestan itself before the communist rule in China. , such as the book (Autra Asianinic Historical), i.e. the history of Central Asia, printed in Kashgar in 1936 AD..And the book (Walkeh Traikhi), ie the history of the region printed in Urumji in 1948, not to mention the thousands of books, pamphlets and newspapers issued by the Turkestan revolutionaries since the Chinese occupation of their country inside and outside Turkestan. Trade through the caravan route between East and West, which was known as the Silk Road after the German orientalist Ferdinand von Richthofen called it this name in the late nineteenth century AD.
The Chinese presence, whatever its kind, was not continuous, as the Chinese travelers themselves assert. Chinese researcher Wan Xueyu - who works as an associate professor at the Institute of Central Asian Studies at Xinjiang University - says: When the Zheng royal family occupied this country by military force in 1759 AD, there was no trace of Chinese settlement in Xinjiang, except for small groups. Few in number in the northern part of Xingang. Thus, in 1944 AD, before the communist rule, the proportion of the Chinese was 5.7% to 76% of the Uyghurs, most of them were members of the Chinese army and employees, along with their families and some businessmen and commerce. In 1990, the number of Chinese became 5,695,626, or 37.59%, and the number of Uyghurs was 7,194,765, or 47.49%, while the number of other nationalities reached 11, or 18.3%.. In 1944, their number became 18 nationalities, or 14.92%. Of which there are only six authentic nationalities, which are Kazaks, Kyrgyz, Tajiks, Uzbeks, Tatars and Mongols.
And in response to the Chinese ambassador in Saudi Arabia - who said in a newspaper article -: 'In the year 60 BC, the central government of the Western Han Dynasty established the administrative state of the Western Region in Xinjiang, built the city and sent an army there, and taxes were collected there, and this is evidence that the Xingang region Officially part of the territory of China”- said Tohti: The ambassador did not want to talk about the continuation of that occupation, without interruption, since that date until today, and how many times have the Turkish forces occupied Luoyang and Xi’an, the ancient capital of China and imposed taxes on China? Here, we must refer to the Treaty of Ho-ch'in, which was signed between the Hun king Gogochar, known in Chinese sources as Hu Han-yeh Shan-yu, with the Chinese Emperor Hsuan-ti In Xi'an, the capital of China, in 51 BC, nine years after the date indicated by the ambassador.
This treaty, which has been renewed several times, includes the following conditions:
An annual tribute, including silk, grain, and wine, to the king of the Huns.
The Chinese court presents a Chinese princess to the King of the Huns.
The Han and Hun states are equal and each has sovereignty in their kingdom.
  • Both countries accept that the China Wall is the boundary between them.
In fact, such historical inference in claiming the land of others is not strange to the People’s Government of China - and the talk is still intended - as history is still clearly mentioned, when the People’s Government of China circulated to secondary school students a textbook entitled: (A Brief History of Modern China Chung- kuo chin-tai chien shih)In 1956, it claimed sovereignty over the kingdoms that became independent between 1840-1919, including Nepal, Bhutan, Malaysia, Thailand, Burma, Korea and Annam, as well as the lands of Assam, Sikkim and Sakhalin, the Sulu and Rio Keo archipelagos, and parts of Kazakhstan, Kyrgyzstan and Tajikistan, and its dispute with India is still over The lands it occupied continues to this day.
On Chinese violations against Muslims in East Turkestan, the author’s article referred to the report of the (Amnesty International) on the violation of human rights in Xinjiang (East Turkistan) No. 99/18/17 ASA, and the report of the International Commission on Human Rights Watch issued on December 7, 2001. 2000 AD. As well as what was published by the newspaper (South China Morning Post).Issued in Hong Kong, which published a report on February 3, 1998, confirming that the per capita income of the Muslim Uyghurs is the lowest in China, with an annual amount of 1136 yuan, equivalent to 150 US dollars, while the per capita income in Chinese cities is more than 4000 yuan. ..the income of a Chinese individual in the countryside is 1926 yuan, and the average age of the Muslim Uyghur is the lowest in China, which is 63 years, while the average age of a Chinese person in China is 70 years..In addition, it has arrested 17,000 people in Xinjiang and placed them in compulsory labor units and army farms This is with the exception of detainees in prisons. The communist authorities also demolished 133 mosques, and closed 105 schools, and the series of demolishing mosques is still ongoing.
Other violations:
It seems that the suffering of the Turkestan people from the Communist Chinese occupation is increasing more and more and their wound has not healed since about six decades ago..After communist China occupied East Turkestan and closed the borders and external outlets permanently outside and inside, the Turkestan people became in a big prison in the so-called Xinjiang Autonomous Uyghurs And those who were outside the country were not able to return, there was the tragedy of the families who arrived - or were on their way to the Holy Land to perform the Hajj pilgrimage - they were forced to stay in their places waiting for the opportunity to return to their country for sixty years, but the wait was long, even some Turkistanis They resided in the land of the Two Holy Mosques for more than sixty years, hoping to return to their country one day. According to the website (East Turkistan News Center) .
After the death of the Chinese Communist leader Mao Zedong in 1976, slight changes occurred in China’s foreign policy and the so-called openness began from the inside out without the opposite, and some Turkestans who had relatives abroad were allowed to travel outside China to visit relatives.. and the first thing Muslims thought about traveling to Abroad, the pilgrimage was to the Holy Land, and the beginning was with the pilgrimage season in 1983 AD. The number of Turkestan pilgrims did not exceed 15 people, and the number increased in the following year to approximately 300 pilgrims.
Since then, the number of Turkestan pilgrims has ranged between 500-1000 pilgrims every year. Their suffering was very severe, as they resorted to several countries to obtain an Umrah visaor pilgrimages from neighboring countries of East Turkestan such as Pakistan, Kazakhstan, Turkey, and the United Arab Emirates; Because China has been and still prevents those holding an Umrah or Hajj visa from leaving the country..and in a sense of the suffering of the Muslims of East Turkestan, China has ordered the government of the Custodian of the Two Holy Mosques since 1425 AH and for three consecutive years to allow them to come to Saudi Arabia during Ramadan and sit next to the Two Holy Mosques to that the pilgrimage season comes; This honor was a reason to alleviate their hard and long suffering, albeit relatively, and also increased the number of pilgrims from two thousand to five thousand.
With the approach of the Ramadan and Hajj season for the year 1428 AH, the Chinese authorities were active in East Turkestan to prevent the influx of Muslims from Turkestan and China into Pakistan and to repeat what happened in Ramadan before it. On 18/6/2007 AD - according to Radio Free Asia website sources - to take strict measures to prevent the arrival of East Turkestan Muslims in the Holy Land.
Speaking at the symposium, Wang said: 'We must take strict measures to prevent the arrival of East Turkestan Muslims to Saudi Arabia, with the exception of the pilgrims of the Chinese mission during the Hajj season, and the best way to prevent them is to withdraw passports from Uyghurs without exception.' The local - at gunpoint - the Chinese ruler Wang Lichuan ordered in full and the campaign to withdraw Turkistan passports began throughout the region. He went to Umrah or Hajj and was deprived of the aforementioned amount.. Note that the annual income of one family in the villages does not exceed two hundred dollars..while the Han Chinese who live in East Turkestan can obtain a passport within days and they can travel to any country they want. .
persecution of Muslims:
And if minorities in China suffer from deprivation and injustice in general, Muslims are the minorities most subject to persecution.. The Iranian writer says - in an article published by (Al-Sharq al-Awsat) Saudi Arabia on Jumada al-Awwal 10, 1429-: “The inhabitants of Tibet are not the only citizens who do not Beijing respects their freedom.In fact, Tibetans are better off than some other citizens living under communist rule, they are the only ones exempt from the 'one child per family' law.. Over the past three decades, the Tibetan population has risen faster than the average rise in China. Four times.. It also allowed the Tibetans to keep most of their schools and many monasteries, where many monks do what any monk is supposed to do.. Until the recent turmoil of the Olympic torch, Tibet was open to foreign visitors and journalists, an advantage it does not confer China for all regions.
And he added - in his article (The Muslim Uyghurs.. The Forgotten People of China) - saying: 'Richard Gere - a Hollywood star who converted to Buddhism - spoke about the (forgotten people) in Tibet. But, in fact, the Uyghurs are the (forgotten people). In China, the homeland of the Uyghurs (East Turkistan) was incorporated into the People's Republic of China in 1949, and East Turkestan covers an area approximately the size of Iran (about 1.6 million km).For five decades, this region was the scene of the largest colonization process in the world, and what There are still seven million Han, the largest ethnic group in
China.The great colonial movement changed the demographic situation in the region in two ways:
First: the Uyghurs, who are Turks, have nothing to do with China. In 1949, they represented 92 percent of the population, and today they are 46 percent. This is not surprising.. In 1949, the number of Uyghurs amounted to about 18 million, and at present their number is more than 8 million. Hence, the demographic loss for Uyghurs in their homeland is greater than the corresponding figures for Chechens in Russia.
Second: For the first time since the eighth century AD, East Turkistan is no longer an exclusively Islamic land. The Muslims living in this area were subjected to the one-child rule and many Han were brought in under the pretext that the indigenous people could not provide the necessary number of workers..At the same time, many Muslims living in Xinjiang, especially women who could To have children, to many other regions in China in the pretense of overcoming the problem of labor shortage there! Currently, Muslims represent 54 percent of the total population. Xinjiang is not the only region in the world where the Muslim population has been reduced to other populations.'
The writer also referred to international human rights reports, including “an important document dating back to Amnesty International published in 1999 AD, and another document prepared by a number of Canadian members of Parliament in 1998 AD. The Canadian document accuses Beijing of fabricating terrorism charges for the Uyghurs, and among the charges is the bombing of a bus in Urumqi.” The document also accused Beijing of using internationally common terms such as 'Islamic fundamentalists', 'Islamic terrorists' and 'separatists' to describe the Uyghurs, who do not tolerate Chinese persecution and make some resistance against the inhuman acts and human rights violations of the Chinese people. The document emphasized that the Uyghurs have never been responsible for any of the 'terrorist' acts, but on the contrary, they are living under the dangerous terrorist control of the Chinese government.
The writer concluded: “The least one can say is that the Uyghurs’ claim for national rights deserves as much attention as the Dalai Lama’s demands for greater autonomy in Tibet. And the fact that the Uyghurs and their brethren Kazakhs, Tajiks, Kyrgyz, Tatars and Mongols live in East Turkestan. And condemning Islam, does not mean that they should be labeled - 'Islamic terrorists' and let them face persecution without being able to defend....But this writer's words fall on deaf ears from the international community, while world leaders receive the Dalai Lama in their palaces - As did French President Nicolas Sarkozy recently - we find that these leaders are deaf ears and blind eyes towards what is happening to Muslims in East Turkistan, but what is happening is the opposite.
America and China... They quarrel about everything except for Muslims:
In a meeting between former US President George Bush and former Chinese President Jiang Zemin - on Friday 25/10/2002 AD - Bush acknowledged Beijing's fears of what he called 'extremism' in China, by adding the Islamic Movement in East Turkestan to the US list of 'terrorist' organizations. .. On April 20, 2009 AD, the US government announced that it had frozen the assets of Abdul Haq, the leader of the East Turkistan Islamic Party, for allegedly being linked to al-Qaeda and seeking to carry out “terrorist” attacks in China.. And the US Treasury took measures against those who support the establishment of an independent state in part of the country. China.. US Treasury Undersecretary for Terrorism and Financing - Stuart Levy - said, 'Abdul-Haq leads a terrorist group that sought to sow violence and split national unity in the 2008 Olympic Games in China. Today, we stand together with the world in condemning and isolating this brutal terrorist and isolating him from global financial system'.
This action followed the decision of the Committee (1267) of the United Nations Security Council to include the name of Abdul Haq on its list of persons associated with Osama bin Laden, Al-Qaeda and the Taliban movement and subject to sanctions by the member states of the United Nations.. Abdul Haq is believed to have assumed the leadership of the East Turkestan Islamic Party After the killing of Hassan Masoum, the former leader of the party, known as Abu Muhammad al-Turkistani, at the hands of Pakistani intelligence in October 2003 AD.
In turn, China was quick to welcome this decision on 4/26/2009, and pledged - through the spokesperson of its Foreign Ministry - to strengthen international efforts to combat 'terrorism' on the basis of equal cooperation and mutual benefit. She considered: 'Fighting the Islamic Party in East Turkestan is an important part of the war on terrorism,' according to her description.
She added: 'The so-called Abdul Haq is the main leader and one of the important leaders in the East Turkestan Islamic Party. He was included in the United Nations list of terrorist figures after it was proven that he was involved in recruiting terrorists and planning terrorist activities that led to casualties among Chinese civilians and the destruction of public and private property before and during The Olympic Games hosted by China last August.
Al-Jazeera correspondent in China, Izzat Shahrour, comments on this by saying: That China succeeded - in the aftermath of the events of September 11 and its involvement in the war on so-called 'terrorism' - to include the East Turkestan Liberation Movement and other organizations on the United Nations list of 'terrorist' organizations. ; This spared it the criticism of international human rights organizations, and gave it an opportunity to tighten its grip on the Muslim Uyghur-majority region of Xinjiang, as some of its organizations demand independence and secession from China to re-establish the East Turkestan Republic.
Chinese analysts concerned with the affairs of Islamic groups were quoted as saying that the Islamic Party is just another name used as a cover for the East Turkestan Liberation Movement, after the latter was included on the United Nations list of terrorist organizations. Those released from Guantanamo Bay are awaiting an unknown fate, as the Chinese authorities insist that they should return to China to be tried on charges of 'terrorism'. Before that, and in October 2001, well-informed Chinese diplomatic sources said that Beijing might agree to establish an office for the US Federal Bureau of Investigation (FBI). in the capital, Beijing; With the aim of tightening the screws on its Muslim population.
Transferring the site (Islam Online) About these sources - whose names were not mentioned - on 10/21/2001, 'Washington and Beijing may reach, at the end of the Asia-Pacific Economic Cooperation (APEC) meetings, a preliminary agreement to establish an FBI office in Beijing, but the latter is still elusive.' America, desirous of obtaining some concessions and concessions from Washington, especially with regard to the Muslim minority in the Xinjiang region.” The sources indicated that this office aims mainly to facilitate cooperation between the two countries in the American campaign against what it calls - (terrorism), Especially after the emergence of cautious Chinese support for what Washington is doing.. Therefore, China may ask the (FBI) - according to the sources - to cooperate with Chinese intelligence; To pursue sources of funding for those accused of 'terrorism'
Violence begets violence:
The violence practiced by the Chinese authorities against the Muslims of East Turkestan has generated counter-violence by Chinese Islamic movements led by the Turkistan Islamic Party, which recently announced its adoption of “ jihad ” against the Chinese government, and this is a qualitative shift in the party’s relationship with the government. It is also the first of al-Qaeda's discourse in this part of Asia, according to what the Lebanese magazine (Al-Watan al-Arabi) mentioned in its issue (1678) issued on 4/29/2009.. Violence and counter-violence represent a fertile environment for international parties to exploit for their own interests. And we found this in the aforementioned US decisions.
Among the beneficiaries is Israel, which did not miss the opportunity to exploit the conflict between the Chinese government and the Muslims of Turkestan, as it sought to establish distinguished relations with China for the first time under the pretext of fighting (Islamic terrorism). This trend comes within the Israeli activity in Asia, which also included India and Russia, using The same excuses.
Where does the Islamic world come from?
While the Muslims of East Turkestan is suffering from a tragedy and a crisis preoccupied with the Muslim world Bmlhath coated Baghafflh, and concerns covered by the Islamic - unfortunately - Balksoh..valm in such cases does not exist, for the level of governments are ignored completely against what is happening to Muslims in China .. the
people site Uyghurs
Source: Ahmad Al-Shuja'a - Awda wa Daawa website
submitted bySpend539toislam [link][comments]

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submitted bythegirlsnumbertou/thegirlsnumber [link][comments]

2021.11.24 02:45 TimmyHate1PM Media Conference COVID-19 Response Minister Chris Hipkins and Director-General of Health Dr Ashley Bloomfield 24 November 2021

TimmyHate Random Lyrics of the Day
Take what's right and make it wrong
Make it up as I go along
Let me know when you decide
Apathy or suicide
Oh, baby, let the bad times roll

RNZ Live StreamMOH Live Stream
Please tag me (u/TimmyHate) in any corrections.In the interests of a harmonious comments section, please note any guesses as such
  • New Cases 215
    • Locations;
      • Auckland 181
      • Waikato 18
      • Northland 3
      • BOP 12
  • 1 Historical case in Canterbury
    • Total cases; 7,484
    • Recovered; 2,462
    • Active Cases; 5022
    • Unlinked/To be linked cases last 14 days: 920
    • 74 of 202 cases reported yesterday have exposure events
  • In Hospital; 87
    • Yesterday; 88 (+ 2 still being assessed)
    • Change; -1
  • Cases in ICU/HDU: 8
    • Yesterday; 6
    • Change; +2
  • Tests Processed last 24 hours:
    • Swabs taken in Auckland:
  • Total first and second vaccines administered to date (percentage of eligible people): 7,386,242: 3,853,592 first doses (92%); 3,532,650 second doses (84%)
  • Total first and second vaccines administered yesterday: 18,880: 6,496 first doses; 12,384 second doses
Auckland; 3 Step Transition Plan
  1. (From 11:59pm Tuesday 5 October) Auckland will remain in Alert Level 3 but several key changes will occur. People will be able to connect with loved ones OUTDOORS with no more than two households at a time, up to a maximum of 10 people; early childhood education will return for all; and people can move around Auckland for recreation such as beach visits and hunting.
  2. (From 11:59pm 9 November) At step two retail will open their doors, with the usual measures of wearing facemasks and keeping up physical distancing; public facilities such as libraries and zoos will open; and the number of people who can meet OUTDOORS will increase to 25.
  3. (Date TBC) Step three will bring back those higher risk settings. Hospitality will open – seated, separated and with a limit of 50; close contact businesses like hairdressers will also open with mask use and physical distancing; and gatherings will also then extend to 50.
Rest of NZ; Level 2
All of New Zealand will move to the newCOVID Protection Frameworkat 11:59 PM on Thursday, December 2nd. Auckland will move to RED; other DHB's will move based on Cabinet Decisions on 29 November.
Simplified Traffic Light Graphic via u/Arowin

  • New Zealanders can obtain a proof-of-vaccination certificate at www.mycovidrecord.nz.
There will be a bunch of hot takes and trolls in the comments. Remember to downvote the trolls and move on - they feed on reactions.Why yes this is also a reminder to myself, why do you ask?
Start Time: 01:03:54
Hipkins
  • As we have always done - studied carefully overseas experience with the border.
  • Most restrictive border controls can be eased over the first months of 2022
  • Fully vaccinated New Zealanders can return home from January,
  • Mandatory 7 day self-isolation (if not required to be in MIQ)
    • From 11:59pm Sunday 16thcorrected January 2022, Fully Vaccinated New Zealanders (and other eligible travellers) from Australia without MIQ
    • From 11:59pm Sunday 13th February 2022, Fully Vaccinated New Zealanders (and other eligible travellers) from all other countries without MIQ
    • From 30 April 2022 all other travellers - this will happen in a staged way
  • Restrictions have been tough for many people.
  • Still important public health protocols to be followed
  • All travellers will require
    • Proof of negative Test
    • Proof they are Fully Vaccinated
    • Full travel history declaration
    • Day 0/1 Test on Arrival
    • Self Isolate
    • Final Negative test before entering the community
  • Some want us to open sooner, some want us to open later.
  • Current outbreak stems from single traveller (from Australia)
  • Need to be carefully managed.
  • Open of borders will logically flow from Traffic Light system, removal of Auckland Border, and the booster doses
  • 'New Medium Risk Pathway'. Those outside this will have 7 day MIQ + 3 day self-isolation
  • Very High Risk Countries;
    • Removed from Early December
      • Indonesia
      • Fiji
      • India
      • Pakistan
      • Brazil
    • PNG will still be 'VHRC'
  • 'Acknowledge it has been very tough' 'Acutely aware of the impact'
  • 'Had to make the 'least worst decision'
Bloomfield
  • Of the 15 deaths to date
    • 10 were unvaccinated
    • 2 had 1 dose (<14 days)
    • 3 were fully vaccinated.
  • As vaccinated rates rise, the proportion of cases/hospitalisations/deaths will rise. This is by virtue of there being MORE vaccinated people (as an absolute number)
  • Will update periodically (every 10 or so deaths) to protect privacy
  • SLIDE SHOW
    • Move Allan! (You good man you)
    • Can't see too well, graph showing case numbers going up.
    • Rolling average has levelled off (Just auckland region)
      • At or below 1.2 r value.
      • Shows impact of high vaccination rates.
  • Emphasise number hospitalised under 12
    • 42 assessed
    • 19 at least 24 hours in hospital
      • 1 was 5-15,
      • 6 were 1-4,
      • 1 <1

'No one told [or might have been tell] the Prime Minster you could [can] use powerpoints during these' - Chris Hipkins

Media release

24 November 2021
There were 18,880 first and second vaccine doses administered yesterday, made up of 6,496 first doses and 12,384 second doses. To date, 92% of eligible people in New Zealand have had their first dose and 84% are fully vaccinated.
As of 9am today, more than 1,664,000 million requests for a My Vaccine Pass had been processed.

COVID-19 vaccine update

Total first and second vaccines administered to date (percentage of eligible people): 7,386,242: 3,853,592 first doses (92%); 3,532,650 second doses (84%)
Total first and second vaccines administered yesterday: 18,880: 6,496 first doses; 12,384 second doses
Māori (percentage of eligible people): 827,488: 455,625 first doses (80%); 371,863 second doses (65%)
Pacific Peoples (percentage of eligible people): 484,507: 256,975 first doses (90%); 227,532 second doses (79%)
Total first and second vaccines administered to Auckland residents yesterday: 4,125: 1,179 first doses; 2,946 second doses

Vaccination rates by DHB (with active cases)

Northland DHB (percentage of eligible people): First doses (84%); second doses (74%)
Auckland Metro DHBs (percentage of eligible people): First doses (93%); second doses (88%)
Waikato DHB (percentage of eligible people): First doses (90%); second doses (82%)
Canterbury DHB (percentage of eligible people): First doses (94%); second doses (86%)
Lakes DHB (percentage of eligible people): First doses (87%); second doses (77%)
MidCentral DHB (percentage of eligible people): First doses (91%); second doses (82%)
Bay of Plenty DHB (percentage of eligible people): First doses (88%); second doses (79%)
Wairarapa DHB (percentage of eligible people): First doses (91%); second doses (82%)
Hawkes Bay DHB (percentage of eligible people): First doses (90%); second doses (80%)
Capital and Coast DHB (percentage of eligible people): First doses (94%); second doses (89%)

Hospitalisations

Cases in hospital: 87 (including 3 still being assessed): North Shore (21); Middlemore (27); Auckland (37); Waikato (1); Rotorua (1)
Vaccination status of current hospitalisations (Northern Region wards only as of 24 November): Unvaccinated or not eligible (47 cases / 57%); partially vaccinated<14 days (7 cases / 9%) partially vaccinated >14 days (7 cases / 9 %); fully vaccinated <14 days (0 cases / 0%) fully vaccinated >14 days (15 cases / 17%); unknown (6 cases / 7%)
Average age of current hospitalisations: 46
Cases in ICU or HDU: Eight

Cases

Seven day rolling average of community cases: 188
Number of new community cases: 215
Number of new cases identified at the border: One
Location of new community cases: Auckland (181), Waikato (18), Northland (3), Bay of Plenty (12), *Canterbury (1)
Location of community cases (total): Auckland 6,939 (2,287 of whom have recovered); Waikato 379 (108 of whom have recovered); Wellington 18 (17 of whom have recovered); **Northland 72 (39 of whom have recovered); Nelson/Marlborough 1 (recovered); Canterbury 8 (4 of whom have recovered); Taranaki 6 (all of whom have recovered); Lakes 24; MidCentral 4; Bay of Plenty 30; Wairarapa 3
Number of community cases (total): 7,484 (in current community outbreak)
Confirmed cases (total): 10,241
*Historical cases: 199 out of 8,435 cases since 1 January
Cases infectious in the community***: 74 of 202 cases reported yesterday have exposure events
Cases in isolation throughout the period they were infectious***: 128 of 202 cases reported yesterday have no exposure events
Cases epidemiologically linked: 97 of today’s 215 new cases
Cases to be epidemiologically linked: 118 of today’s 215 new cases
Cases epidemiologically linked (total): 5660 (920 unlinked in the last 14 days)

Contacts

Number of active contacts being managed (total):: 6,350
Percentage who have received an outbound call from contact tracers (to confirm testing and isolation requirements): 68%
Percentage who have returned at least one result: 73%

Locations of interest

Locations of interest (total): 162 (as at 10am 24 November)

Tests

Number of tests (total): 4,746,888
Number of tests total (last 24 hours): 35,468
Tests processed in Auckland (last 24 hours): 13,086
Tests rolling average (last 7 days): 29,836
Testing centres in Auckland: 18

Wastewater

Wastewater detections: No unexpected results

NZ COVID Tracer

Registered users (total): 3,399,369
Poster scans (total): 529,441,680
Manual diary entries (total): 20,650,757
Poster scans in 24 hours to midday yesterday: 2,595,826
* A case reported today in Canterbury is deemed to be historical (see below).** One previously reported Northland case has been reallocated to Counties Manukau DHB, which means the net increase today is two.*** The number of cases here may sometimes differ from the total reported the previous day due to a difference in reporting timeframes and reclassifications.

New case identified at the border

Arrival date
From
Via
Positive test day/reason
Managed isolation/quarantine location
19 November
Jordan
United Arab Emirates
Day 1 / routine
Auckland

Vaccination status of deaths in outbreak to date

We will now be reporting on the vaccination status of those who have died with COVID-19 in the current outbreak. These numbers will be published on the Ministry of Health website and updated as privacy considerations allow.
There is sometimes a lag between the deaths being reported publicly and their inclusion in the Ministry of Health’s official numbers. Of the 15 deaths recorded by the Ministry of Health in the current outbreak to date, we can report that 10 were unvaccinated, two had one dose less than 14 days before they contracted COVID-19 and three were fully vaccinated (at least 14 days prior to contracting COVID-19).
There is clear evidence that COVID-19 vaccination greatly reduces the likelihood people will end up in hospital or die from COVID-19. A British Medical Journal study reported last month, based on research carried out in Scotland, that Pfizer vaccine was 90% effective in preventing death from COVID-19 – where most infections were caused by the Delta variant.

Today’s cases

Today we are announcing new community cases in Northland, Auckland, Waikato, Bay of Plenty and Canterbury. There are no additional cases to report today in Lakes, MidCentral, Wairarapa or Wellington.
Information on today’s cases is included in the regional updates below. Anyone living in these areas with symptoms, no matter how mild, is urged to get tested – even if they are vaccinated – and remain isolated until they return a negative result. A full list of testing centres can be found on the Healthpoint website.

Regional updates

Northland

There are three new cases being reported in Northland today, two in Kaitaia (one unlinked) and one in Whangarei. The Whangarei case and one of the Kaitaia cases are close contacts of existing cases and were already isolating.
There are several new locations of interest for the Northland region listed on the Ministry website here.
Testing and vaccination clinics operating today are listed on the Northland DHB website.

Auckland

Today, there are 181 new cases to report in Auckland.
There are 18 community centres available for testing across the region today. The testing centres at Northcote, Balmoral, Ōtara and Wiri continue to operate extended hours to increase access to testing.
Public health staff are now supporting 4,524 people to isolate at home around Auckland - this includes 1,578 cases.

Waikato

There are 18 new cases being reported in Waikato today. One of those is being cared for at Waikato Hospital.
There are seven pop-up and dedicated testing sites operating across Waikato today in Hamilton, Tokoroa, Putāruru, Ōtorohanga, Thames, and Te Kūiti
In the Waikato region, public health staff are now supporting 139 cases to isolate at home

Bay of Plenty

Today we are reporting 12 new cases today in the Bay of Plenty, bringing the region’s total number associated with this outbreak to 53.
Six of the cases are known close contacts and were already in isolation. Interviews with three of the cases are underway to determine the source of their infection, which includes a case in Eastern Bay of Plenty.
In response to the detection of the case in Eastern Bay of Plenty, additional testing is being stood up today at the Waimana Club Rooms from 1pm today until late.
Testing will also be available from the Whakatāne War memorial tomorrow from 9am-4pm. Further information on testing in the region will be updated on the Bay of Plenty DHB Facebook page.
The spread of COVID-19 in the Bay of Plenty is another reminder to get tested if you’re feeling unwell and get your first dose of the vaccine if you haven’t already.

Canterbury

The one case being reported in Canterbury today has been deemed historical and is no longer considered infectious. They are a close contact of a previously reported case.
submitted byTimmyHatetonewzealand [link][comments]

2021.11.20 23:28 Ebon_PraetorSony Game Project – A Statistical Study of 15,489 Sony Games

You can view this project with inline images onmy website, or use the imgur links here.Full imgur gallery.
More than two years ago I published the Nintendo Game Project, looking at various statistics of all (at the time) 15,000 games on Nintendo platforms. I thought it would be interesting to do the project again, but with Sony games this time. While Sony doesn't have as long a legacy as Nintendo, it should be interesting in its own right, and I can do some comparisons. Nintendo can be at odds with the rest of the video game industry, while Sony has largely dominated it since the PlayStation.
I have kept my methods the same as before to facilitate comparisons, but let's go over them. This study includes officially licensed games from the PlayStation, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation Vita, and PlayStation 4. My cutoff date for games was the last day of 2020, so not all PlayStation 4 games are included. I have not included PlayStation Classics, just as I did not include Virtual Console games. Unlike last time I did include games not released in North America, Europe, or Japan.
I combined development studios and publishing companies that were owned by another company into one. For example, Ubisoft Paris and Ubisoft Barcelona are both Ubisoft studios, so they both just count as “Ubisoft”. Ubisoft bought Red Storm Entertainment in 2000, so that company counts as Red Storm Entertainment before they were bought, and as Ubisoft after. Sometimes video game companies are bought by non-video game companies, I ignored these unless that company also owned at least one other video game company. For example, Atlus was bought by Index, which also owned Interchannel, so those companies were counted as Index. I counted a company as owned by another if they owned more than 50% of it, so D3 Publisher counts as Bandai Namco from the date that they acquired most of their stock.
Merged companies I counted as a new company. So Squaresoft and Enix are counted separately from Square Enix. If a company changed their name, I used the most recent. When games were ported, I credited the porting studio, whether that was the original creator or not.
Many games are likely fully or partially developed by uncredited studios in countries with cheaper labor, art assets have especially been outsourced in recent years. I can only list developers officially named, please keep in mind that developer and country data can not be perfect.
I have included some data from my Twenty-Five Years of Games Across Eight Metrics project, namely ESRB ratings, genres, and average lengths of games. This data only covers games released in North America, and the PlayStation 4 data is a few years old now, though since this data is presented as an average it is unlikely to have changed much.
Fortunately, there were few issues with even the oldest Sony games having no developer named, or with vague release dates.
Before we dig in I have to talk a bit about the original PlayStation and why it's incomplete. In late 2020 I copied the list of PlayStation games) from wikipedia to get started on this project. At the time I thought it was a shame that the PlayStation 4 list would not include many games that would come out before I finished this project. I did not expect to come back to the PlayStation list almost a year later while I was working on these infographics and see that almost one thousand new games had been added to this 25 year old console's list of games.
Almost all of these games seem to be Japanese exclusives. According to Sony, 4,944 games were released in Japan, which likely means the original PlayStation's library is even larger than the PlayStation 2's. I'm glad Wikipedia editors are documenting these games, but I do wish I had somehow timed things better. This throws my numbers off for the number of games developed in Japan, and the top developers and publishers is likely off a bit too. I apologize for the errors.
https://i.imgur.com/gu47Cqt.jpg
Sony's first system was an immediate success, with over 10 times as many games as their nearest competitor, the Nintendo 64, and selling three times as many hardware units.
We'll be seeing Konami a lot on these lists, and they are off to a roaring start here. You probably haven't heard of any of Lightspan Adventure's games, even though they released over 100 titles for the PlayStation. Lightspan sold educational games directly to schools, and were quite prolific while they lasted.
While many will call PlayStation a haven for Role-Playing games, it actually has the smallest share of them of any Sony system. What it does have the most of is Racing and Sports games.
The age ratings of PlayStation games are heavily skewed towards younger audiences with the highest share rated E for Everyone and lowest share rated M for Mature among Sony systems.
This was before the E10+ rating was introduced, but the PS1 has the only Early Childhood games on a Sony system (probably, it's harder to find Early Childhood games since the ESRB got rid of the rating and made them unsearchable for on their website).
https://i.imgur.com/XNjdsyF.jpg
The PlayStation 2 is the best selling video game system of all time with a huge and varied library.
Konami takes the top developer spot again, by a wide margin. Sega left the hardware business in 2001 and still became a top developer for both the PlayStation 2 and Gamecube. They merged with Sammy in 2004, and if you were to count Sega and Sega Sammy as the same company they would be ahead of Koei among developers, and in the top 7 publishers. Very few of Idea Factory's games left Japan, but they mostly make tactical RPGs and visual novels.
With two systems to compare we can see some trends: games have become more mature, longer, and less exclusive to one region, though not so much with Japan quite yet.
https://i.imgur.com/x2MujGP.jpg
Being a handheld, the PlayStation Portable still has a strong Japanese presence. I was a bit surprised to see how many sports and racing games Electronic Arts released. QuinRose made otome games, published every single one themselves, and not a single one left Japan.
Puzzle, Strategy/Tactics, and Role-Playing games reach higher proportions on the PSP. If my genre data had included Japanese exclusives the PlayStation Portable would likely have looked fairly different, with many Japanese-exclusive visual novels qualifying as Adventure games.
This is the only Sony system where one of the top 5 best sellers is exclusive to one region: Monster Hunter Portable 3rd.
https://i.imgur.com/hHdq8hc.jpg
The PlayStation 3 is where things change for Japan. From making nearly 60% of the PS2 and PSP libraries to 30%, and there are also now three non-Japanese companies among the top 7 developers. Japanese exclusives drop from around 40% to 12.51%, and the amount of games released in all regions doubles. Fewer best sellers and top rated games are developed in Japan.
Regional exclusives in general suddenly become much less common, and with Japan making fewer games they are now the region missing out on the most games.
I would have expected average game lengths to increase with the advent of trophies, but it actually goes down a bit from the PSP.
There is also a shift towards more games with more mature age ratings.
https://i.imgur.com/HiMeWAS.jpg
The PlayStation Vita is Sony's biggest aberration, receiving little support after its first few years and selling much less than any other Sony system.
While the PS3 stepped away from Japanese games, the Vita was much more popular there than anywhere else, and there were about the same portion of games released there as with the PSP. Meanwhile, the North American and European markets had nearly identical libraries.
Without Electronic Arts' support there are much fewer Sports games, and we see some new companies in the top 7s, while Sony develops and publishes fewer games than any of its other systems. Idea Factory and 5pb made a lot of visual novels. None of Media5's games left Japan, 18 of them start with 'NextRev' and might be designed to help you study for various kinds of exams, such as nursing, if I can trust google translate. We'll talk more about Limited Run in a moment.
Sales data is very limited for the Vita, with very few official announcements, likely due to its poor sales.
https://i.imgur.com/smFrR4d.jpg
The top developers and publishers represent much smaller pieces of the pie than ever before with the PlayStation 4, something also seen with the Switch. Games take longer to make, and there are more small studios making games than ever before.
Limited Run was the first and probably currently is the largest company making limited amounts of physical versions of smaller, mostly indie, games that wouldn't otherwise have been able to release physically. Their first PS4 release was about 2 and a half years into the system's life, making it all the more difficult to claim the top spot. Limited Run were just getting started with the Switch when I released my Nintendo project, I'm sure they are currently near the top there too.
Japan falls even further in the country rankings, but barely manages to remain the top producer of PS4 games.
While the Vita's sales numbers are likely spotty due to poor sales, there also seems to have been a change with major publishers in this era that led to them releasing fewer and more vague sales numbers, which is why these sales numbers are so nicely rounded. Many reports by these companies now focus on total revenue or number of active players. Nintendo on the other hand releases sales numbers to the ten-thousandths place for any titles that have sold at least one million copies every quarter.
At this point region exclusivity is almost dead, I had only 2 European exclusives recorded for the PS4. Japan has become the big loser when it comes to games not being localized.
https://i.imgur.com/MQ35vWy.png
This graph shows us the lifespan of the Sony systems, and how new systems supplant the old. 2013 was quite a year, with 5 systems receiving new releases.
https://i.imgur.com/xjru3N1.png
Rather than relative amounts, here we can see the total number of games by year. The PlayStation era numbers should be quite a bit higher, as wikipedia had not documented many games at the time I grabbed its data. The increasing amount of time it takes to produce a game is apparent here with 2018 and on releasing fewer games than ~20 years ago, despite the larger number of developers. Even in the PlayStation 3's third year it was still barely outdoing the output of the PlayStation 2.
https://i.imgur.com/NBUkv0h.png
Here's all the data for the regions by system. Unlike with the Nintendo project I included games not released in the big three regions, and there were a fair number for the PS2. European exclusives have always been rare.
https://i.imgur.com/04cs383.png
https://i.imgur.com/lYtW9cA.png
A more graphical way to look the data from the chart.
https://i.imgur.com/D292DLe.png
The 10 countries that developed the most games for Sony systems, and their share of all games released for each system.
Overall we have seen more and more countries develop video games over time, with the PlayStation 4 making a large jump.
We don't often think of Canada as a powerhouse of game development, but several provinces provide tax breaks for game studios, and Montreal is home to many development studios, including one of the largest in the world, Ubisoft Montreal, while Electronic Arts Vancouver makes a lot of sports games.
https://i.imgur.com/7rDYs3o.png
It's difficult to get a good color gradient for this map, since many countries have only produced a handful of games, but it is nice to see that game development has truly become a global effort.
https://i.imgur.com/vBUqdOJ.png
This graph is a bit silly, and probably a bit hard to understand. What I wanted to find out was which countries had a lot of game developers per capita and which didn't, but there isn't that kind of data for many countries. Instead, this is how many games were developed in each country per person, as of 2020. So for instance, Japan developed 7,498 games in this study, and had 126,476,461 people, so it made 0.0000593 games per person. This is a bit cumbersome to read, so scientific notation is used. 5.93E-05 means 5.93*10^-5, or 5.93 with the decimal moved left 5 times, or about 6 games per 100,000 people.
Japan is clearly very dedicated to making video games, and second place, the United Kingdom, has about half as many games per person with roughly 3 games developed per 100,000 people. Malta may have only worked on 6 Sony games, but that is a lot for its population of 441,543. China, India, Pakistan, and Indonesia have large populations, but few games, putting them on the bottom of the list.
https://i.imgur.com/8GOpK31.png
https://i.imgur.com/wvTqN9v.png
These graphs are very similar, but please note the y-axis is different on each.
I'm surprised the PSP has the fewest, it sold much better than the Vita, games were relatively cheap to make for it, and digital distribution had just begun, opening the way for smaller titles.
I would have expected the PS3 to have more developers and publishers as well, with the indie explosion in full force during its lifetime.
Self publishing has become a viable option for many small digital-only games, one cause of the large number of publishers for the PlayStation 4.
https://i.imgur.com/lggZWyl.png
https://i.imgur.com/59Cs7qM.png
When we consider games per developer or publisher, things are a bit different. The PlayStation 2 was a huge hit and a lot of companies threw everything they could at it. Over 6 games per developer on average is incredible. Two generations later it was only possible to make a third as many.
https://i.imgur.com/bH5sdZj.png
https://i.imgur.com/mnGQhhw.png
Here is a look at how many Sony systems developers and publishers supported. A great majority had short lives or didn't stick around for more than one system. Twenty-nine developers and 23 publishers have released a game for every Sony system, and I will show you who they are soon. Nintendo has had 6 developers and 8 publishers if you omit the Virtual Boy and combine Bandai/Namco/Bandai Namco and Koei/Tecmo/Koei Tecmo.
https://i.imgur.com/6nezAHd.jpg
I did not include companies before and after merger as one company for this, unlike the equivalent Nintendo chart. If I had Bandai/Namco/Bandai Namco, Koei/Tecmo/Koei Tecmo, and Sega/Sammy/Sega Sammy would have been included in both developer and publisher lists.
The usual suspects are here, but there are some lesser known companies too.
Nacon was known as BigBen Interactive until recently.
Behaviour Interactive, formerly known as Artificial Mind & Movement does of lot licensed games.
Very few of SystemSoft's games leave Japan, but they have some long running series, including Daisenryaku, WWII era war strategy games.
https://i.imgur.com/LZYXJDm.jpg
Despite their shorter history Sony has both developed and published more games for their platforms than Nintendo. Konami is not far behind, once again showing its prolific output, it was the #1 developer and #2 publisher for Nintendo.
Idea Factory is not well known outside of Japan, yet claims fifth most prolific developer.
Electronic Arts and Ubisoft are the only non-Japanese companies in either top 10.
Lightspan is the only company to make this list that only supported one console, and 3 others managed it with only 2.
If I had combined pre- and post-merger companies as a single entity the totals would have looked like this:
Bandai/Nacmo/Bandai Namco: 519 developed, 1016 published
Koei/Tecmo/Koei Tecmo: 412 developed, 422 published
Sega/Sammy/Sega Sammy: 291 developed, 472 published
Square/Enix/Square Enix: 218 developed, 328 published
https://i.imgur.com/1AsFjki.png
This graph shows the difference in the percent of games developed in each country between Sony and Nintendo. Negative values mean a country has a larger share of the total Nintendo games, while a positive value means Sony does. For example, 50.960% of Nintendo games were developed in Japan, while 48.409% of Sony games were developed in Japan. The difference is -2.551, indicating that a larger percent of Nintendo games were developed in Japan when compared to Sony. If a value is red it means that no Sony games were developed in that country, if it is black then no Nintendo games were developed there.
I have heard before that Nintendo is generally not as popular in Europe as it is in the United States. While that seems to be true of the United Kingdom, Poland, and Sweden if we are to judge by game development, it is not true of France, Germany, or Spain. These six countries are the European countries that developed at least one percent of all games for either company.
https://i.imgur.com/0dJ6Opx.png
https://i.imgur.com/t0IioKt.png
I also wanted to look in to which hardware maker different developers and publishers favored. The developers and publishers included are the top 25 for Sony and Nintendo, which has a lot of overlap. The percents are of Sony and Nintendo's libraries, not the developer's or publisher's.
Please keep in mind the Nintendo data is a few years old, so Limited Run is probably very close between the two by now.
Electronic Arts, Koei, Koei Tecmo, Nippon Ichi, the newer SNK, Square Enix, and Take-Two are some developers making significantly more of Sony's games. Hudson Soft, Intelligent Systems, Kemco, and TOSE are some that make many more Nintendo games. TOSE likely just got credited less often by the time Sony entered the game, however.
There is a huge gulf in the share of Sony developed games and Nintendo developed, that is made only slightly more even when considering HAL Laboratory, Intelligent Systems, and other not-owned-by-Nintendo-but-work-almost-exclusively-with-them developers.
It is striking how Konami is the first or second biggest developer and publisher for both Sony and Nintendo and also manages to represent almost the same share of both libraries, especially since few of those games released on both a Sony and Nintendo system.
On the publishing side Sony and Nintendo are much closer.
https://i.imgur.com/QZ4OeA7.png
All game title data uses North American English localized names when they exist, European English names when they don't, or Romanized Japanese names when neither exists.
I wanted to try this word occurrence graph again with some different words. This time I included roman numerals preceded by a space, to get a better idea of how long some series tend go on for. This is somewhat hampered by games with a space followed by a new word that begins with I or V. Final Fantasy XV is the only roman numeral-ed game that has gotten to XV.
https://i.imgur.com/gEW06wl.png
PlayStation 2 and PlayStation Portable games had the longest titles, while PlayStation 4 saw quite a reduction in title length. This chart correlates fairly closely with the number of Japanese exclusives, which can be quite wordy.
https://i.imgur.com/qqTdwQ3.png
The shortest games titles were D and Z, both for the PlayStation. There is also a game called X for the Game Boy.
The longest title was Hisshou Pachinko*Pachi-Slot Kouryoku Series Vol. 5: CR Shinseiki Evangelion 2nd Impact * Pachi-Slot Shinseiki Evangelion, with 120 characters. The exact title varies a bit by source, but every way I saw it rendered easily put it at the longest title.
Thirteen is the most common length, with a gradual drop off as titles get longer.
This project took a lot longer to make than I expected it to, even with the knowledge I gained making the Nintendo Games Project. I made fewer infographics for systems, but a lot more graphs covering different kinds of data. Not having to fix and research a lot of data for games from the 3rd and 4th generation helped speed things up somewhat.
I don't see myself ever making a Sega or Microsoft games project, they just weren't/haven't been around long enough as hardware makers.
I hope you enjoyed this project and learned something interesting.
MobyGames - Genre information
MetaCritic - Metascores
ESRB - ESRB ratings
List of best-selling video games by platform - Lists of best selling games
Lists of video games - Lists of games for each system
submitted byEbon_PraetortoGames [link][comments]

2021.11.18 02:05 SuburbanClothSubreddit Survey Results [August 2021]

Hey everyone,
I wanted to share the results from a survey we ran a few months ago: there were a total of 78 responses recorded in August 2021.
Note: For reference, we previously ran a survey back in April 2020, for which you can view the results here.

Demographics

Gender: The subreddit is mostly even between genders - 56% male, 44% female.
Sexuality: The subreddit skews Straight (86%), with the remaining 14% identifying as LGBTQ+.
Age: Most users are within the 18-24 y.o (33%) and 25-34 y.o (49%) range. 6% of users are in the 13-17 y.o group, with the remaining 12% over 35 y.o.
Country: The majority of users are from Canada (29%), USA (26%), and UK (24%). There are small pockets of users from Pakistan (7%), Germany (5%), and Australia (4%), with the remaining users distributed amongst India, Mauritius, and South Africa.
Language: English is the primary language for 88% of users, followed by Urdu (7%) and German (5%).

Beliefs & Subreddit

Beliefs:
  • 38% consider themselves ex-Ahmadi and ex-Muslim
  • 36% are actively questioning Ahmadiyyat/Islam
  • 19% are believing Ahmadis
  • 7% are ex-Ahmadi, believing Muslims
Subreddit Discovery: 73% of users found the subreddit via Google/Reddit search, while 18% discovered it through their family and friends. The remaining 9% is split between Twitter, Jamaat events, Reason On Faith's website etc.
Impact of Subreddit: This question was aimed towards users who no longer identify as Ahmadi/Muslim, asking them the level of contribution this subreddit had towards changing their beliefs. 42% of users said it played a Significant Role, 29% said a Moderate Role, 11% said a Small Role, and 18% said it played No Role.
Topic Interest: The following table has the average rating for common topics on the subreddit, segmented by user beliefs (click here if the table isn't displaying correctly):
TopicEx-Ahmadi, Ex-MuslimQuestioning Ahmadi MuslimBelieving Ahmadi MuslimEx-Ahmadi, Believing Muslim
Personal Stories & Experiences4.14.62.85.0
Personal Questions & Advice Threads3.64.42.74.8
Theological Questions3.63.73.73.8
Jama'at/Culture4.04.72.65.0
Dating/Marriage3.24.42.44.0
Average Rating3.74.32.84.5
  • Questioning Ahmadi Muslims and non-Ahmadi Muslims find the entire spectrum of content interesting on the subreddit, although Theological discussions are their least preferred.
  • Ex-Ahmadi, Ex-Muslims have more interest in Personal Stories and Jama'at/Culture discussions, but are less interested in Dating/Marriage threads.
  • Believing Ahmadis have little interest in any topic outside of Theological discussions.
submitted bySuburbanClothtoislam_ahmadiyya [link][comments]

2021.11.03 21:43 thecraitSpanish Company Tries To Steal Beloved Anime IP To Illegally Make Crypto/NFT Game, Threatens To Sue Me

I'm not a huge fan of Reddit, but I have been told that people didn't like the way things are formatted on Twitter, so I decided that I'd make an easer-to-digest version, here. However, if you'd like to read the entire, original Twitter thread, you can check this link out: https://twitter.com/crait/status/1454213982710022151 It is 75-tweets long, though! 😆
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In my free time, I investigate a lot of online fraud/scams. The scammers typically operate on a small-scale. However, with recent talk about a specific group threatening me with a lawsuit, I think it's time to share what's been going on in the world of Medabots fandom. This story gets crazy, but TL;DR, a group of folks are trying to steal the IP of a beloved childhood anime/videogame franchise, Medabots, butchering it in order to create what they call a, 'videogame,' using it to trick people into investing into their crypto/NFT's.
Disclaimer: I'm not a lawyer, nor am I a financial adviser. I am, however, an engineer and gaming industry professional; I have created several games, including a game I released on the Nintendo Switch.
If you're not familiar with Medabots, it was a sick anime that came out in 1999 and had three seasons in the US. It actually holds up quite nicely! The animation is unique and the show is funny. In Japan, it's called Medarot (because of translation reason) and started as a game series in 1997 that still continues, to this day. Even last year, they released MedarotS for mobile platforms.
One of my favorite games for GBA is Medabots AX, which was really influential to my understanding of game design. Even though game releases have been sparse in the West, this game was actually given a re-release in 2015/2016 on the WiiU. (This will be important, later.) With the recent success of similar 90's franchises and their mobile game(s) doing well in Japan, the past few years, it seemed like it would be the perfect platform to test the waters for a release in the West by Imagineer, the owners of the Medabots/Medarot IP.
The franchise is far from abandoned, despite new Medabot stuff coming out at a snail's pace in the West. For example, the third season of the anime actually had a Blu-ray release in May of this year! Not only that, but I purchased the recent (expensive) Medarotch (Medawatch) that was just released in Japan.
Anyway, with that out of the way, let's talk about the crypto/NFT scam that's going on.... But, to get to that, we need to talk about a failed Indiegogo campaign that started in 2020, claiming to be for a new generation of 'Medabots' games. (Original / Archive)
Like other scummy Indiegogo campaigns, this one incorporated numerous flipped assets, despite their explicit claim that everything was 'designed from scratch.' Looking past the ugly Picrew-like character designs, their screenshots STILL have the Asset Store open in Unity!
There are sites for game developers, like myself, to purchase 'assets' from. For example, if I don't know 3D modeling, I could buy some 3D assets and put them into my game. You can even find game code that is used as a template for new developers or people who want to quickly prototype. This is also good for people wanting to make fan projects or new developers. However, 'asset flips' are VERY low-quality games that are essentially composed of nothing but purchased/free game assets. Many of these kinds of games are actually full of ads and microtransactions to make a quick buck off of children and unsuspecting victims. As I'll show you, later, this team will continue to show off assets and unethically claim them as their own creations. Generally speaking, you can learn more about asset flips, here.
Unlike Kickstarter, Indiegogo doesn't require a prototype to create a campaign, so they don't need to prove they have a working game, so these assets are perfect for visually pretending to having something created, while not having to actually prove it's working. Indiegogo also allows something called 'flexible funding,' which means that regardless of if they hit their goal, or not, they will still take your money. Of course, this campaign has that, too.
This campaign shamelessly uses terms from the Medabots IP, such as 'medafighter' and 'robattle,' as well as many/most of the robot designs being direct copies of original Medabot characters. They even copied the signature 3-v-3 customizable robot battle system.
Luckily, nobody contributed any money to the campaign and it seemed like this is where the story would have ended.... Except, things start to get a lot crazier.
See, Kevin, the creator of the campaign, went through the trouble of purchasing the expired TM for the word 'Medabots' in the EU when he saw it had been expired for a few years. I'll elaborate on this, later, but his claim seemed to be that the TM was abandoned, which would allow him to purchase it and create his own Medabots game with the Medabots IP. In this campaign, he claimed that they had worked on the project for 3 years, which means he started in 2017... However, you know the WiiU releases I talked about, earlier? Those were released just a year before that. You can't just claim that a TM/IP are abandoned that soon after an official release.
Trademarks expire from time-to-time... That doesn't mean others have the right to buy/use a TM. It especially doesn't mean that you own the IP that's typically associated with the TM in another region. (Luckily, the TM is being contested right now and is 'pending cancelation,' but I'll get to that.) Trademarks are not designed to protect companies from other companies... They're designed to stop companies from associating with things that they don't have the right to, in order to trick consumers into feeling more comfortable with a product.
Fast forward ~1 year, and that appears to be exactly what Kevin's team is doing. A social media presence began to emerge for their project, still being called, 'Medabots,' but now, there's a twist: It's no longer just a mobile game... It has NFT's and crypto integrated. Their Twitter starts out posting bootleg characters, but gained traction when they announced that their cryptocurrency would be getting released in Sept, before any game. They claimed 'Medacoin' ($MEDA) would be used to buy in-game robot parts as NFT's, which I will show, later.
My general opinion of crypto is that I just stay away from it, especially knowing how many scams and problems come with it. I tend to think that any project using it is pretty sketchy. However, with its release, their coin actually started to shoot up in value. Actually, they started making a few small-time partnerships with random people to help hype the value, but one of the biggest was with @Bitboy_Crypto, which happened to coincide with the height of the $MEDA value, promising him his own character in the game and other stuff.
When I try to warn people about a project like this, I typically get told that Bitboy wouldn't invest if it was a scam, etc, but the reality is that a lot of partnerships are simply paid promotions. It's very possible that BitBoy was also suckered into this, too.
I'll tell you more about the crypto scheme, later, but there are 2 main reasons why I know this is a scam:
  1. The promises that they're making about this game are impossible to keep.
  2. Kevin's team does NOT own the rights to the Medabots IP and there are on-going lawsuits.
In August, they created a website (Original / Archived) and released a whitepaper (Original / Archived) with information about $MEDA. I started looking into both and the team listed to find some shady stuff. Now, though, the big man in charge seems to be the CTO, Jonathan. According to the site, their team is sponsored, in part, by Vacay Finance, of which Jonathan is also the CTO. I'll hold off judging Vacay, but I will say that with larger investors, you'd expect to see better quality marketing and, eventually, official gameplay.
Jonathan has made some pretty dubious claims that I hope will be used in court. Specifically, in this fluff piece he did with Coin Quora, he claims that they plan on exploiting the TM to illegally leverage existing consumer trust in the IP.
Other people listed on the site are don't seem to be on the site for any other reason than they're part of some random agencies that are being outsourced work. But, what's a huge red flag is that out of the listed team, they have 3 law firms along with 4 additional attorneys/lawyers. What game studio does that?
Looking more at the supposed developers that are listed, many are listed online as being from Futive TechNet, a studio in Pakistan that has pumped out many shameless/gross mobile asset flips. In fact, one of their games is listed on the Play Store under the developer 'Medabots.' Looking at the amount of asset flips they put out, it's no wonder that the teasers of Kevin's 'game' are full of purchased assets. That team seems woefully unqualified to produce a 'AAA' experience that Kevin's promising, nor is it capable of doing it securely. (Example: Environment asset from their teaser, versus the asset.)
But, what about the robot designs they show off? Those aren't asset flips, right? Well, when it comes to making 3D games, making a model is not good enough. You have to have that model 'rigged', as well as have animations created. If you don't, the model will be stuck in an 'A-pose.' Rigging allows the model to move around, but takes a lot of work. The 'Medabots' team has only shown off maybe 2 robots that are even rigged/animated and their game is supposedly releasing in Dec. Notice how they're all in A-poses!
Not only is this another red flag, but Medabots is all about robot customization, swapping robot parts out for other parts to create unique strategies. Meaning that if the characters are going to be properly rigged, the models must be broken up before rigging and animation. This greatly increases the complexity of rigging and animations for a game like this, but it's possible with different kinds of techniques. But, of course, Kevin's team has never even shown evidence of part swapping, let alone ANY customization in their 'game.' However, they're happy to advertise that you'll be able to do it if you purchase Medacoin!
So far, they've never shown any actual gameplay... No game mechanics, no stats, no data, nothing about strategies, etc... The crypto followers argue until blue in the face that a small teaser trailer is 'real gameplay,' but all it shows is an environment asset, camera movement, and a few animations that might also be assets. If you ask them any deeper-than-surface-level questions about gameplay, how much robots will cost, etc, you will be ignored. Pressing them in social circles will cause you to be banned. They avoid these kinds of questions like the plague and harass you as being a, “fudder.” (Example 1, Example 2)
According to their whitepaper, they plan to release it on mobile/Switch/PS/Xbox/PC, but they don't seem to realize that Steam has banned crypto games. (This was after the Steam ban announcement.) Alongside that, you must submit your games to console manufacturers months in advance for approval! Speaking from experience, these approval processes are super rigorous and if you don't meet the requirements, you're not going to get your game on their stores and if you later break the rules, your game will be removed. Because of noncompliance with TOS, Apple has even removed Coinbase's app. See, these consoles require that digital goods are purchased through THEM, not through another vendor.
An even bigger hurdle would be what they mention in their whitepaper and elsewhere... They say that players will be able to stake their coins in-game or wager them in player-versus-player matches. This would mean that players could purchase crypto, then gamble with the crypto in-game, then exchange the crypto back to real money. That is literal gambling. Gambling is illegal in many places, and if it's legal, platforms are VERY hesitant to support it. In fact, the ESRB would automatically put the game into the Adults Only 18+ category. The last AO game to be on a major console was in 2004. (More about the ESRB rating guides.)
I could go on about how unprofessional this all is... They're promising a release sometime this coming month, with a public release in time for Christmas. According to their whitepaper, the game will be released WITHOUT Medacoin integration. That is said to come Q1, 2022. (Also, a movie.) I'll talk more about why that might come later, but let's look at this whitepaper a little more... According to it, it is stated that core team members, 'Medabot Marketing,' R&D, and reward staking all will be roughly 45% of the coin volume! (No, the wallets are not locked.)
According to this great video about spotting a popular crypto scam, a dev holding 20% of the coins is a red flag, but, looking at BscScan, it's appears that these developers control ~60%!
When a developer controls such a large percentage of a coin, they're capable of doing what's called a rug pull, or 'pull.' That's basically cashing out when the price is high, crashing the value for everyone else. Until a rug pull actually happens, the controllers of a given crypto are going to try to hype up their coin as much as they can to get in as many victims as they can. This includes making wild promises of partnerships, extra uses or gimmicks of the coins, etc.
The video also warns: 'If the whitepaper is less than 20 pages, it's not a whitepaper, it's a sales page.' Without the 9 pages of team members/sponsors, the $MEDA whitepaper is... 13 pages long. That's all the info they think you need about the coin AND game.
Also, the video suggests using something called Token Sniffer. This website will do a quick 'smell test' of the crypto to check for some red flags and give you a score on how shady/risky it is. With this link, you can see that $MEDA fails, with a score of 10/100, AKA 'HIGH RISK .'
Again, in using that video as a guide, it is said to be careful of generic celebrity endorsements, since they likely won't know what's going on, behind the scenes. Well, to hype the crypto up, Kevin's team tried to go down this route, too. I had previously mentioned BitBoy, but the Medabots team, on several occasions, have heavily implied that Lionel Messi would be the next brand ambassador. As outlandish as that sounds, they've also allowed people within their ***/Telegram communities to perpetuate these rumors as if they were fact. These groups easily have thousands of members. Telegram, alone, has 15k members. (Example 1, Example 2, Example 3) Surprisingly, Messi's involvement was even implied in Bitboy's episode. (@3:19) In the *** server, they continue to push back the 'big reveal' date, using all sorts of excuses and saying that contracts are still being finalized. This is illegal.
There are, however, two verified, celeb ambassadors. You might even know them: They're the cousins from Breaking Bad, Daniel Moncada and Luis Moncada. With them announced as ambassadors, I can see why maybe some people could think that Messi was a possibility... I dunno much about them, but, according to the SEC: 'Any celebrity or other individual who promotes a virtual token or coin that is a security must disclose the nature, scope, and amount of compensation received in exchange for the promotion.' Otherwise, that's illegal.
So, Jonathan ended up going to the Trescon World Blockchain Summit in Dubai, bringing along the brothers, and plans of speaking at the event. This, naturally, brings a lot of excitement and hype to their project and to the coin. It's important to note that their team was a 'platinum sponsor' for the event. WBS didn't graciously invite their team to speak for free. The team essentially paid to speak. WBS didn't endorse $MEDA, but the event was played off as such to give their team more legitimacy and the followers eat it up.
Sorry about your ears, but you can watch Jonathan's talk, here: https://youtube.com/watch?v=sOgeRGAMu5E Among other lies, he, again, claims that Kevin bought the IP... He also claims they are launching the game with '480 NFT's' as part of their pay-to-win gambling.
I've talked to many people about this to warn them about how it's shady as heck... Responses have ranged from thanking me to telling me that they know it's a scam, but they just want to make money. Mostly, I've been called a 'fudder,' which is an insult for someone skeptical. (I've also been called Satan and a little girl.) (Here, they threaten to reveal my photo. LOL! I don't care if you see my photo, so here it is.)
However, some folks did reach out to me. To my surprise, some were investors from WBS. I warned them as well as I could... In exchange, I was told a lot of really shady details. But, for the sake of anonymity (and how easy these claims are to deny), I will not include them.
Like I said, I don't care about crypto, so it's up to you to decide if that's a scam. I'm just a huge fan of Medabots, so when I saw Imagineer had a new mobile game out, with partnerships such as Bandai, I was pumped and dreamt of them bringing that game to the West. They did a Megaman and even Digimon collaboration! So cool!
Is there a reason why Imagineer won't bring this game to the West? Does it have something to do with Kevin's team and this TM dispute? Or the crypto fools continued lies about his team owning the IP? Did Imagineer actually lose the rights to their IP in some absurd lawsuit? Hard to get answers for these questions when Kevin's team threatens everyone who asks too much. (Example 2)
Let's jump back, a second... According to this link, he did apply for and successfully register for the Medabots TM. But, as most are aware and like I showed, TM and IP are very different things. That's like owning the sign to a factory and claiming to own the factory and everything it produces.
What happened next was absurd: Because he owned the TM, he told Imagineer that they needed to change the name of their MedarotS game. They ignored him, so Kevin decided to sue Imagineer to stop them from selling their game in the EU. (According to this Bloomberg article.) I also think it’s funny that the article states that Kevin is making a game with a 'completely original design,' which we know is a lie. (Example 1, Example 2, Example 3) It’s completely derivative of the original games and Medabots concept, as Jonathan even pointed out, at WBS.
Imagineer actually publicly responded, back in January, albeit in Japanese. They claim that it's still 'in dispute' and that, 'We have filed a counterclaim, including a request for registration of change to the Imagineer.' Because Imagineer's fighting back, you can see many regions freezing Kevin's claim to TM, and on the USPTO website, it has a 'Cancellation Pending' status. Using these docs, you can actually see that the filings go all the way back to June of 2020.
Imagineer claimed that they'd be damaged by Kevin's use of 'Medabots' because they still release Medabot goods, and, since their IP is 'famous,' his use would wrongly associate their high quality with his project, as Jonathan would love. My favorite part of these documents is when Kevin pretty much just says he never heard of any Medabots games, despite the overwhelming evidence that he's directly copying their gameplay.
Since last year, there's really been no major development with the TM/IP... Both parties have gone back and forth, requesting different time extensions. This isn't what Kevin's team is perpetuating, though... They are claiming that they definitively won. How? No clue.
Imagineer recently requested for a time extension, which worried many fans that think things are dragging on, but their representation is from Holley & Menker (https://holleymenker.com), 'recognized as leading trademark professionals by [WTR] for third year in a row.' There's likely a good explanation for this, but whatever the reason is, it's good that it's around the supposed release date from Kevin's team. This means that they won't be able to blame Imagineer's lawsuits on their inability to deliver on their promises if no game ever comes out.
Speculation: Because Kevin's name's on these lawsuits, if he loses and Jonathan rug pulls, then Kevin will be in a world of trouble. From what I've seen, Kevin is a nice fellow, but he's being manipulated into making certain moves that benefit others more than him.
When I've pointed out they're exploiting TM laws to mislead consumers, I've been called names and threatened with lawsuits. It's just a bully tactic to silence people in order to protect the crypto prices. However, $MEDA has been rocky, to say the least. However, if you blindly trusted the thousands of spam messages you see all over Twittesocial media, you’d expect that the coin is going “to the moon.” But, what you might not be aware of is that many/most of these are from people in 'shilling competitions.' Here's a nice video of their spam: https://twitter.com/crait/status/1454218393465376772
Their shilling contests are shameless. In their *** server, I asked if the participants needed to disclose they are spamming to win money/prizes. I was told yes, but this was never once enforced and participants were never made aware. That's illegal. There's actually thousands of posts that have been posted by these shillers... 🤦‍♀️ Actually, because of the shilling contests and their spam, the Medabots hashtag often gets temporarily frozen/reset by Twitter. This could help work in Kevin's favor, since it could get in the way of a judge investigating how famous the franchise actually is.
So, there you have it. You're pretty much up-to-speed. There's several things I've left out, but, I guess this is where I leave a call to action. Unfortunately, these are the only options, I think:
  1. Wait. These things take a long time. If a rug pull happens, it'll happen. If a game comes out, it'll come out. A lawsuit won't stop either. I'm certain Imagineer is going to win this, so there's not much we can do.
  2. Report the illegal activity that I've pointed out to the proper people in your jurisdiction. For instance, I could reach out to the Texas State Securities Board, since I live in Texas.
  3. If you loved Medabots, you could leave a comment at the end of the original Twitter thread or in the comments of this Reddit post. Alternatively, you can help spread this info in other subreddits or retweet the original tweet.
Alright, I'm looking forward to hearing what people think of this.
submitted bythecraittoIGN [link][comments]

2021.11.03 21:40 thecraitIn-Depth Look Into Medacoin/'Medabots' Crypto/NFT Scam

I'm not a huge fan of Reddit, but I have been told that people didn't like the way things are formatted on Twitter, so I decided that I'd make an easer-to-digest version, here. However, if you'd like to read the entire, original Twitter thread, you can check this link out: https://twitter.com/crait/status/1454213982710022151 It is 75-tweets long, though! 😆
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In my free time, I investigate a lot of online fraud/scams. The scammers typically operate on a small-scale. However, with recent talk about a specific group threatening me with a lawsuit, I think it's time to share what's been going on in the world of Medabots fandom. This story gets crazy, but TL;DR, a group of folks are trying to steal the IP of a beloved childhood anime/videogame franchise, Medabots, butchering it in order to create what they call a, 'videogame,' using it to trick people into investing into their crypto/NFT's.
Disclaimer: I'm not a lawyer, nor am I a financial adviser. I am, however, an engineer and gaming industry professional; I have created several games, including a game I released on the Nintendo Switch.
If you're not familiar with Medabots, it was a sick anime that came out in 1999 and had three seasons in the US. It actually holds up quite nicely! The animation is unique and the show is funny. In Japan, it's called Medarot (because of translation reason) and started as a game series in 1997 that still continues, to this day. Even last year, they released MedarotS for mobile platforms.
One of my favorite games for GBA is Medabots AX, which was really influential to my understanding of game design. Even though game releases have been sparse in the West, this game was actually given a re-release in 2015/2016 on the WiiU. (This will be important, later.) With the recent success of similar 90's franchises and their mobile game(s) doing well in Japan, the past few years, it seemed like it would be the perfect platform to test the waters for a release in the West by Imagineer, the owners of the Medabots/Medarot IP.
The franchise is far from abandoned, despite new Medabot stuff coming out at a snail's pace in the West. For example, the third season of the anime actually had a Blu-ray release in May of this year! Not only that, but I purchased the recent (expensive) Medarotch (Medawatch) that was just released in Japan.
Anyway, with that out of the way, let's talk about the crypto/NFT scam that's going on.... But, to get to that, we need to talk about a failed Indiegogo campaign that started in 2020, claiming to be for a new generation of 'Medabots' games. (Original / Archive)
Like other scummy Indiegogo campaigns, this one incorporated numerous flipped assets, despite their explicit claim that everything was 'designed from scratch.' Looking past the ugly Picrew-like character designs, their screenshots STILL have the Asset Store open in Unity!
There are sites for game developers, like myself, to purchase 'assets' from. For example, if I don't know 3D modeling, I could buy some 3D assets and put them into my game. You can even find game code that is used as a template for new developers or people who want to quickly prototype. This is also good for people wanting to make fan projects or new developers. However, 'asset flips' are VERY low-quality games that are essentially composed of nothing but purchased/free game assets. Many of these kinds of games are actually full of ads and microtransactions to make a quick buck off of children and unsuspecting victims. As I'll show you, later, this team will continue to show off assets and unethically claim them as their own creations. Generally speaking, you can learn more about asset flips, here.
Unlike Kickstarter, Indiegogo doesn't require a prototype to create a campaign, so they don't need to prove they have a working game, so these assets are perfect for visually pretending to having something created, while not having to actually prove it's working. Indiegogo also allows something called 'flexible funding,' which means that regardless of if they hit their goal, or not, they will still take your money. Of course, this campaign has that, too.
This campaign shamelessly uses terms from the Medabots IP, such as 'medafighter' and 'robattle,' as well as many/most of the robot designs being direct copies of original Medabot characters. They even copied the signature 3-v-3 customizable robot battle system.
Luckily, nobody contributed any money to the campaign and it seemed like this is where the story would have ended.... Except, things start to get a lot crazier.
See, Kevin, the creator of the campaign, went through the trouble of purchasing the expired TM for the word 'Medabots' in the EU when he saw it had been expired for a few years. I'll elaborate on this, later, but his claim seemed to be that the TM was abandoned, which would allow him to purchase it and create his own Medabots game with the Medabots IP. In this campaign, he claimed that they had worked on the project for 3 years, which means he started in 2017... However, you know the WiiU releases I talked about, earlier? Those were released just a year before that. You can't just claim that a TM/IP are abandoned that soon after an official release.
Trademarks expire from time-to-time... That doesn't mean others have the right to buy/use a TM. It especially doesn't mean that you own the IP that's typically associated with the TM in another region. (Luckily, the TM is being contested right now and is 'pending cancelation,' but I'll get to that.) Trademarks are not designed to protect companies from other companies... They're designed to stop companies from associating with things that they don't have the right to, in order to trick consumers into feeling more comfortable with a product.
Fast forward ~1 year, and that appears to be exactly what Kevin's team is doing. A social media presence began to emerge for their project, still being called, 'Medabots,' but now, there's a twist: It's no longer just a mobile game... It has NFT's and crypto integrated. Their Twitter starts out posting bootleg characters, but gained traction when they announced that their cryptocurrency would be getting released in Sept, before any game. They claimed 'Medacoin' ($MEDA) would be used to buy in-game robot parts as NFT's, which I will show, later.
My general opinion of crypto is that I just stay away from it, especially knowing how many scams and problems come with it. I tend to think that any project using it is pretty sketchy. However, with its release, their coin actually started to shoot up in value. Actually, they started making a few small-time partnerships with random people to help hype the value, but one of the biggest was with @Bitboy_Crypto, which happened to coincide with the height of the $MEDA value, promising him his own character in the game and other stuff.
When I try to warn people about a project like this, I typically get told that Bitboy wouldn't invest if it was a scam, etc, but the reality is that a lot of partnerships are simply paid promotions. It's very possible that BitBoy was also suckered into this, too.
I'll tell you more about the crypto scheme, later, but there are 2 main reasons why I know this is a scam:
  1. The promises that they're making about this game are impossible to keep.
  2. Kevin's team does NOT own the rights to the Medabots IP and there are on-going lawsuits.
In August, they created a website (Original / Archived) and released a whitepaper (Original / Archived) with information about $MEDA. I started looking into both and the team listed to find some shady stuff. Now, though, the big man in charge seems to be the CTO, Jonathan. According to the site, their team is sponsored, in part, by Vacay Finance, of which Jonathan is also the CTO. I'll hold off judging Vacay, but I will say that with larger investors, you'd expect to see better quality marketing and, eventually, official gameplay.
Jonathan has made some pretty dubious claims that I hope will be used in court. Specifically, in this fluff piece he did with Coin Quora, he claims that they plan on exploiting the TM to illegally leverage existing consumer trust in the IP.
Other people listed on the site are don't seem to be on the site for any other reason than they're part of some random agencies that are being outsourced work. But, what's a huge red flag is that out of the listed team, they have 3 law firms along with 4 additional attorneys/lawyers. What game studio does that?
Looking more at the supposed developers that are listed, many are listed online as being from Futive TechNet, a studio in Pakistan that has pumped out many shameless/gross mobile asset flips. In fact, one of their games is listed on the Play Store under the developer 'Medabots.' Looking at the amount of asset flips they put out, it's no wonder that the teasers of Kevin's 'game' are full of purchased assets. That team seems woefully unqualified to produce a 'AAA' experience that Kevin's promising, nor is it capable of doing it securely. (Example: Environment asset from their teaser, versus the asset.)
But, what about the robot designs they show off? Those aren't asset flips, right? Well, when it comes to making 3D games, making a model is not good enough. You have to have that model 'rigged', as well as have animations created. If you don't, the model will be stuck in an 'A-pose.' Rigging allows the model to move around, but takes a lot of work. The 'Medabots' team has only shown off maybe 2 robots that are even rigged/animated and their game is supposedly releasing in Dec. Notice how they're all in A-poses!
Not only is this another red flag, but Medabots is all about robot customization, swapping robot parts out for other parts to create unique strategies. Meaning that if the characters are going to be properly rigged, the models must be broken up before rigging and animation. This greatly increases the complexity of rigging and animations for a game like this, but it's possible with different kinds of techniques. But, of course, Kevin's team has never even shown evidence of part swapping, let alone ANY customization in their 'game.' However, they're happy to advertise that you'll be able to do it if you purchase Medacoin!
So far, they've never shown any actual gameplay... No game mechanics, no stats, no data, nothing about strategies, etc... The crypto followers argue until blue in the face that a small teaser trailer is 'real gameplay,' but all it shows is an environment asset, camera movement, and a few animations that might also be assets. If you ask them any deeper-than-surface-level questions about gameplay, how much robots will cost, etc, you will be ignored. Pressing them in social circles will cause you to be banned. They avoid these kinds of questions like the plague and harass you as being a, “fudder.” (Example 1, Example 2)
According to their whitepaper, they plan to release it on mobile/Switch/PS/Xbox/PC, but they don't seem to realize that Steam has banned crypto games. (This was after the Steam ban announcement.) Alongside that, you must submit your games to console manufacturers months in advance for approval! Speaking from experience, these approval processes are super rigorous and if you don't meet the requirements, you're not going to get your game on their stores and if you later break the rules, your game will be removed. Because of noncompliance with TOS, Apple has even removed Coinbase's app. See, these consoles require that digital goods are purchased through THEM, not through another vendor.
An even bigger hurdle would be what they mention in their whitepaper and elsewhere... They say that players will be able to stake their coins in-game or wager them in player-versus-player matches. This would mean that players could purchase crypto, then gamble with the crypto in-game, then exchange the crypto back to real money. That is literal gambling. Gambling is illegal in many places, and if it's legal, platforms are VERY hesitant to support it. In fact, the ESRB would automatically put the game into the Adults Only 18+ category. The last AO game to be on a major console was in 2004. (More about the ESRB rating guides.)
I could go on about how unprofessional this all is... They're promising a release sometime this coming month, with a public release in time for Christmas. According to their whitepaper, the game will be released WITHOUT Medacoin integration. That is said to come Q1, 2022. (Also, a movie.) I'll talk more about why that might come later, but let's look at this whitepaper a little more... According to it, it is stated that core team members, 'Medabot Marketing,' R&D, and reward staking all will be roughly 45% of the coin volume! (No, the wallets are not locked.)
According to this great video about spotting a popular crypto scam, a dev holding 20% of the coins is a red flag, but, looking at BscScan, it's appears that these developers control ~60%!
When a developer controls such a large percentage of a coin, they're capable of doing what's called a rug pull, or 'pull.' That's basically cashing out when the price is high, crashing the value for everyone else. Until a rug pull actually happens, the controllers of a given crypto are going to try to hype up their coin as much as they can to get in as many victims as they can. This includes making wild promises of partnerships, extra uses or gimmicks of the coins, etc.
The video also warns: 'If the whitepaper is less than 20 pages, it's not a whitepaper, it's a sales page.' Without the 9 pages of team members/sponsors, the $MEDA whitepaper is... 13 pages long. That's all the info they think you need about the coin AND game.
Also, the video suggests using something called Token Sniffer. This website will do a quick 'smell test' of the crypto to check for some red flags and give you a score on how shady/risky it is. With this link, you can see that $MEDA fails, with a score of 10/100, AKA 'HIGH RISK .'
Again, in using that video as a guide, it is said to be careful of generic celebrity endorsements, since they likely won't know what's going on, behind the scenes. Well, to hype the crypto up, Kevin's team tried to go down this route, too. I had previously mentioned BitBoy, but the Medabots team, on several occasions, have heavily implied that Lionel Messi would be the next brand ambassador. As outlandish as that sounds, they've also allowed people within their ***/Telegram communities to perpetuate these rumors as if they were fact. These groups easily have thousands of members. Telegram, alone, has 15k members. (Example 1, Example 2, Example 3) Surprisingly, Messi's involvement was even implied in Bitboy's episode. (@3:19) In the *** server, they continue to push back the 'big reveal' date, using all sorts of excuses and saying that contracts are still being finalized. This is illegal.
There are, however, two verified, celeb ambassadors. You might even know them: They're the cousins from Breaking Bad, Daniel Moncada and Luis Moncada. With them announced as ambassadors, I can see why maybe some people could think that Messi was a possibility... I dunno much about them, but, according to the SEC: 'Any celebrity or other individual who promotes a virtual token or coin that is a security must disclose the nature, scope, and amount of compensation received in exchange for the promotion.' Otherwise, that's illegal.
So, Jonathan ended up going to the Trescon World Blockchain Summit in Dubai, bringing along the brothers, and plans of speaking at the event. This, naturally, brings a lot of excitement and hype to their project and to the coin. It's important to note that their team was a 'platinum sponsor' for the event. WBS didn't graciously invite their team to speak for free. The team essentially paid to speak. WBS didn't endorse $MEDA, but the event was played off as such to give their team more legitimacy and the followers eat it up.
Sorry about your ears, but you can watch Jonathan's talk, here: https://youtube.com/watch?v=sOgeRGAMu5E Among other lies, he, again, claims that Kevin bought the IP... He also claims they are launching the game with '480 NFT's' as part of their pay-to-win gambling.
I've talked to many people about this to warn them about how it's shady as heck... Responses have ranged from thanking me to telling me that they know it's a scam, but they just want to make money. Mostly, I've been called a 'fudder,' which is an insult for someone skeptical. (I've also been called Satan and a little girl.) (Here, they threaten to reveal my photo. LOL! I don't care if you see my photo, so here it is.)
However, some folks did reach out to me. To my surprise, some were investors from WBS. I warned them as well as I could... In exchange, I was told a lot of really shady details. But, for the sake of anonymity (and how easy these claims are to deny), I will not include them.
Like I said, I don't care about crypto, so it's up to you to decide if that's a scam. I'm just a huge fan of Medabots, so when I saw Imagineer had a new mobile game out, with partnerships such as Bandai, I was pumped and dreamt of them bringing that game to the West. They did a Megaman and even Digimon collaboration! So cool!
Is there a reason why Imagineer won't bring this game to the West? Does it have something to do with Kevin's team and this TM dispute? Or the crypto fools continued lies about his team owning the IP? Did Imagineer actually lose the rights to their IP in some absurd lawsuit? Hard to get answers for these questions when Kevin's team threatens everyone who asks too much. (Example 2)
Let's jump back, a second... According to this link, he did apply for and successfully register for the Medabots TM. But, as most are aware and like I showed, TM and IP are very different things. That's like owning the sign to a factory and claiming to own the factory and everything it produces.
What happened next was absurd: Because he owned the TM, he told Imagineer that they needed to change the name of their MedarotS game. They ignored him, so Kevin decided to sue Imagineer to stop them from selling their game in the EU. (According to this Bloomberg article.) I also think it’s funny that the article states that Kevin is making a game with a 'completely original design,' which we know is a lie. (Example 1, Example 2, Example 3) It’s completely derivative of the original games and Medabots concept, as Jonathan even pointed out, at WBS.
Imagineer actually publicly responded, back in January, albeit in Japanese. They claim that it's still 'in dispute' and that, 'We have filed a counterclaim, including a request for registration of change to the Imagineer.' Because Imagineer's fighting back, you can see many regions freezing Kevin's claim to TM, and on the USPTO website, it has a 'Cancellation Pending' status. Using these docs, you can actually see that the filings go all the way back to June of 2020.
Imagineer claimed that they'd be damaged by Kevin's use of 'Medabots' because they still release Medabot goods, and, since their IP is 'famous,' his use would wrongly associate their high quality with his project, as Jonathan would love. My favorite part of these documents is when Kevin pretty much just says he never heard of any Medabots games, despite the overwhelming evidence that he's directly copying their gameplay.
Since last year, there's really been no major development with the TM/IP... Both parties have gone back and forth, requesting different time extensions. This isn't what Kevin's team is perpetuating, though... They are claiming that they definitively won. How? No clue.
Imagineer recently requested for a time extension, which worried many fans that think things are dragging on, but their representation is from Holley & Menker (https://holleymenker.com), 'recognized as leading trademark professionals by [WTR] for third year in a row.' There's likely a good explanation for this, but whatever the reason is, it's good that it's around the supposed release date from Kevin's team. This means that they won't be able to blame Imagineer's lawsuits on their inability to deliver on their promises if no game ever comes out.
Speculation: Because Kevin's name's on these lawsuits, if he loses and Jonathan rug pulls, then Kevin will be in a world of trouble. From what I've seen, Kevin is a nice fellow, but he's being manipulated into making certain moves that benefit others more than him.
When I've pointed out they're exploiting TM laws to mislead consumers, I've been called names and threatened with lawsuits. It's just a bully tactic to silence people in order to protect the crypto prices. However, $MEDA has been rocky, to say the least. However, if you blindly trusted the thousands of spam messages you see all over Twittesocial media, you’d expect that the coin is going “to the moon.” But, what you might not be aware of is that many/most of these are from people in 'shilling competitions.' Here's a nice video of their spam: https://twitter.com/crait/status/1454218393465376772
Their shilling contests are shameless. In their *** server, I asked if the participants needed to disclose they are spamming to win money/prizes. I was told yes, but this was never once enforced and participants were never made aware. That's illegal. There's actually thousands of posts that have been posted by these shillers... 🤦‍♀️ Actually, because of the shilling contests and their spam, the Medabots hashtag often gets temporarily frozen/reset by Twitter. This could help work in Kevin's favor, since it could get in the way of a judge investigating how famous the franchise actually is.
So, there you have it. You're pretty much up-to-speed. There's several things I've left out, but, I guess this is where I leave a call to action. Unfortunately, these are the only options, I think:
  1. Wait. These things take a long time. If a rug pull happens, it'll happen. If a game comes out, it'll come out. A lawsuit won't stop either. I'm certain Imagineer is going to win this, so there's not much we can do.
  2. Report the illegal activity that I've pointed out to the proper people in your jurisdiction. For instance, I could reach out to the Texas State Securities Board, since I live in Texas.
  3. If you loved Medabots, you could leave a comment at the end of the original Twitter thread or in the comments of this Reddit post. Alternatively, you can help spread this info in other subreddits or retweet the original tweet.
Alright, I'm looking forward to hearing what people think of this.
submitted bythecraitto0xPolygon [link][comments]

2021.11.03 10:51 Winter_Chain_7947Biographies of south Punjab by SouthToday

A biography is an exhaustive description of a person's life, typically in the form of a book. Biographies are often written about famous people, but they can also account for lesser-known individuals' lives and experiences. Writing biographical books is very much in demand these days. Many young writers are taking to writing biographies, as it allows them to let their creative juices flow while informing or entertaining readers at the same time. The biography usually includes information like where they lived, the families they were born into, their education and work antiquity, and anything else that is relevant to understanding this person as an individual. Biographies are used for all kinds of people: famous or obscure; dead or still alive; real or fictional. They can even be used on animals, places, objects (like brands), or events (like wars). However, biographies are one of the most popular genres in writing because you can explore what it means to be human through them. SouthToday carries an inclusive section for the biographies of South Punjab, which is more commonly found as biographies of south Punjab by SouthToday over the SouthToday site. To learn more about bios of south Punjab, tune to the SouthToday site now.
Importance of Biographies:
Biographies are an effective way to build trust with potential customers, especially if you are not well-known in your industry. As a decree of thumb, the more famous or recognized you are, the less important it is to have a biography on your website. But if you’re just starting out and want to be taken seriously by your target audience, then creating a bio is essential. You may be wondering, “why is this information important?” The answer is simple: the more you know about your audience, the better you can reach out to them. That is precisely what social media marketing is about. – joining with likely customers and driving sales. One of your key aims as a business owner should be to communicate with your target audience personally. You can do this by creating personable content that will resonate with them and make them feel as if they’re receiving an invitation from a friend or family member.
The history of biographies!
Biographies are a popular genre of non-fiction. They offer us a perception of the life and times of famous people, and we learn how they became who they were. The first examples of biographies date back to ancient Rome and Greece, where Plutarch wrote about the lives of famous Greeks and Romans. In modern times, biographies have become commonplace as a way to learn more about our favorite authors or celebrities. The autobiography has become a prevalent genre in its own right as well. Therefore SouthToday takin an initiate by introducing the biographies section for the people of South Punjab. The biographies of south Punjab by SouthToday is a section exposing the lives of the legends of South Punjab!
Different types of biographies!
Biography is a literary genre, an account of the life of a person written by another. The word 'biography' combines two ancient Greek words: βίος, meaning 'life', and ἱστορία, meaning 'inquiry'. There are different types of biographies, all with their own purpose. If you're writing a biography for your parents, it's essential to be careful. You don't want to mortify or upset them in the process. This is especially true if they are still alive and well. Many people think that there is only one type of biography, but that isn't true. Biographies can have different purposes, so writing the biography will depend on what you want it for. A biography is a prose narrative of a person's life. It involves more than just the basic facts like their birth date and death date, but it encompasses all events that have shaped who they are as a person. Biographies can be written about any kind of person, living or dead. Most biographies are non-fiction accounts of real people's lives, but fiction biographies also exist, such as those found in works of historical fiction.
Biographies of south Punjab by SouthToday:
SouthToday is a leading regional news website from Pakistan. In the first phase, SouthToday presents biographies of individuals from south Punjab. These biographies are the narrative stories that effectively capture a person’s life and achievements in a way that helps the community take pride in being part of this region. The purpose of these biographies is not just to give people something interesting to read but also to help spread awareness about the many amazing people who make up our communities and the hard work they put into producing their lives. South Punjab has a rich history, which is full of stories of bravery and sacrifice. Every village or town in south Punjab has its own tale to tell, every tribe its own story. In biographies of south Punjab by SouthToday, the SouthToday wants to document these stories by collecting biographical information about the people who have made this area what it is today.
submitted byWinter_Chain_7947tou/Winter_Chain_7947 [link][comments]

2021.11.02 06:00 thecraitIn-Depth Look Into Medacoin/'Medabots' Crypto/NFT Scam

I'm not a huge fan of Reddit, but I have been told that people didn't like the way things are formatted on Twitter, so I decided that I'd make an easer-to-digest version, here. However, if you'd like to read the entire, original Twitter thread, you can check this link out: https://twitter.com/crait/status/1454213982710022151 It is 75-tweets long, though! 😆
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In my free time, I investigate a lot of online fraud/scams. The scammers typically operate on a small-scale. However, with recent talk about a specific group threatening me with a lawsuit, I think it's time to share what's been going on in the world of Medabots fandom. This story gets crazy, but TL;DR, a group of folks are trying to steal the IP of a beloved childhood anime/videogame franchise, Medabots, butchering it in order to create what they call a, 'videogame,' using it to trick people into investing into their crypto/NFT's.
Disclaimer: I'm not a lawyer, nor am I a financial adviser. I am, however, an engineer and gaming industry professional; I have created several games, including a game I released on the Nintendo Switch.
If you're not familiar with Medabots, it was a sick anime that came out in 1999 and had three seasons in the US. It actually holds up quite nicely! The animation is unique and the show is funny. In Japan, it's called Medarot (because of translation reason) and started as a game series in 1997 that still continues, to this day. Even last year, they released MedarotS for mobile platforms.
One of my favorite games for GBA is Medabots AX, which was really influential to my understanding of game design. Even though game releases have been sparse in the West, this game was actually given a re-release in 2015/2016 on the WiiU. (This will be important, later.) With the recent success of similar 90's franchises and their mobile game(s) doing well in Japan, the past few years, it seemed like it would be the perfect platform to test the waters for a release in the West by Imagineer, the owners of the Medabots/Medarot IP.
The franchise is far from abandoned, despite new Medabot stuff coming out at a snail's pace in the West. For example, the third season of the anime actually had a Blu-ray release in May of this year! Not only that, but I purchased the recent (expensive) Medarotch (Medawatch) that was just released in Japan.
Anyway, with that out of the way, let's talk about the crypto/NFT scam that's going on.... But, to get to that, we need to talk about a failed Indiegogo campaign that started in 2020, claiming to be for a new generation of 'Medabots' games. (Original / Archive)
Like other scummy Indiegogo campaigns, this one incorporated numerous flipped assets, despite their explicit claim that everything was 'designed from scratch.' Looking past the ugly Picrew-like character designs, their screenshots STILL have the Asset Store open in Unity!
There are sites for game developers, like myself, to purchase 'assets' from. For example, if I don't know 3D modeling, I could buy some 3D assets and put them into my game. You can even find game code that is used as a template for new developers or people who want to quickly prototype. This is also good for people wanting to make fan projects or new developers. However, 'asset flips' are VERY low-quality games that are essentially composed of nothing but purchased/free game assets. Many of these kinds of games are actually full of ads and microtransactions to make a quick buck off of children and unsuspecting victims. As I'll show you, later, this team will continue to show off assets and unethically claim them as their own creations. Generally speaking, you can learn more about asset flips, here.
Unlike Kickstarter, Indiegogo doesn't require a prototype to create a campaign, so they don't need to prove they have a working game, so these assets are perfect for visually pretending to having something created, while not having to actually prove it's working. Indiegogo also allows something called 'flexible funding,' which means that regardless of if they hit their goal, or not, they will still take your money. Of course, this campaign has that, too.
This campaign shamelessly uses terms from the Medabots IP, such as 'medafighter' and 'robattle,' as well as many/most of the robot designs being direct copies of original Medabot characters. They even copied the signature 3-v-3 customizable robot battle system.
Luckily, nobody contributed any money to the campaign and it seemed like this is where the story would have ended.... Except, things start to get a lot crazier.
See, Kevin, the creator of the campaign, went through the trouble of purchasing the expired TM for the word 'Medabots' in the EU when he saw it had been expired for a few years. I'll elaborate on this, later, but his claim seemed to be that the TM was abandoned, which would allow him to purchase it and create his own Medabots game with the Medabots IP. In this campaign, he claimed that they had worked on the project for 3 years, which means he started in 2017... However, you know the WiiU releases I talked about, earlier? Those were released just a year before that. You can't just claim that a TM/IP are abandoned that soon after an official release.
Trademarks expire from time-to-time... That doesn't mean others have the right to buy/use a TM. It especially doesn't mean that you own the IP that's typically associated with the TM in another region. (Luckily, the TM is being contested right now and is 'pending cancelation,' but I'll get to that.) Trademarks are not designed to protect companies from other companies... They're designed to stop companies from associating with things that they don't have the right to, in order to trick consumers into feeling more comfortable with a product.
Fast forward ~1 year, and that appears to be exactly what Kevin's team is doing. A social media presence began to emerge for their project, still being called, 'Medabots,' but now, there's a twist: It's no longer just a mobile game... It has NFT's and crypto integrated. Their Twitter starts out posting bootleg characters, but gained traction when they announced that their cryptocurrency would be getting released in Sept, before any game. They claimed 'Medacoin' ($MEDA) would be used to buy in-game robot parts as NFT's, which I will show, later.
My general opinion of crypto is that I just stay away from it, especially knowing how many scams and problems come with it. I tend to think that any project using it is pretty sketchy. However, with its release, their coin actually started to shoot up in value. Actually, they started making a few small-time partnerships with random people to help hype the value, but one of the biggest was with @Bitboy_Crypto, which happened to coincide with the height of the $MEDA value, promising him his own character in the game and other stuff.
When I try to warn people about a project like this, I typically get told that Bitboy wouldn't invest if it was a scam, etc, but the reality is that a lot of partnerships are simply paid promotions. It's very possible that BitBoy was also suckered into this, too.
I'll tell you more about the crypto scheme, later, but there are 2 main reasons why I know this is a scam:
  1. The promises that they're making about this game are impossible to keep.
  2. Kevin's team does NOT own the rights to the Medabots IP and there are on-going lawsuits.
In August, they created a website (Original / Archived) and released a whitepaper (Original / Archived) with information about $MEDA. I started looking into both and the team listed to find some shady stuff. Now, though, the big man in charge seems to be the CTO, Jonathan. According to the site, their team is sponsored, in part, by Vacay Finance, of which Jonathan is also the CTO. I'll hold off judging Vacay, but I will say that with larger investors, you'd expect to see better quality marketing and, eventually, official gameplay.
Jonathan has made some pretty dubious claims that I hope will be used in court. Specifically, in this fluff piece he did with Coin Quora, he claims that they plan on exploiting the TM to illegally leverage existing consumer trust in the IP.
Other people listed on the site are don't seem to be on the site for any other reason than they're part of some random agencies that are being outsourced work. But, what's a huge red flag is that out of the listed team, they have 3 law firms along with 4 additional attorneys/lawyers. What game studio does that?
Looking more at the supposed developers that are listed, many are listed online as being from Futive TechNet, a studio in Pakistan that has pumped out many shameless/gross mobile asset flips. In fact, one of their games is listed on the Play Store under the developer 'Medabots.' Looking at the amount of asset flips they put out, it's no wonder that the teasers of Kevin's 'game' are full of purchased assets. That team seems woefully unqualified to produce a 'AAA' experience that Kevin's promising, nor is it capable of doing it securely. (Example: Environment asset from their teaser, versus the asset.)
But, what about the robot designs they show off? Those aren't asset flips, right? Well, when it comes to making 3D games, making a model is not good enough. You have to have that model 'rigged', as well as have animations created. If you don't, the model will be stuck in an 'A-pose.' Rigging allows the model to move around, but takes a lot of work. The 'Medabots' team has only shown off maybe 2 robots that are even rigged/animated and their game is supposedly releasing in Dec. Notice how they're all in A-poses!
Not only is this another red flag, but Medabots is all about robot customization, swapping robot parts out for other parts to create unique strategies. Meaning that if the characters are going to be properly rigged, the models must be broken up before rigging and animation. This greatly increases the complexity of rigging and animations for a game like this, but it's possible with different kinds of techniques. But, of course, Kevin's team has never even shown evidence of part swapping, let alone ANY customization in their 'game.' However, they're happy to advertise that you'll be able to do it if you purchase Medacoin!
So far, they've never shown any actual gameplay... No game mechanics, no stats, no data, nothing about strategies, etc... The crypto followers argue until blue in the face that a small teaser trailer is 'real gameplay,' but all it shows is an environment asset, camera movement, and a few animations that might also be assets. If you ask them any deeper-than-surface-level questions about gameplay, how much robots will cost, etc, you will be ignored. Pressing them in social circles will cause you to be banned. They avoid these kinds of questions like the plague and harass you as being a, “fudder.” (Example 1, Example 2)
According to their whitepaper, they plan to release it on mobile/Switch/PS/Xbox/PC, but they don't seem to realize that Steam has banned crypto games. (This was after the Steam ban announcement.) Alongside that, you must submit your games to console manufacturers months in advance for approval! Speaking from experience, these approval processes are super rigorous and if you don't meet the requirements, you're not going to get your game on their stores and if you later break the rules, your game will be removed. Because of noncompliance with TOS, Apple has even removed Coinbase's app. See, these consoles require that digital goods are purchased through THEM, not through another vendor.
An even bigger hurdle would be what they mention in their whitepaper and elsewhere... They say that players will be able to stake their coins in-game or wager them in player-versus-player matches. This would mean that players could purchase crypto, then gamble with the crypto in-game, then exchange the crypto back to real money. That is literal gambling. Gambling is illegal in many places, and if it's legal, platforms are VERY hesitant to support it. In fact, the ESRB would automatically put the game into the Adults Only 18+ category. The last AO game to be on a major console was in 2004. (More about the ESRB rating guides.)
I could go on about how unprofessional this all is... They're promising a release sometime this coming month, with a public release in time for Christmas. According to their whitepaper, the game will be released WITHOUT Medacoin integration. That is said to come Q1, 2022. (Also, a movie.) I'll talk more about why that might come later, but let's look at this whitepaper a little more... According to it, it is stated that core team members, 'Medabot Marketing,' R&D, and reward staking all will be roughly 45% of the coin volume! (No, the wallets are not locked.)
According to this great video about spotting a popular crypto scam, a dev holding 20% of the coins is a red flag, but, looking at BscScan, it's appears that these developers control ~60%!
When a developer controls such a large percentage of a coin, they're capable of doing what's called a rug pull, or 'pull.' That's basically cashing out when the price is high, crashing the value for everyone else. Until a rug pull actually happens, the controllers of a given crypto are going to try to hype up their coin as much as they can to get in as many victims as they can. This includes making wild promises of partnerships, extra uses or gimmicks of the coins, etc.
The video also warns: 'If the whitepaper is less than 20 pages, it's not a whitepaper, it's a sales page.' Without the 9 pages of team members/sponsors, the $MEDA whitepaper is... 13 pages long. That's all the info they think you need about the coin AND game.
Also, the video suggests using something called Token Sniffer. This website will do a quick 'smell test' of the crypto to check for some red flags and give you a score on how shady/risky it is. With this link, you can see that $MEDA fails, with a score of 10/100, AKA 'HIGH RISK .'
Again, in using that video as a guide, it is said to be careful of generic celebrity endorsements, since they likely won't know what's going on, behind the scenes. Well, to hype the crypto up, Kevin's team tried to go down this route, too. I had previously mentioned BitBoy, but the Medabots team, on several occasions, have heavily implied that Lionel Messi would be the next brand ambassador. As outlandish as that sounds, they've also allowed people within their ***/Telegram communities to perpetuate these rumors as if they were fact. These groups easily have thousands of members. Telegram, alone, has 15k members. (Example 1, Example 2, Example 3) Surprisingly, Messi's involvement was even implied in Bitboy's episode. (@3:19) In the *** server, they continue to push back the 'big reveal' date, using all sorts of excuses and saying that contracts are still being finalized. This is illegal.
There are, however, two verified, celeb ambassadors. You might even know them: They're the cousins from Breaking Bad, Daniel Moncada and Luis Moncada. With them announced as ambassadors, I can see why maybe some people could think that Messi was a possibility... I dunno much about them, but, according to the SEC: 'Any celebrity or other individual who promotes a virtual token or coin that is a security must disclose the nature, scope, and amount of compensation received in exchange for the promotion.' Otherwise, that's illegal.
So, Jonathan ended up going to the Trescon World Blockchain Summit in Dubai, bringing along the brothers, and plans of speaking at the event. This, naturally, brings a lot of excitement and hype to their project and to the coin. It's important to note that their team was a 'platinum sponsor' for the event. WBS didn't graciously invite their team to speak for free. The team essentially paid to speak. WBS didn't endorse $MEDA, but the event was played off as such to give their team more legitimacy and the followers eat it up.
Top 20 dating sites in usa and canada Sorry about your ears, but you can watch Jonathan's talk, here: https://youtube.com/watch?v=sOgeRGAMu5E Among other lies, he, again, claims that Kevin bought the IP... He also claims they are launching the game with '480 NFT's' as part of their pay-to-win gambling.
I've talked to many people about this to warn them about how it's shady as heck... Responses have ranged from thanking me to telling me that they know it's a scam, but they just want to make money. Mostly, I've been called a 'fudder,' which is an insult for someone skeptical. (I've also been called Satan and a little girl.) (Here, they threaten to reveal my photo. LOL! I don't care if you see my photo, so here it is.)
However, some folks did reach out to me. To my surprise, some were investors from WBS. I warned them as well as I could... In exchange, I was told a lot of really shady details. But, for the sake of anonymity (and how easy these claims are to deny), I will not include them.
Like I said, I don't care about crypto, so it's up to you to decide if that's a scam. I'm just a huge fan of Medabots, so when I saw Imagineer had a new mobile game out, with partnerships such as Bandai, I was pumped and dreamt of them bringing that game to the West. They did a Megaman and even Digimon collaboration! So cool!Top 20 Dating Sites In Usa And Canada
Is there a reason why Imagineer won't bring this game to the West? Does it have something to do with Kevin's team and this TM dispute? Or the crypto fools continued lies about his team owning the IP? Did Imagineer actually lose the rights to their IP in some absurd lawsuit? Hard to get answers for these questions when Kevin's team threatens everyone who asks too much. (Example 2)
Let's jump back, a second... According to this link, he did apply for and successfully register for the Medabots TM. But, as most are aware and like I showed, TM and IP are very different things. That's like owning the sign to a factory and claiming to own the factory and everything it produces.
What happened next was absurd: Because he owned the TM, he told Imagineer that they needed to change the name of their MedarotS game. They ignored him, so Kevin decided to sue Imagineer to stop them from selling their game in the EU. (According to this Bloomberg article.) I also think it’s funny that the article states that Kevin is making a game with a 'completely original design,' which we know is a lie. (Example 1, Example 2, Example 3) It’s completely derivative of the original games and Medabots concept, as Jonathan even pointed out, at WBS.
Imagineer actually publicly responded, back in January, albeit in Japanese. They claim that it's still 'in dispute' and that, 'We have filed a counterclaim, including a request for registration of change to the Imagineer.' Because Imagineer's fighting back, you can see many regions freezing Kevin's claim to TM, and on the USPTO website, it has a 'Cancellation Pending' status. Using these docs, you can actually see that the filings go all the way back to June of 2020.
Imagineer claimed that they'd be damaged by Kevin's use of 'Medabots' because they still release Medabot goods, and, since their IP is 'famous,' his use would wrongly associate their high quality with his project, as Jonathan would love. My favorite part of these documents is when Kevin pretty much just says he never heard of any Medabots games, despite the overwhelming evidence that he's directly copying their gameplay.
Since last year, there's really been no major development with the TM/IP... Both parties have gone back and forth, requesting different time extensions. This isn't what Kevin's team is perpetuating, though... They are claiming that they definitively won. How? No clue.
Imagineer recently requested for a time extension, which worried many fans that think things are dragging on, but their representation is from Holley & Menker (https://holleymenker.com), 'recognized as leading trademark professionals by [WTR] for third year in a row.' There's likely a good explanation for this, but whatever the reason is, it's good that it's around the supposed release date from Kevin's team. This means that they won't be able to blame Imagineer's lawsuits on their inability to deliver on their promises if no game ever comes out.
Speculation: Because Kevin's name's on these lawsuits, if he loses and Jonathan rug pulls, then Kevin will be in a world of trouble. From what I've seen, Kevin is a nice fellow, but he's being manipulated into making certain moves that benefit others more than him.
When I've pointed out they're exploiting TM laws to mislead consumers, I've been called names and threatened with lawsuits. It's just a bully tactic to silence people in order to protect the crypto prices. However, $MEDA has been rocky, to say the least. However, if you blindly trusted the thousands of spam messages you see all over Twittesocial media, you’d expect that the coin is going “to the moon.” But, what you might not be aware of is that many/most of these are from people in 'shilling competitions.' Here's a nice video of their spam: https://twitter.com/crait/status/1454218393465376772
Their shilling contests are shameless. In their *** server, I asked if the participants needed to disclose they are spamming to win money/prizes. I was told yes, but this was never once enforced and participants were never made aware. That's illegal. There's actually thousands of posts that have been posted by these shillers... 🤦‍♀️ Actually, because of the shilling contests and their spam, the Medabots hashtag often gets temporarily frozen/reset by Twitter. This could help work in Kevin's favor, since it could get in the way of a judge investigating how famous the franchise actually is.
So, there you have it. You're pretty much up-to-speed. There's several things I've left out, but, I guess this is where I leave a call to action. Unfortunately, these are the only options, I think:
  1. Wait. These things take a long time. If a rug pull happens, it'll happen. If a game comes out, it'll come out. A lawsuit won't stop either. I'm certain Imagineer is going to win this, so there's not much we can do.
  2. Report the illegal activity that I've pointed out to the proper people in your jurisdiction. For instance, I could reach out to the Texas State Securities Board, since I live in Texas.
  3. If you loved Medabots, you could leave a comment at the end of the original Twitter thread or in the comments of this Reddit post. Alternatively, you can help spread this info in other subreddits or retweet the original tweet.
Alright, I'm looking forward to hearing what people think of this.
submitted bythecraittoMedabot [link][comments]

2021.11.02 03:03 flying_ina_metaltubeBWTorrents, the best tracker for Desi content, is opening it's doors again for Diwali - from today till 11/5, and is currently site wide free-leech.

Tracker's Name: BWTorrents
Genre: Desi (Hindi, Punjabi, Bengali, Malayalam, Telugu, Tamil, Marathi, Gujarati, Urdu, Kannada, Dubbed, etc) media (Movies, TV shows, music).
Signup link: https://bwtorrents.us/signup.php
https://bwtorrents.live/signup.php
https://bwtorrents.tv/signup.php
Closing Date: 11/5/2021.
Additional information: Without a doubt the biggest Desi trackers today. You'll find movies released on any service to be available here within minutes. They cover all languages and film industries spread throughout India and Pakistan. This is your main source for Indian movies, TV shows and music. They also host a good collection of dubbed content from Hollywood. You will find regular Hollywood content as well, although I would not rely on them for it (they get the big and anticipated releases, but not TV shows and lesser known movies).
After DT went offline for a few months earlier this year, and has since been updating their tracker to getting back in the groove, BWT has quietly overtaken them as the go to place for anything India related. Also, their server on the very popular chatting platform is very active (can't take the name, or this post will get pushed to manual approval) where you can talk about anything Desi, speak directly to the staff and uploaders, request (have to use the site for that), and get any issues sorted related to the website.
If you have trouble accessing the website (maybe you're in India and have their domain blocked), and don't have access to a decent VPN then I've linked to their other 2 alternatives.
They are also running the whole website free-leech for a couple of months now, so this is the perfect time to join and build up that ratio before they take the free-leech away.
Stats - https://i.imgur.com/pP2GGoD.png
It was last open 3 months ago (here).
submitted byflying_ina_metaltubetoOpenSignups [link][comments]

2021.11.02 02:30 thecraitSpanish Company Tries To Steal Beloved Anime IP To Illegally Make Crypto/NFT Game, Threatens To Sue Me

I'm not a huge fan of Reddit, but I have been told that people didn't like the way things are formatted on Twitter, so I decided that I'd make an easer-to-digest version, here. However, if you'd like to read the entire, original Twitter thread, you can check this link out: https://twitter.com/crait/status/1454213982710022151 It isTop 20 dating sites in usa and canada 2019 75-tweets long, though! 😆
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In my free time, I investigate a lot of online fraud/scams. The scammers typically operate on a small-scale. However, with recent talk about a specific group threatening me with a lawsuit, I think it's time to share what's been going on in the world of Medabots fandom. This story gets crazy, but TL;DR, a group of folks are trying to steal the IP of a beloved childhood anime/videogame franchise, Medabots, butchering it in order to create what they call a, 'videogame,' using it to trick people into investing into their crypto/NFT's.
Disclaimer: I'm not a lawyer, nor am I a financial adviser. I am, however, an engineer and gaming industry professional; I have created several games, including a game I released on the Nintendo Switch.
If you're not familiar with Medabots, it was a sick anime that came out in 1999 and had three seasons in the US. It actually holds up quite nicely! The animation is unique and the show is funny. In Japan, it's called Medarot (because of translation reason) and started as a game series in 1997 that still continues, to this day. Even last year, they released MedarotS for mobile platforms.
One of my favorite games for GBA is Medabots AX, which was really influential to my understanding of game design. Even though game releases have been sparse in the West, this game was actually given a re-release in 2015/2016 on the WiiU. (This will be important, later.) With the recent success of similar 90's franchises and their mobile game(s) doing well in Japan, the past few years, it seemed like it would be the perfect platform to test the waters for a release in the West by Imagineer, the owners of the Medabots/Medarot IP.
The franchise is far from abandoned, despite new Medabot stuff coming out at a snail's pace in the West. For example, the third season of the anime actually had a Blu-ray release in May of this year! Not only that, but I purchased the recent (expensive) Medarotch (Medawatch) that was just released in Japan.
Anyway, with that out of the way, let's talk about the crypto/NFT scam that's going on.... But, to get to that, we need to talk about a failed Indiegogo campaign that started in 2020, claiming to be for a new generation of 'Medabots' games. (Original / Archive)
Like other scummy Indiegogo campaigns, this one incorporated numerous flipped assets, despite their explicit claim that everything was 'designed from scratch.' Looking past the ugly Picrew-like character designs, their screenshots STILL have the Asset Store open in Unity!
There are sites for game developers, like myself, to purchase 'assets' from. For example, if I don't know 3D modeling, I could buy some 3D assets and put them into my game. You can even find game code that is used as a template for new developers or people who want to quickly prototype. This is also good for people wanting to make fan projects or new developers. However, 'asset flips' are VERY low-quality games that are essentially composed of nothing but purchased/free game assets. Many of these kinds of games are actually full of ads and microtransactions to make a quick buck off of children and unsuspecting victims. As I'll show you, later, this team will continue to show off assets and unethically claim them as their own creations. Generally speaking, you can learn more about asset flips, here.
Unlike Kickstarter, Indiegogo doesn't require a prototype to create a campaign, so they don't need to prove they have a working game, so these assets are perfect for visually pretending to having something created, while not having to actually prove it's working. Indiegogo also allows something called 'flexible funding,' which means that regardless of if they hit their goal, or not, they will still take your money. Of course, this campaign has that, too.
This campaign shamelessly uses terms from the Medabots IP, such as 'medafighter' and 'robattle,' as well as many/most of the robot designs being direct copies of original Medabot characters. They even copied the signature 3-v-3 customizable robot battle system.
Luckily, nobody contributed any money to the campaign and it seemed like this is where the story would have ended.... Except, things start to get a lot crazier.
See, Kevin, the creator of the campaign, went through the trouble of purchasing the expired TM for the word 'Medabots' in the EU when he saw it had been expired for a few years. I'll elaborate on this, later, but his claim seemed to be that the TM was abandoned, which would allow him to purchase it and create his own Medabots game with the Medabots IP. In this campaign, he claimed that they had worked on the project for 3 years, which means he started in 2017... However, you know the WiiU releases I talked about, earlier? Those were released just a year before that. You can't just claim that a TM/IP are abandoned that soon after an official release.
Trademarks expire from time-to-time... That doesn't mean others have the right to buy/use a TM. It especially doesn't mean that you own the IP that's typically associated with the TM in another region. (Luckily, the TM is being contested right now and is 'pending cancelation,' but I'll get to that.) Trademarks are not designed to protect companies from other companies... They're designed to stop companies from associating with things that they don't have the right to, in order to trick consumers into feeling more comfortable with a product.
Fast forward ~1 year, and that appears to be exactly what Kevin's team is doing. A social media presence began to emerge for their project, still being called, 'Medabots,' but now, there's a twist: It's no longer just a mobile game... It has NFT's and crypto integrated. Their Twitter starts out posting bootleg characters, but gained traction when they announced that their cryptocurrency would be getting released in Sept, before any game. They claimed 'Medacoin' ($MEDA) would be used to buy in-game robot parts as NFT's, which I will show, later.
My general opinion of crypto is that I just stay away from it, especially knowing how many scams and problems come with it. I tend to think that any project using it is pretty sketchy. However, with its release, their coin actually started to shoot up in value. Actually, they started making a few small-time partnerships with random people to help hype the value, but one of the biggest was with @Bitboy_Crypto, which happened to coincide with the height of the $MEDA value, promising him his own character in the game and other stuff.
When I try to warn people about a project like this, I typically get told that Bitboy wouldn't invest if it was a scam, etc, but the reality is that a lot of partnerships are simply paid promotions. It's very possible that, BitBoy, was also suckered into this, too.
I'll tell you more about the crypto scheme, later, but there are 2 main reasons why I know this is a scam:
  1. The promises that they're making about this game are impossible to keep.
  2. Kevin's team does NOT own the rights to the Medabots IP and there are on-going lawsuits.
In August, they created a website (Original / Archived) and released a whitepaper (Original / Archived) with information about $MEDA. I started looking into both and the team listed to find some shady stuff. Now, though, the big man in charge seems to be the CTO, Jonathan. According to the site, their team is sponsored, in part, by Vacay Finance, of which Jonathan is also the CTO. I'll hold off judging Vacay, but I will say that with larger investors, you'd expect to see better quality marketing and, eventually, official gameplay.
Jonathan has made some pretty dubious claims that I hope will be used in court. Specifically, in this fluff piece he did with Coin Quora, he claims that they plan on exploiting the TM to illegally leverage existing consumer trust in the IP.
Other people listed on the site are don't seem to be on the site for any other reason than they're part of some random agencies that are being outsourced work. But, what's a huge red flag is that out of the listed team, they have 3 law firms along with 4 additional attorneys/lawyers. What game studio does that?
Looking more at the supposed developers that are listed, many are listed online as being from Futive TechNet, a studio in Pakistan that has pumped out many shameless/gross mobile asset flips. In fact, one of their games is listed on the Play Store under the developer 'Medabots.' Looking at the amount of asset flips they put out, it's no wonder that the teasers of Kevin's 'game' are full of purchased assets. That team seems woefully unqualified to produce a 'AAA' experience that Kevin's promising, nor is it capable of doing it securely. (Example: Environment asset from their teaser, versus the asset.)
But, what about the robot designs they show off? Those aren't asset flips, right? Well, when it comes to making 3D games, making a model is not good enough. You have to have that model 'rigged', as well as have animations created. If you don't, the model will be stuck in an 'A-pose.' Rigging allows the model to move around, but takes a lot of work. The 'Medabots' team has only shown off maybe 2 robots that are even rigged/animated and their game is supposedly releasing in Dec. Notice how they're all in A-poses!
Not only is this another red flag, but Medabots is all about robot customization, swapping robot parts out for other parts to create unique strategies. Meaning that if the characters are going to be properly rigged, the models must be broken up before rigging and animation. This greatly increases the complexity of rigging and animations for a game like this, but it's possible with different kinds of techniques. But, of course, Kevin's team has never even shown evidence of part swapping, let alone ANY customization in their 'game.' However, they're happy to advertise that you'll be able to do it if you purchase Medacoin!
So far, they've never shown any actual gameplay... No game mechanics, no stats, no data, nothing about strategies, etc... The crypto followers argue until blue in the face that a small teaser trailer is 'real gameplay,' but all it shows is an environment asset, camera movement, and a few animations that might also be assets. If you ask them any deeper-than-surface-level questions about gameplay, how much robots will cost, etc, you will be ignored. Pressing them in social circles will cause you to be banned. They avoid these kinds of questions like the plague and harass you as being a, “fudder.” (Example 1, Example 2)
According to their whitepaper, they plan to release it on mobile/Switch/PS/Xbox/PC, but they don't seem to realize that Steam has banned crypto games. (This was after the Steam ban announcement.) Alongside that, you must submit your games to console manufacturers months in advance for approval! Speaking from experience, these approval processes are super rigorous and if you don't meet the requirements, you're not going to get your game on their stores and if you later break the rules, your game will be removed. Because of noncompliance with TOS, Apple has even removed Coinbase's app. See, these consoles require that digital goods are purchased through THEM, not through another vendor.
An even bigger hurdle would be what they mention in their whitepaper and elsewhere... They say that players will be able to stake their coins in-game or wager them in player-versus-player matches. This would mean that players could purchase crypto, then gamble with the crypto in-game, then exchange the crypto back to real money. That is literal gambling. Gambling is illegal in many places, and if it's legal, platforms are VERY hesitant to support it. In fact, the ESRB would automatically put the game into the Adults Only 18+ category. The last AO game to be on a major console was in 2004. (More about the ESRB rating guides.)
I could go on about how unprofessional this all is... They're promising a release sometime this coming month, with a public release in time for Christmas. According to their whitepaper, the game will be released WITHOUT Medacoin integration. That is said to come Q1, 2022. (Also, a movie.) I'll talk more about why that might come later, but let's look at this whitepaper a little more... According to it, it is stated that core team members, 'Medabot Marketing,' R&D, and reward staking all will be roughly 45% of the coin volume! (No, the wallets are not locked.)
According to this great video about spotting a popular crypto scam, a dev holding 20% of the coins is a red flag, but, looking at BscScan, it's appears that these developers control ~60%!
When a developer controls such a large percentage of a coin, they're capable of doing what's called a rug pull, or 'pull.' That's basically cashing out when the price is high, crashing the value for everyone else. Until a rug pull actually happens, the controllers of a given crypto are going to try to hype up their coin as much as they can to get in as many victims as they can. This includes making wild promises of partnerships, extra uses or gimmicks of the coins, etc.
The video also warns: 'If the whitepaper is less than 20 pages, it's not a whitepaper, it's a sales page.' Without the 9 pages of team members/sponsors, the $MEDA whitepaper is... 13 pages long. That's all the info they think you need about the coin AND game.
Also, the video suggests using something called Token Sniffer. This website will do a quick 'smell test' of the crypto to check for some red flags and give you a score on how shady/risky it is. With this link, you can see that $MEDA fails, with a score of 10/100, AKA 'HIGH RISK .'
Again, in using that video as a guide, it is said to be careful of generic celebrity endorsements, since they likely won't know what's going on, behind the scenes. Well, to hype the crypto up, Kevin's team tried to go down this route, too. I had previously mentioned BitBoy, but the Medabots team, on several occasions, have heavily implied that Lionel Messi would be the next brand ambassador. As outlandish as that sounds, they've also allowed people within their Discord/Telegram communities to perpetuate these rumors as if they were fact. These groups easily have thousands of members. Telegram, alone, has 15k members. (Example 1, Example 2, Example 3) Surprisingly, Messi's involvement was even implied in Bitboy's episode. (@3:19) In the Discord server, they continue to push back the 'big reveal' date, using all sorts of excuses and saying that contracts are still being finalized. This is illegal.
There are, however, two verified, celeb ambassadors. You might even know them: They're the cousins from Breaking Bad, Daniel Moncada and Luis Moncada. With them announced as ambassadors, I can see why maybe some people could think that Messi was a possibility... I dunno much about them, but, according to the SEC: 'Any celebrity or other individual who promotes a virtual token or coin that is a security must disclose the nature, scope, and amount of compensation received in exchange for the promotion.' Otherwise, that's illegal.
So, Jonathan ended up going to the Trescon World Blockchain Summit in Dubai, bringing along the brothers, and plans of speaking at the event. This, naturally, brings a lot of excitement and hype to their project and to the coin. It's important to note that their team was a 'platinum sponsor' for the event. WBS didn't graciously invite their team to speak for free. The team essentially paid to speak. WBS didn't endorse $MEDA, but the event was played off as such to give their team more legitimacy and the followers eat it up.
Sorry about your ears, but you can watch Jonathan's talk, here: https://youtube.com/watch?v=sOgeRGAMu5E Among other lies, he, again, claims that Kevin bought the IP... He also claims they are launching the game with '480 NFT's' as part of their pay-to-win gambling.
I've talked to many people about this to warn them about how it's shady as heck... Responses have ranged from thanking me to telling me that they know it's a scam, but they just want to make money. Mostly, I've been called a 'fudder,' which is an insult for someone skeptical. (I've also been called Satan and a little girl.) (Here, they threaten to reveal my photo. LOL! I don't care if you see my photo, so here it is.)
However, some folks did reach out to me. To my surprise, some were investors from WBS. I warned them as well as I could... In exchange, I was told a lot of really shady details. But, for the sake of anonymity (and how easy these claims are to deny), I will not include them.
Like I said, I don't care about crypto, so it's up to you to decide if that's a scam. I'm just a huge fan of Medabots, so when I saw Imagineer had a new mobile game out, with partnerships such as Bandai, I was pumped and dreamt of them bringing that game to the West. They did a Megaman and even Digimon collaboration! So cool!
Is there a reason why Imagineer won't bring this game to the West? Does it have something to do with Kevin's team and this TM dispute? Or the crypto fools continued lies about his team owning the IP? Did Imagineer actually lose the rights to their IP in some absurd lawsuit? Hard to get answers for these questions when Kevin's team threatens everyone who asks too much. (Example 2)
Let's jump back, a second... According to this link, he did apply for and successfully register for the Medabots TM. But, as most are aware and like I showed, TM and IP are very different things. That's like owning the sign to a factory and claiming to own the factory and everything it produces.
What happened next was absurd: Because he owned the TM, he told Imagineer that they needed to change the name of their MedarotS game. They ignored him, so Kevin decided to sue Imagineer to stop them from selling their game in the EU. (According to this Bloomberg article.) I also think it’s funny that the article states that Kevin is making a game with a 'completely original design,' which we know is a lie. (Example 1, Example 2, Example 3) It’s completely derivative of the original games and Medabots concept, as Jonathan even pointed out, at WBS.
Imagineer actually publicly responded, back in January, albeit in Japanese. They claim that it's still 'in dispute' and that, 'We have filed a counterclaim, including a request for registration of change to the Imagineer.' Because Imagineer's fighting back, you can see many regions freezing Kevin's claim to TM, and on the USPTO website, it has a 'Cancellation Pending' status. Using these docs, you can actually see that the filings go all the way back to June of 2020.
Imagineer claimed that they'd be damaged by Kevin's use of 'Medabots' because they still release Medabot goods, and, since their IP is 'famous,' his use would wrongly associate their high quality with his project, as Jonathan would love. My favorite part of these documents is when Kevin pretty much just says he never heard of any Medabots games, despite the overwhelming evidence that he's directly copying their gameplay.
Since last year, there's really been no major development with the TM/IP... Both parties have gone back and forth, requesting different time extensions. This isn't what Kevin's team is perpetuating, though... They are claiming that they definitively won. How? No clue.
Imagineer recently requested for a time extension, which worried many fans that think things are dragging on, but their representation is from Holley & Menker (https://holleymenker.com), 'recognized as leading trademark professionals by [WTR] for third year in a row.' There's likely a good explanation for this, but whatever the reason is, it's good that it's around the supposed release date from Kevin's team. This means that they won't be able to blame Imagineer's lawsuits on their inability to deliver on their promises if no game ever comes out.
Speculation: Because Kevin's name's on these lawsuits, if he loses and Jonathan rug pulls, then Kevin will be in a world of trouble. From what I've seen, Kevin is a nice fellow, but he's being manipulated into making certain moves that benefit others more than him.
When I've pointed out they're exploiting TM laws to mislead consumers, I've been called names and threatened with lawsuits. It's just a bully tactic to silence people in order to protect the crypto prices. However, $MEDA has been rocky, to say the least. However, if you blindly trusted the thousands of spam messages you see all over Twittesocial media, you’d expect that the coin is going “to the moon.” But, what you might not be aware of is that many/most of these are from people in 'shilling competitions.' Here's a nice video of their spam: https://twitter.com/crait/status/1454218393465376772
Their shilling contests are shameless. In their Discord, I asked if the participants needed to disclose they are spamming to win money/prizes. I was told yes, but this was never once enforced and participants were never made aware. That's illegal. There's actually thousands of posts that have been posted by these shillers... 🤦‍♀️ Actually, because of the shilling contests and their spam, the Medabots hashtag often gets temporarily frozen/reset by Twitter. This could help work in Kevin's favor, since it could get in the way of a judge investigating how famous the franchise actually is.
So, there you have it. You're pretty much up-to-speed. There's several things I've left out, but, I guess this is where I leave a call to action. Unfortunately, these are the only options, I think:
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  1. Wait. These things take a long time. If a rug pull happens, it'll happen. If a game comes out, it'll come out. A lawsuit won't stop either. I'm certain Imagineer is going to win this, so there's not much we can do.
  2. Report the illegal activity that I've pointed out to the proper people in your jurisdiction. For instance, I could reach out to the Texas State Securities Board, since I live in Texas.
  3. If you loved Medabots, you could leave a comment at the end of the original Twitter thread or in the comments of this Reddit post. Alternatively, you can help spread this info in other subreddits or retweet the original tweet.
Alright, I'm looking forward to hearing what people think of this.
submitted bythecraittoScams [link][comments]

2021.11.02 02:29 thecraitIn-Depth Look Into Medacoin/'Medabots' Crypto/NFT Scam

I'm not a huge fan of Reddit, but I have been told that people didn't like the way things are formatted on Twitter, so I decided that I'd make an easer-to-digest version, here. However, if you'd like to read the entire, original Twitter thread, you can check this link out: https://twitter.com/crait/status/1454213982710022151 It is 75-tweets long, though! 😆
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In my free time, I investigate a lot of online fraud/scams. The scammers typically operate on a small-scale. However, with recent talk about a specific group threatening me with a lawsuit, I think it's time to share what's been going on in the world of Medabots fandom. This story gets crazy, but TL;DR, a group of folks are trying to steal the IP of a beloved childhood anime/videogame franchise, Medabots, butchering it in order to create what they call a, 'videogame,' using it to trick people into investing into their crypto/NFT's.
Disclaimer: I'm not a lawyer, nor am I a financial adviser. I am, however, an engineer and gaming industry professional; I have created several games, including a game I released on the Nintendo Switch.
If you're not familiar with Medabots, it was a sick anime that came out in 1999 and had three seasons in the US. It actually holds up quite nicely! The animation is unique and the show is funny. In Japan, it's called Medarot (because of translation reason) and started as a game series in 1997 that still continues, to this day. Even last year, they released MedarotS for mobile platforms.
One of my favorite games for GBA is Medabots AX, which was really influential to my understanding of game design. Even though game releases have been sparse in the West, this game was actually given a re-release in 2015/2016 on the WiiU. (This will be important, later.) With the recent success of similar 90's franchises and their mobile game(s) doing well in Japan, the past few years, it seemed like it would be the perfect platform to test the waters for a release in the West by Imagineer, the owners of the Medabots/Medarot IP.
The franchise is far from abandoned, despite new Medabot stuff coming out at a snail's pace in the West. For example, the third season of the anime actually had a Blu-ray release in May of this year! Not only that, but I purchased the recent (expensive) Medarotch (Medawatch) that was just released in Japan.
Anyway, with that out of the way, let's talk about the crypto/NFT scam that's going on.... But, to get to that, we need to talk about a failed Indiegogo campaign that started in 2020, claiming to be for a new generation of 'Medabots' games. (Original / Archive)
Like other scummy Indiegogo campaigns, this one incorporated numerous flipped assets, despite their explicit claim that everything was 'designed from scratch.' Looking past the ugly Picrew-like character designs, their screenshots STILL have the Asset Store open in Unity!
There are sites for game developers, like myself, to purchase 'assets' from. For example, if I don't know 3D modeling, I could buy some 3D assets and put them into my game. You can even find game code that is used as a template for new developers or people who want to quickly prototype. This is also good for people wanting to make fan projects or new developers. However, 'asset flips' are VERY low-quality games that are essentially composed of nothing but purchased/free game assets. Many of these kinds of games are actually full of ads and microtransactions to make a quick buck off of children and unsuspecting victims. As I'll show you, later, this team will continue to show off assets and unethically claim them as their own creations. Generally speaking, you can learn more about asset flips, here.
Unlike Kickstarter, Indiegogo doesn't require a prototype to create a campaign, so they don't need to prove they have a working game, so these assets are perfect for visually pretending to having something created, while not having to actually prove it's working. Indiegogo also allows something called 'flexible funding,' which means that regardless of if they hit their goal, or not, they will still take your money. Of course, this campaign has that, too.Canada
This campaign shamelessly uses terms from the Medabots IP, such as 'medafighter' and 'robattle,' as well as many/most of the robot designs being direct copies of original Medabot characters. They even copied the signature 3-v-3 customizable robot battle system.
Luckily, nobody contributed any money to the campaign and it seemed like this is where the story would have ended.... Except, things start to get a lot crazier.
See, Kevin, the creator of the campaign, went through the trouble of purchasing the expired TM for the word 'Medabots' in the EU when he saw it had been expired for a few years. I'll elaborate on this, later, but his claim seemed to be that the TM was abandoned, which would allow him to purchase it and create his own Medabots game with the Medabots IP. In this campaign, he claimed that they had worked on the project for 3 years, which means he started in 2017... However, you know the WiiU releases I talked about, earlier? Those were released just a year before that. You can't just claim that a TM/IP are abandoned that soon after an official release.
Trademarks expire from time-to-time... That doesn't mean others have the right to buy/use a TM. It especially doesn't mean that you own the IP that's typically associated with the TM in another region. (Luckily, the TM is being contested right now and is 'pending cancelation,' but I'll get to that.) Trademarks are not designed to protect companies from other companies... They're designed to stop companies from associating with things that they don't have the right to, in order to trick consumers into feeling more comfortable with a product.
Fast forward ~1 year, and that appears to be exactly what Kevin's team is doing. A social media presence began to emerge for their project, still being called, 'Medabots,' but now, there's a twist: It's no longer just a mobile game... It has NFT's and crypto integrated. Their Twitter starts out posting bootleg characters, but gained traction when they announced that their cryptocurrency would be getting released in Sept, before any game. They claimed 'Medacoin' ($MEDA) would be used to buy in-game robot parts as NFT's, which I will show, later.
My general opinion of crypto is that I just stay away from it, especially knowing how many scams and problems come with it. I tend to think that any project using it is pretty sketchy. However, with its release, their coin actually started to shoot up in value. Actually, they started making a few small-time partnerships with random people to help hype the value, but one of the biggest was with @Bitboy_Crypto, which happened to coincide with the height of the $MEDA value, promising him his own character in the game and other stuff.
When I try to warn people about a project like this, I typically get told that Bitboy wouldn't invest if it was a scam, etc, but the reality is that a lot of partnerships are simply paid promotions. It's very possible that, BitBoy, was also suckered into this, too.
I'll tell you more about the crypto scheme, later, but there are 2 main reasons why I know this is a scam:
  1. The promises that they're making about this game are impossible to keep.
  2. Kevin's team does NOT own the rights to the Medabots IP and there are on-going lawsuits.
In August, they created a website (Original / Archived) and released a whitepaper (Original / Archived) with information about $MEDA. I started looking into both and the team listed to find some shady stuff. Now, though, the big man in charge seems to be the CTO, Jonathan. According to the site, their team is sponsored, in part, by Vacay Finance, of which Jonathan is also the CTO. I'll hold off judging Vacay, but I will say that with larger investors, you'd expect to see better quality marketing and, eventually, official gameplay.
Jonathan has made some pretty dubious claims that I hope will be used in court. Specifically, in this fluff piece he did with Coin Quora, he claims that they plan on exploiting the TM to illegally leverage existing consumer trust in the IP.
Other people listed on the site are don't seem to be on the site for any other reason than they're part of some random agencies that are being outsourced work. But, what's a huge red flag is that out of the listed team, they have 3 law firms along with 4 additional attorneys/lawyers. What game studio does that?
Looking more at the supposed developers that are listed, many are listed online as being from Futive TechNet, a studio in Pakistan that has pumped out many shameless/gross mobile asset flips. In fact, one of their games is listed on the Play Store under the developer 'Medabots.' Looking at the amount of asset flips they put out, it's no wonder that the teasers of Kevin's 'game' are full of purchased assets. That team seems woefully unqualified to produce a 'AAA' experience that Kevin's promising, nor is it capable of doing it securely. (Example: Environment asset from their teaser, versus the asset.)
But, what about the robot designs they show off? Those aren't asset flips, right? Well, when it comes to making 3D games, making a model is not good enough. You have to have that model 'rigged', as well as have animations created. If you don't, the model will be stuck in an 'A-pose.' Rigging allows the model to move around, but takes a lot of work. The 'Medabots' team has only shown off maybe 2 robots that are even rigged/animated and their game is supposedly releasing in Dec. Notice how they're all in A-poses!
Not only is this another red flag, but Medabots is all about robot customization, swapping robot parts out for other parts to create unique strategies. Meaning that if the characters are going to be properly rigged, the models must be broken up before rigging and animation. This greatly increases the complexity of rigging and animations for a game like this, but it's possible with different kinds of techniques. But, of course, Kevin's team has never even shown evidence of part swapping, let alone ANY customization in their 'game.' However, they're happy to advertise that you'll be able to do it if you purchase Medacoin!
So far, they've never shown any actual gameplay... No game mechanics, no stats, no data, nothing about strategies, etc... The crypto followers argue until blue in the face that a small teaser trailer is 'real gameplay,' but all it shows is an environment asset, camera movement, and a few animations that might also be assets. If you ask them any deeper-than-surface-level questions about gameplay, how much robots will cost, etc, you will be ignored. Pressing them in social circles will cause you to be banned. They avoid these kinds of questions like the plague and harass you as being a, “fudder.” (Example 1, Example 2)

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According to their whitepaper, they plan to release it on mobile/Switch/PS/Xbox/PC, but they don't seem to realize that Steam has banned crypto games. (This was after the Steam ban announcement.) Alongside that, you must submit your games to console manufacturers months in advance for approval! Speaking from experience, these approval processes are super rigorous and if you don't meet the requirements, you're not going to get your game on their stores and if you later break the rules, your game will be removed. Because of noncompliance with TOS, Apple has even removed Coinbase's app. See, these consoles require that digital goods are purchased through THEM, not through another vendor.
An even bigger hurdle would be what they mention in their whitepaper and elsewhere... They say that players will be able to stake their coins in-game or wager them in player-versus-player matches. This would mean that players could purchase crypto, then gamble with the crypto in-game, then exchange the crypto back to real money. That is literal gambling. Gambling is illegal in many places, and if it's legal, platforms are VERY hesitant to support it. In fact, the ESRB would automatically put the game into the Adults Only 18+ category. The last AO game to be on a major console was in 2004. (More about the ESRB rating guides.)
I could go on about how unprofessional this all is... They're promising a release sometime this coming month, with a public release in time for Christmas. According to their whitepaper, the game will be released WITHOUT Medacoin integration. That is said to come Q1, 2022. (Also, a movie.) I'll talk more about why that might come later, but let's look at this whitepaper a little more... According to it, it is stated that core team members, 'Medabot Marketing,' R&D, and reward staking all will be roughly 45% of the coin volume! (No, the wallets are not locked.)
According to this great video about spotting a popular crypto scam, a dev holding 20% of the coins is a red flag, but, looking at BscScan, it's appears that these developers control ~60%!
When a developer controls such a large percentage of a coin, they're capable of doing what's called a rug pull, or 'pull.' That's basically cashing out when the price is high, crashing the value for everyone else. Until a rug pull actually happens, the controllers of a given crypto are going to try to hype up their coin as much as they can to get in as many victims as they can. This includes making wild promises of partnerships, extra uses or gimmicks of the coins, etc.
The video also warns: 'If the whitepaper is less than 20 pages, it's not a whitepaper, it's a sales page.' Without the 9 pages of team members/sponsors, the $MEDA whitepaper is... 13 pages long. That's all the info they think you need about the coin AND game.
Also, the video suggests using something called Token Sniffer. This website will do a quick 'smell test' of the crypto to check for some red flags and give you a score on how shady/risky it is. With this link, you can see that $MEDA fails, with a score of 10/100, AKA 'HIGH RISK .'
Again, in using that video as a guide, it is said to be careful of generic celebrity endorsements, since they likely won't know what's going on, behind the scenes. Well, to hype the crypto up, Kevin's team tried to go down this route, too. I had previously mentioned BitBoy, but the Medabots team, on several occasions, have heavily implied that Lionel Messi would be the next brand ambassador. As outlandish as that sounds, they've also allowed people within their ***/Telegram communities to perpetuate these rumors as if they were fact. These groups easily have thousands of members. Telegram, alone, has 15k members. (Example 1, Example 2, Example 3) Surprisingly, Messi's involvement was even implied in Bitboy's episode. (@3:19) In the *** server, they continue to push back the 'big reveal' date, using all sorts of excuses and saying that contracts are still being finalized. This is illegal.
There are, however, two verified, celeb ambassadors. You might even know them: They're the cousins from Breaking Bad, Daniel Moncada and Luis Moncada. With them announced as ambassadors, I can see why maybe some people could think that Messi was a possibility... I dunno much about them, but, according to the SEC: 'Any celebrity or other individual who promotes a virtual token or coin that is a security must disclose the nature, scope, and amount of compensation received in exchange for the promotion.' Otherwise, that's illegal.
So, Jonathan ended up going to the Trescon World Blockchain Summit in Dubai, bringing along the brothers, and plans of speaking at the event. This, naturally, brings a lot of excitement and hype to their project and to the coin. It's important to note that their team was a 'platinum sponsor' for the event. WBS didn't graciously invite their team to speak for free. The team essentially paid to speak. WBS didn't endorse $MEDA, but the event was played off as such to give their team more legitimacy and the followers eat it up.
Sorry about your ears, but you can watch Jonathan's talk, here: https://youtube.com/watch?v=sOgeRGAMu5E Among other lies, he, again, claims that Kevin bought the IP... He also claims they are launching the game with '480 NFT's' as part of their pay-to-win gambling.
I've talked to many people about this to warn them about how it's shady as heck... Responses have ranged from thanking me to telling me that they know it's a scam, but they just want to make money. Mostly, I've been called a 'fudder,' which is an insult for someone skeptical. (I've also been called Satan and a little girl.) (Here, they threaten to reveal my photo. LOL! I don't care if you see my photo, so here it is.)
However, some folks did reach out to me. To my surprise, some were investors from WBS. I warned them as well as I could... In exchange, I was told a lot of really shady details. But, for the sake of anonymity (and how easy these claims are to deny), I will not include them.
Like I said, I don't care about crypto, so it's up to you to decide if that's a scam. I'm just a huge fan of Medabots, so when I saw Imagineer had a new mobile game out, with partnerships such as Bandai, I was pumped and dreamt of them bringing that game to the West. They did a Megaman and even Digimon collaboration! So cool!
Is there a reason why Imagineer won't bring this game to the West? Does it have something to do with Kevin's team and this TM dispute? Or the crypto fools continued lies about his team owning the IP? Did Imagineer actually lose the rights to their IP in some absurd lawsuit? Hard to get answers for these questions when Kevin's team threatens everyone who asks too much. (Example 2)
Let's jump back, a second... According to this link, he did apply for and successfully register for the Medabots TM. But, as most are aware and like I showed, TM and IP are very different things. That's like owning the sign to a factory and claiming to own the factory and everything it produces.
What happened next was absurd: Because he owned the TM, he told Imagineer that they needed to change the name of their MedarotS game. They ignored him, so Kevin decided to sue Imagineer to stop them from selling their game in the EU. (According to this Bloomberg article.) I also think it’s funny that the article states that Kevin is making a game with a 'completely original design,' which we know is a lie. (Example 1, Example 2, Example 3) It’s completely derivative of the original games and Medabots concept, as Jonathan even pointed out, at WBS.
Imagineer actually publicly responded, back in January, albeit in Japanese. They claim that it's still 'in dispute' and that, 'We have filed a counterclaim, including a request for registration of change to the Imagineer.' Because Imagineer's fighting back, you can see many regions freezing Kevin's claim to TM, and on the USPTO website, it has a 'Cancellation Pending' status. Using these docs, you can actually see that the filings go all the way back to June of 2020.
Imagineer claimed that they'd be damaged by Kevin's use of 'Medabots' because they still release Medabot goods, and, since their IP is 'famous,' his use would wrongly associate their high quality with his project, as Jonathan would love. My favorite part of these documents is when Kevin pretty much just says he never heard of any Medabots games, despite the overwhelming evidence that he's directly copying their gameplay.
Since last year, there's really been no major development with the TM/IP... Both parties have gone back and forth, requesting different time extensions. This isn't what Kevin's team is perpetuating, though... They are claiming that they definitively won. How? No clue.
Imagineer recently requested for a time extension, which worried many fans that think things are dragging on, but their representation is from Holley & Menker (https://holleymenker.com), 'recognized as leading trademark professionals by [WTR] for third year in a row.' There's likely a good explanation for this, but whatever the reason is, it's good that it's around the supposed release date from Kevin's team. This means that they won't be able to blame Imagineer's lawsuits on their inability to deliver on their promises if no game ever comes out.
Speculation: Because Kevin's name's on these lawsuits, if he loses and Jonathan rug pulls, then Kevin will be in a world of trouble. From what I've seen, Kevin is a nice fellow, but he's being manipulated into making certain moves that benefit others more than him.
When I've pointed out they're exploiting TM laws to mislead consumers, I've been called names and threatened with lawsuits. It's just a bully tactic to silence people in order to protect the crypto prices. However, $MEDA has been rocky, to say the least. However, if you blindly trusted the thousands of spam messages you see all over Twittesocial media, you’d expect that the coin is going “to the moon.” But, what you might not be aware of is that many/most of these are from people in 'shilling competitions.' Here's a nice video of their spam: https://twitter.com/crait/status/1454218393465376772
Their shilling contests are shameless. In their *** server, I asked if the participants needed to disclose they are spamming to win money/prizes. I was told yes, but this was never once enforced and participants were never made aware. That's illegal. There's actually thousands of posts that have been posted by these shillers... 🤦‍♀️ Actually, because of the shilling contests and their spam, the Medabots hashtag often gets temporarily frozen/reset by Twitter. This could help work in Kevin's favor, since it could get in the way of a judge investigating how famous the franchise actually is.
So, there you have it. You're pretty much up-to-speed. There's several things I've left out, but, I guess this is where I leave a call to action. Unfortunately, these are the only options, I think:
  1. Wait. These things take a long time. If a rug pull happens, it'll happen. If a game comes out, it'll come out. A lawsuit won't stop either. I'm certain Imagineer is going to win this, so there's not much we can do.
  2. Report the illegal activity that I've pointed out to the proper people in your jurisdiction. For instance, I could reach out to the Texas State Securities Board, since I live in Texas.
  3. If you loved Medabots, you could leave a comment at the end of the original Twitter thread or in the comments of this Reddit post. Alternatively, you can help spread this info in other subreddits or retweet the original tweet.
Alright, I'm looking forward to hearing what people think of this.
submitted bythecraittoNFT [link][comments]

2021.11.02 02:28 thecraitIn-Depth Look Into Medacoin/'Medabots' Scam

I'm not a huge fan of Reddit, but I have been told that people didn't like the way things are formatted on Twitter, so I decided that I'd make an easer-to-digest version, here. However, if you'd like to read the entire, original Twitter thread, you can check this link out: https://twitter.com/crait/status/1454213982710022151 It is 75-tweets long, though! 😆
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In my free time, I investigate a lot of online fraud/scams. The scammers typically operate on a small-scale. However, with recent talk about a specific group threatening me with a lawsuit, I think it's time to share what's been going on in the world of Medabots fandom. This story gets crazy, but TL;DR, a group of folks are trying to steal the IP of a beloved childhood anime/videogame franchise, Medabots, butchering it in order to create what they call a, 'videogame,' using it to trick people into investing into their crypto/NFT's.
Disclaimer: I'm not a lawyer, nor am I a financial adviser. I am, however, an engineer and gaming industry professional; I have created several games, including a game I released on the Nintendo Switch.
If you're not familiar with Medabots, it was a sick anime that came out in 1999 and had three seasons in the US. It actually holds up quite nicely! The animation is unique and the show is funny. In Japan, it's called Medarot (because of translation reason) and started as a game series in 1997 that still continues, to this day. Even last year, they released MedarotS for mobile platforms.
One of my favorite games for GBA is Medabots AX, which was really influential to my understanding of game design. Even though game releases have been sparse in the West, this game was actually given a re-release in 2015/2016 on the WiiU. (This will be important, later.) With the recent success of similar 90's franchises and their mobile game(s) doing well in Japan, the past few years, it seemed like it would be the perfect platform to test the waters for a release in the West by Imagineer, the owners of the Medabots/Medarot IP.
The franchise is far from abandoned, despite new Medabot stuff coming out at a snail's pace in the West. For example, the third season of the anime actually had a Blu-ray release in May of this year! Not only that, but I purchased the recent (expensive) Medarotch (Medawatch) that was just released in Japan.
Anyway, with that out of the way, let's talk about the crypto/NFT scam that's going on.... But, to get to that, we need to talk about a failed Indiegogo campaign that started in 2020, claiming to be for a new generation of 'Medabots' games. (Original / Archive)
Like other scummy Indiegogo campaigns, this one incorporated numerous flipped assets, despite their explicit claim that everything was 'designed from scratch.' Looking past the ugly Picrew-like character designs, their screenshots STILL have the Asset Store open in Unity!
There are sites for game developers, like myself, to purchase 'assets' from. For example, if I don't know 3D modeling, I could buy some 3D assets and put them into my game. You can even find game code that is used as a template for new developers or people who want to quickly prototype. This is also good for people wanting to make fan projects or new developers. However, 'asset flips' are VERY low-quality games that are essentially composed of nothing but purchased/free game assets. Many of these kinds of games are actually full of ads and microtransactions to make a quick buck off of children and unsuspecting victims. As I'll show you, later, this team will continue to show off assets and unethically claim them as their own creations. Generally speaking, you can learn more about asset flips, here.
Unlike Kickstarter, Indiegogo doesn't require a prototype to create a campaign, so they don't need to prove they have a working game, so these assets are perfect for visually pretending to having something created, while not having to actually prove it's working. Indiegogo also allows something called 'flexible funding,' which means that regardless of if they hit their goal, or not, they will still take your money. Of course, this campaign has that, too.
This campaign shamelessly uses terms from the Medabots IP, such as 'medafighter' and 'robattle,' as well as many/most of the robot designs being direct copies of original Medabot characters. They even copied the signature 3-v-3 customizable robot battle system.
Luckily, nobody contributed any money to the campaign and it seemed like this is where the story would have ended.... Except, things start to get a lot crazier.
See, Kevin, the creator of the campaign, went through the trouble of purchasing the expired TM for the word 'Medabots' in the EU when he saw it had been expired for a few years. I'll elaborate on this, later, but his claim seemed to be that the TM was abandoned, which would allow him to purchase it and create his own Medabots game with the Medabots IP. In this campaign, he claimed that they had worked on the project for 3 years, which means he started in 2017... However, you know the WiiU releases I talked about, earlier? Those were released just a year before that. You can't just claim that a TM/IP are abandoned that soon after an official release.
Trademarks expire from time-to-time... That doesn't mean others have the right to buy/use a TM. It especially doesn't mean that you own the IP that's typically associated with the TM in another region. (Luckily, the TM is being contested right now and is 'pending cancelation,' but I'll get to that.) Trademarks are not designed to protect companies from other companies... They're designed to stop companies from associating with things that they don't have the right to, in order to trick consumers into feeling more comfortable with a product.
Fast forward ~1 year, and that appears to be exactly what Kevin's team is doing. A social media presence began to emerge for their project, still being called, 'Medabots,' but now, there's a twist: It's no longer just a mobile game... It has NFT's and crypto integrated. Their Twitter starts out posting bootleg characters, but gained traction when they announced that their cryptocurrency would be getting released in Sept, before any game. They claimed 'Medacoin' ($MEDA) would be used to buy in-game robot parts as NFT's, which I will show, later.
My general opinion of crypto is that I just stay away from it, especially knowing how many scams and problems come with it. I tend to think that any project using it is pretty sketchy. However, with its release, their coin actually started to shoot up in value. Actually, they started making a few small-time partnerships with random people to help hype the value, but one of the biggest was with @Bitboy_Crypto, which happened to coincide with the height of the $MEDA value, promising him his own character in the game and other stuff.
When I try to warn people about a project like this, I typically get told that Bitboy wouldn't invest if it was a scam, etc, but the reality is that a lot of partnerships are simply paid promotions. It's very possible that BitBoy was also suckered into this, too.
I'll tell you more about the crypto scheme, later, but there are 2 main reasons why I know this is a scam:
  1. The promises that they're making about this game are impossible to keep.
  2. Kevin's team does NOT own the rights to the Medabots IP and there are on-going lawsuits.
In August, they created a website (Original / Archived) and released a whitepaper (Original / Archived) with information about $MEDA. I started looking into both and the team listed to find some shady stuff. Now, though, the big man in charge seems to be the CTO, Jonathan. According to the site, their team is sponsored, in part, by Vacay Finance, of which Jonathan is also the CTO. I'll hold off judging Vacay, but I will say that with larger investors, you'd expect to see better quality marketing and, eventually, official gameplay.
Jonathan has made some pretty dubious claims that I hope will be used in court. Specifically, in this fluff piece he did with Coin Quora, he claims that they plan on exploiting the TM to illegally leverage existing consumer trust in the IP.
Other people listed on the site are don't seem to be on the site for any other reason than they're part of some random agencies that are being outsourced work. But, what's a huge red flag is that out of the listed team, they have 3 law firms along with 4 additional attorneys/lawyers. What game studio does that?
Looking more at the supposed developers that are listed, many are listed online as being from Futive TechNet, a studio in Pakistan that has pumped out many shameless/gross mobile asset flips. In fact, one of their games is listed on the Play Store under the developer 'Medabots.' Looking at the amount of asset flips they put out, it's no wonder that the teasers of Kevin's 'game' are full of purchased assets. That team seems woefully unqualified to produce a 'AAA' experience that Kevin's promising, nor is it capable of doing it securely. (Example: Environment asset from their teaser, versus the asset.)
But, what about the robot designs they show off? Those aren't asset flips, right? Well, when it comes to making 3D games, making a model is not good enough. You have to have that model 'rigged', as well as have animations created. If you don't, the model will be stuck in an 'A-pose.' Rigging allows the model to move around, but takes a lot of work. The 'Medabots' team has only shown off maybe 2 robots that are even rigged/animated and their game is supposedly releasing in Dec. Notice how they're all in A-poses!
Not only is this another red flag, but Medabots is all about robot customization, swapping robot parts out for other parts to create unique strategies. Meaning that if the characters are going to be properly rigged, the models must be broken up before rigging and animation. This greatly increases the complexity of rigging and animations for a game like this, but it's possible with different kinds of techniques. But, of course, Kevin's team has never even shown evidence of part swapping, let alone ANY customization in their 'game.' However, they're happy to advertise that you'll be able to do it if you purchase Medacoin!
So far, they've never shown any actual gameplay... No game mechanics, no stats, no data, nothing about strategies, etc... The crypto followers argue until blue in the face that a small teaser trailer is 'real gameplay,' but all it shows is an environment asset, camera movement, and a few animations that might also be assets. If you ask them any deeper-than-surface-level questions about gameplay, how much robots will cost, etc, you will be ignored. Pressing them in social circles will cause you to be banned. They avoid these kinds of questions like the plague and harass you as being a, “fudder.” (Example 1, Example 2)
According to their whitepaper, they plan to release it on mobile/Switch/PS/Xbox/PC, but they don't seem to realize that Steam has banned crypto games. (This was after the Steam ban announcement.) Alongside that, you must submit your games to console manufacturers months in advance for approval! Speaking from experience, these approval processes are super rigorous and if you don't meet the requirements, you're not going to get your game on their stores and if you later break the rules, your game will be removed. Because of noncompliance with TOS, Apple has even removed Coinbase's app. See, these consoles require that digital goods are purchased through THEM, not through another vendor.
An even bigger hurdle would be what they mention in their whitepaper and elsewhere... They say that players will be able to stake their coins in-game or wager them in player-versus-player matches. This would mean that players could purchase crypto, then gamble with the crypto in-game, then exchange the crypto back to real money. That is literal gambling. Gambling is illegal in many places, and if it's legal, platforms are VERY hesitant to support it. In fact, the ESRB would automatically put the game into the Adults Only 18+ category. The last AO game to be on a major console was in 2004. (More about the ESRB rating guides.)
I could go on about how unprofessional this all is... They're promising a release sometime this coming month, with a public release in time for Christmas. According to their whitepaper, the game will be released WITHOUT Medacoin integration. That is said to come Q1, 2022. (Also, a movie.) I'll talk more about why that might come later, but let's look at this whitepaper a little more... According to it, it is stated that core team members, 'Medabot Marketing,' R&D, and reward staking all will be roughly 45% of the coin volume! (No, the wallets are not locked.)
According to this great video about spotting a popular crypto scam, a dev holding 20% of the coins is a red flag, but, looking at BscScan, it's appears that these developers control ~60%!
When a developer controls such a large percentage of a coin, they're capable of doing what's called a rug pull, or 'pull.' That's basically cashing out when the price is high, crashing the value for everyone else. Until a rug pull actually happens, the controllers of a given crypto are going to try to hype up their coin as much as they can to get in as many victims as they can. This includes making wild promises of partnerships, extra uses or gimmicks of the coins, etc.
The video also warns: 'If the whitepaper is less than 20 pages, it's not a whitepaper, it's a sales page.' Without the 9 pages of team members/sponsors, the $MEDA whitepaper is... 13 pages long. That's all the info they think you need about the coin AND game.
Also, the video suggests using something called Token Sniffer. This website will do a quick 'smell test' of the crypto to check for some red flags and give you a score on how shady/risky it is. With this link, you can see that $MEDA fails, with a score of 10/100, AKA 'HIGH RISK .'
Again, in using that video as a guide, it is said to be careful of generic celebrity endorsements, since they likely won't know what's going on, behind the scenes. Well, to hype the crypto up, Kevin's team tried to go down this route, too. I had previously mentioned BitBoy, but the Medabots team, on several occasions, have heavily implied that Lionel Messi would be the next brand ambassador. As outlandish as that sounds, they've also allowed people within their Discord/Telegram communities to perpetuate these rumors as if they were fact. These groups easily have thousands of members. Telegram, alone, has 15k members. (Example 1, Example 2, Example 3) Surprisingly, Messi's involvement was even implied in Bitboy's episode. (@3:19) In the Discord server, they continue to push back the 'big reveal' date, using all sorts of excuses and saying that contracts are still being finalized. This is illegal.
There are, however, two verified, celeb ambassadors. You might even know them: They're the cousins from Breaking Bad, Daniel Moncada and Luis Moncada. With them announced as ambassadors, I can see why maybe some people could think that Messi was a possibility... I dunno much about them, but, according to the SEC: 'Any celebrity or other individual who promotes a virtual token or coin that is a security must disclose the nature, scope, and amount of compensation received in exchange for the promotion.' Otherwise, that's illegal.
So, Jonathan ended up going to the Trescon World Blockchain Summit in Dubai, bringing along the brothers, and plans of speaking at the event. This, naturally, brings a lot of excitement and hype to their project and to the coin. It's important to note that their team was a 'platinum sponsor' for the event. WBS didn't graciously invite their team to speak for free. The team essentially paid to speak. WBS didn't endorse $MEDA, but the event was played off as such to give their team more legitimacy and the followers eat it up.
Sorry about your ears, but you can watch Jonathan's talk, here: https://youtube.com/watch?v=sOgeRGAMu5E Among other lies, he, again, claims that Kevin bought the IP... He also claims they are launching the game with '480 NFT's' as part of their pay-to-win gambling.
I've talked to many people about this to warn them about how it's shady as heck... Responses have ranged from thanking me to telling me that they know it's a scam, but they just want to make money. Mostly, I've been called a 'fudder,' which is an insult for someone skeptical. (I've also been called Satan and a little girl.) (Here, they threaten to reveal my photo. LOL! I don't care if you see my photo, so here it is.)
However, some folks did reach out to me. To my surprise, some were investors from WBS. I warned them as well as I could... In exchange, I was told a lot of really shady details. But, for the sake of anonymity (and how easy these claims are to deny), I will not include them.
Like I said, I don't care about crypto, so it's up to you to decide if that's a scam. I'm just a huge fan of Medabots, so when I saw Imagineer had a new mobile game out, with partnerships such as Bandai, I was pumped and dreamt of them bringing that game to the West. They did a Megaman and even Digimon collaboration! So cool!
Is there a reason why Imagineer won't bring this game to the West? Does it have something to do with Kevin's team and this TM dispute? Or the crypto fools continued lies about his team owning the IP? Did Imagineer actually lose the rights to their IP in some absurd lawsuit? Hard to get answers for these questions when Kevin's team threatens everyone who asks too much. (Example 2)
Let's jump back, a second... According to this link, he did apply for and successfully register for the Medabots TM. But, as most are aware and like I showed, TM and IP are very different things. That's like owning the sign to a factory and claiming to own the factory and everything it produces.
What happened next was absurd: Because he owned the TM, he told Imagineer that they needed to change the name of their MedarotS game. They ignored him, so Kevin decided to sue Imagineer to stop them from selling their game in the EU. (According to this Bloomberg article.) I also think it’s funny that the article states that Kevin is making a game with a 'completely original design,' which we know is a lie. (Example 1, Example 2, Example 3) It’s completely derivative of the original games and Medabots concept, as Jonathan even pointed out, at WBS.
Imagineer actually publicly responded, back in January, albeit in Japanese. They claim that it's still 'in dispute' and that, 'We have filed a counterclaim, including a request for registration of change to the Imagineer.' Because Imagineer's fighting back, you can see many regions freezing Kevin's claim to TM, and on the USPTO website, it has a 'Cancellation Pending' status. Using these docs, you can actually see that the filings go all the way back to June of 2020.
Imagineer claimed that they'd be damaged by Kevin's use of 'Medabots' because they still release Medabot goods, and, since their IP is 'famous,' his use would wrongly associate their high quality with his project, as Jonathan would love. My favorite part of these documents is when Kevin pretty much just says he never heard of any Medabots games, despite the overwhelming evidence that he's directly copying their gameplay.
Since last year, there's really been no major development with the TM/IP... Both parties have gone back and forth, requesting different time extensions. This isn't what Kevin's team is perpetuating, though... They are claiming that they definitively won. How? No clue.
Imagineer recently requested for a time extension, which worried many fans that think things are dragging on, but their representation is from Holley & Menker (https://holleymenker.com), 'recognized as leading trademark professionals by [WTR] for third year in a row.' There's likely a good explanation for this, but whatever the reason is, it's good that it's around the supposed release date from Kevin's team. This means that they won't be able to blame Imagineer's lawsuits on their inability to deliver on their promises if no game ever comes out.
Speculation: Because Kevin's name's on these lawsuits, if he loses and Jonathan rug pulls, then Kevin will be in a world of trouble. From what I've seen, Kevin is a nice fellow, but he's being manipulated into making certain moves that benefit others more than him.
When I've pointed out they're exploiting TM laws to mislead consumers, I've been called names and threatened with lawsuits. It's just a bully tactic to silence people in order to protect the crypto prices. However, $MEDA has been rocky, to say the least. However, if you blindly trusted the thousands of spam messages you see all over Twittesocial media, you’d expect that the coin is going “to the moon.” But, what you might not be aware of is that many/most of these are from people in 'shilling competitions.' Here's a nice video of their spam: https://twitter.com/crait/status/1454218393465376772
Their shilling contests are shameless. In their Discord, I asked if the participants needed to disclose they are spamming to win money/prizes. I was told yes, but this was never once enforced and participants were never made aware. That's illegal. There's actually thousands of posts that have been posted by these shillers... 🤦‍♀️ Actually, because of the shilling contests and their spam, the Medabots hashtag often gets temporarily frozen/reset by Twitter. This could help work in Kevin's favor, since it could get in the way of a judge investigating how famous the franchise actually is.
So, there you have it. You're pretty much up-to-speed. There's several things I've left out, but, I guess this is where I leave a call to action. Unfortunately, these are the only options, I think:
  1. Wait. These things take a long time. If a rug pull happens, it'll happen. If a game comes out, it'll come out. A lawsuit won't stop either. I'm certain Imagineer is going to win this, so there's not much we can do.
  2. Report the illegal activity that I've pointed out to the proper people in your jurisdiction. For instance, I could reach out to the Texas State Securities Board, since I live in Texas.
  3. If you loved Medabots, you could leave a comment at the end of the original Twitter thread or in the comments of this Reddit post. Alternatively, you can help spread this info in other subreddits or retweet the original tweet.
Alright, I'm looking forward to hearing what people think of this.
submitted bythecraittoButtcoin [link][comments]

2021.11.02 02:26 thecraitWarning: Medacoin/'Medabots' is a scam

I'm not a huge fan of Reddit, but I have been told that people didn't like the way things are formatted on Twitter, so I decided that I'd make an easer-to-digest version, here. However, if you'd like to read the entire, original Twitter thread, you can check this link out: https://twitter.com/crait/status/1454213982710022151 It is 75-tweets long, though! 😆
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In my free time, I investigate a lot of online fraud/scams. The scammers typically operate on a small-scale. However, with recent talk about a specific group threatening me with a lawsuit, I think it's time to share what's been going on in the world of Medabots fandom. This story gets crazy, but TL;DR, a group of folks are trying to steal the IP of a beloved childhood anime/videogame franchise, Medabots, butchering it in order to create what they call a, 'videogame,' using it to trick people into investing into their crypto/NFT's.
Disclaimer: I'm not a lawyer, nor am I a financial adviser. I am, however, an engineer and gaming industry professional; I have created several games, including a game I released on the Nintendo Switch.
If you're not familiar with Medabots, it was a sick anime that came out in 1999 and had three seasons in the US. It actually holds up quite nicely! The animation is unique and the show is funny. In Japan, it's called Medarot (because of translation reason) and started as a game series in 1997 that still continues, to this day. Even last year, they released MedarotS for mobile platforms.
One of my favorite games for GBA is Medabots AX, which was really influential to my understanding of game design. Even though game releases have been sparse in the West, this game was actually given a re-release in 2015/2016 on the WiiU. (This will be important, later.) With the recent success of similar 90's franchises and their mobile game(s) doing well in Japan, the past few years, it seemed like it would be the perfect platform to test the waters for a release in the West by Imagineer, the owners of the Medabots/Medarot IP.
The franchise is far from abandoned, despite new Medabot stuff coming out at a snail's pace in the West. For example, the third season of the anime actually had a Blu-ray release in May of this year! Not only that, but I purchased the recent (expensive) Medarotch (Medawatch) that was just released in Japan.
Anyway, with that out of the way, let's talk about the crypto/NFT scam that's going on.... But, to get to that, we need to talk about a failed Indiegogo campaign that started in 2020, claiming to be for a new generation of 'Medabots' games. (Original / Archive)
Like other scummy Indiegogo campaigns, this one incorporated numerous flipped assets, despite their explicit claim that everything was 'designed from scratch.' Looking past the ugly Picrew-like character designs, their screenshots STILL have the Asset Store open in Unity!
There are sites for game developers, like myself, to purchase 'assets' from. For example, if I don't know 3D modeling, I could buy some 3D assets and put them into my game. You can even find game code that is used as a template for new developers or people who want to quickly prototype. This is also good for people wanting to make fan projects or new developers. However, 'asset flips' are VERY low-quality games that are essentially composed of nothing but purchased/free game assets. Many of these kinds of games are actually full of ads and microtransactions to make a quick buck off of children and unsuspecting victims. As I'll show you, later, this team will continue to show off assets and unethically claim them as their own creations. Generally speaking, you can learn more about asset flips, here.
Unlike Kickstarter, Indiegogo doesn't require a prototype to create a campaign, so they don't need to prove they have a working game, so these assets are perfect for visually pretending to having something created, while not having to actually prove it's working. Indiegogo also allows something called 'flexible funding,' which means that regardless of if they hit their goal, or not, they will still take your money. Of course, this campaign has that, too.
This campaign shamelessly uses terms from the Medabots IP, such as 'medafighter' and 'robattle,' as well as many/most of the robot designs being direct copies of original Medabot characters. They even copied the signature 3-v-3 customizable robot battle system.
Luckily, nobody contributed any money to the campaign and it seemed like this is where the story would have ended.... Except, things start to get a lot crazier.
See, Kevin, the creator of the campaign, went through the trouble of purchasing the expired TM for the word 'Medabots' in the EU when he saw it had been expired for a few years. I'll elaborate on this, later, but his claim seemed to be that the TM was abandoned, which would allow him to purchase it and create his own Medabots game with the Medabots IP. In this campaign, he claimed that they had worked on the project for 3 years, which means he started in 2017... However, you know the WiiU releases I talked about, earlier? Those were released just a year before that. You can't just claim that a TM/IP are abandoned that soon after an official release.
Trademarks expire from time-to-time... That doesn't mean others have the right to buy/use a TM. It especially doesn't mean that you own the IP that's typically associated with the TM in another region. (Luckily, the TM is being contested right now and is 'pending cancelation,' but I'll get to that.) Trademarks are not designed to protect companies from other companies... They're designed to stop companies from associating with things that they don't have the right to, in order to trick consumers into feeling more comfortable with a product.
Fast forward ~1 year, and that appears to be exactly what Kevin's team is doing. A social media presence began to emerge for their project, still being called, 'Medabots,' but now, there's a twist: It's no longer just a mobile game... It has NFT's and crypto integrated. Their Twitter starts out posting bootleg characters, but gained traction when they announced that their cryptocurrency would be getting released in Sept, before any game. They claimed 'Medacoin' ($MEDA) would be used to buy in-game robot parts as NFT's, which I will show, later.
My general opinion of crypto is that I just stay away from it, especially knowing how many scams and problems come with it. I tend to think that any project using it is pretty sketchy. However, with its release, their coin actually started to shoot up in value. Actually, they started making a few small-time partnerships with random people to help hype the value, but one of the biggest was with @Bitboy_Crypto, which happened to coincide with the height of the $MEDA value, promising him his own character in the game and other stuff.
When I try to warn people about a project like this, I typically get told that Bitboy wouldn't invest if it was a scam, etc, but the reality is that a lot of partnerships are simply paid promotions. It's very possible that, BitBoy, was also suckered into this, too.
I'll tell you more about the crypto scheme, later, but there are 2 main reasons why I know this is a scam:
  1. The promises that they're making about this game are impossible to keep.
  2. Kevin's team does NOT own the rights to the Medabots IP and there are on-going lawsuits.
In August, they created a website (Original / Archived) and released a whitepaper (Original / Archived) with information about $MEDA. I started looking into both and the team listed to find some shady stuff. Now, though, the big man in charge seems to be the CTO, Jonathan. According to the site, their team is sponsored, in part, by Vacay Finance, of which Jonathan is also the CTO. I'll hold off judging Vacay, but I will say that with larger investors, you'd expect to see better quality marketing and, eventually, official gameplay.
Jonathan has made some pretty dubious claims that I hope will be used in court. Specifically, in this fluff piece he did with Coin Quora, he claims that they plan on exploiting the TM to illegally leverage existing consumer trust in the IP.
Other people listed on the site are don't seem to be on the site for any other reason than they're part of some random agencies that are being outsourced work. But, what's a huge red flag is that out of the listed team, they have 3 law firms along with 4 additional attorneys/lawyers. What game studio does that?
Looking more at the supposed developers that are listed, many are listed online as being from Futive TechNet, a studio in Pakistan that has pumped out many shameless/gross mobile asset flips. In fact, one of their games is listed on the Play Store under the developer 'Medabots.' Looking at the amount of asset flips they put out, it's no wonder that the teasers of Kevin's 'game' are full of purchased assets. That team seems woefully unqualified to produce a 'AAA' experience that Kevin's promising, nor is it capable of doing it securely. (Example: Environment asset from their teaser, versus the asset.)
But, what about the robot designs they show off? Those aren't asset flips, right? Well, when it comes to making 3D games, making a model is not good enough. You have to have that model 'rigged', as well as have animations created. If you don't, the model will be stuck in an 'A-pose.' Rigging allows the model to move around, but takes a lot of work. The 'Medabots' team has only shown off maybe 2 robots that are even rigged/animated and their game is supposedly releasing in Dec. Notice how they're all in A-poses!
Not only is this another red flag, but Medabots is all about robot customization, swapping robot parts out for other parts to create unique strategies. Meaning that if the characters are going to be properly rigged, the models must be broken up before rigging and animation. This greatly increases the complexity of rigging and animations for a game like this, but it's possible with different kinds of techniques. But, of course, Kevin's team has never even shown evidence of part swapping, let alone ANY customization in their 'game.' However, they're happy to advertise that you'll be able to do it if you purchase Medacoin!
So far, they've never shown any actual gameplay... No game mechanics, no stats, no data, nothing about strategies, etc... The crypto followers argue until blue in the face that a small teaser trailer is 'real gameplay,' but all it shows is an environment asset, camera movement, and a few animations that might also be assets. If you ask them any deeper-than-surface-level questions about gameplay, how much robots will cost, etc, you will be ignored. Pressing them in social circles will cause you to be banned. They avoid these kinds of questions like the plague and harass you as being a, “fudder.” (Example 1, Example 2)
According to their whitepaper, they plan to release it on mobile/Switch/PS/Xbox/PC, but they don't seem to realize that Steam has banned crypto games. (This was after the Steam ban announcement.) Alongside that, you must submit your games to console manufacturers months in advance for approval! Speaking from experience, these approval processes are super rigorous and if you don't meet the requirements, you're not going to get your game on their stores and if you later break the rules, your game will be removed. Because of noncompliance with TOS, Apple has even removed Coinbase's app. See, these consoles require that digital goods are purchased through THEM, not through another vendor.
An even bigger hurdle would be what they mention in their whitepaper and elsewhere... They say that players will be able to stake their coins in-game or wager them in player-versus-player matches. This would mean that players could purchase crypto, then gamble with the crypto in-game, then exchange the crypto back to real money. That is literal gambling. Gambling is illegal in many places, and if it's legal, platforms are VERY hesitant to support it. In fact, the ESRB would automatically put the game into the Adults Only 18+ category. The last AO game to be on a major console was in 2004. (More about the ESRB rating guides.)
I could go on about how unprofessional this all is... They're promising a release sometime this coming month, with a public release in time for Christmas. According to their whitepaper, the game will be released WITHOUT Medacoin integration. That is said to come Q1, 2022. (Also, a movie.) I'll talk more about why that might come later, but let's look at this whitepaper a little more... According to it, it is stated that core team members, 'Medabot Marketing,' R&D, and reward staking all will be roughly 45% of the coin volume! (No, the wallets are not locked.)
According to this great video about spotting a popular crypto scam, a dev holding 20% of the coins is a red flag, but, looking at BscScan, it's appears that these developers control ~60%!
When a developer controls such a large percentage of a coin, they're capable of doing what's called a rug pull, or 'pull.' That's basically cashing out when the price is high, crashing the value for everyone else. Until a rug pull actually happens, the controllers of a given crypto are going to try to hype up their coin as much as they can to get in as many victims as they can. This includes making wild promises of partnerships, extra uses or gimmicks of the coins, etc.
The video also warns: 'If the whitepaper is less than 20 pages, it's not a whitepaper, it's a sales page.' Without the 9 pages of team members/sponsors, the $MEDA whitepaper is... 13 pages long. That's all the info they think you need about the coin AND game.
Also, the video suggests using something called Token Sniffer. This website will do a quick 'smell test' of the crypto to check for some red flags and give you a score on how shady/risky it is. With this link, you can see that $MEDA fails, with a score of 10/100, AKA 'HIGH RISK .'
Again, in using that video as a guide, it is said to be careful of generic celebrity endorsements, since they likely won't know what's going on, behind the scenes. Well, to hype the crypto up, Kevin's team tried to go down this route, too. I had previously mentioned BitBoy, but the Medabots team, on several occasions, have heavily implied that Lionel Messi would be the next brand ambassador. As outlandish as that sounds, they've also allowed people within their Discord/Telegram communities to perpetuate these rumors as if they were fact. These groups easily have thousands of members. Telegram, alone, has 15k members. (Example 1, Example 2, Example 3) Surprisingly, Messi's involvement was even implied in Bitboy's episode. (@3:19) In the Discord server, they continue to push back the 'big reveal' date, using all sorts of excuses and saying that contracts are still being finalized. This is illegal.
There are, however, two verified, celeb ambassadors. You might even know them: They're the cousins from Breaking Bad, Daniel Moncada and Luis Moncada. With them announced as ambassadors, I can see why maybe some people could think that Messi was a possibility... I dunno much about them, but, according to the SEC: 'Any celebrity or other individual who promotes a virtual token or coin that is a security must disclose the nature, scope, and amount of compensation received in exchange for the promotion.' Otherwise, that's illegal.
So, Jonathan ended up going to the Trescon World Blockchain Summit in Dubai, bringing along the brothers, and plans of speaking at the event. This, naturally, brings a lot of excitement and hype to their project and to the coin. It's important to note that their team was a 'platinum sponsor' for the event. WBS didn't graciously invite their team to speak for free. The team essentially paid to speak. WBS didn't endorse $MEDA, but the event was played off as such to give their team more legitimacy and the followers eat it up.
Sorry about your ears, but you can watch Jonathan's talk, here: https://youtube.com/watch?v=sOgeRGAMu5E Among other lies, he, again, claims that Kevin bought the IP... He also claims they are launching the game with '480 NFT's' as part of their pay-to-win gambling.
I've talked to many people about this to warn them about how it's shady as heck... Responses have ranged from thanking me to telling me that they know it's a scam, but they just want to make money. Mostly, I've been called a 'fudder,' which is an insult for someone skeptical. (I've also been called Satan and a little girl.) (Here, they threaten to reveal my photo. LOL! I don't care if you see my photo, so here it is.)
However, some folks did reach out to me. To my surprise, some were investors from WBS. I warned them as well as I could... In exchange, I was told a lot of really shady details. But, for the sake of anonymity (and how easy these claims are to deny), I will not include them.
Like I said, I don't care about crypto, so it's up to you to decide if that's a scam. I'm just a huge fan of Medabots, so when I saw Imagineer had a new mobile game out, with partnerships such as Bandai, I was pumped and dreamt of them bringing that game to the West. They did a Megaman and even Digimon collaboration! So cool!
Is there a reason why Imagineer won't bring this game to the West? Does it have something to do with Kevin's team and this TM dispute? Or the crypto fools continued lies about his team owning the IP? Did Imagineer actually lose the rights to their IP in some absurd lawsuit? Hard to get answers for these questions when Kevin's team threatens everyone who asks too much. (Example 2)
Let's jump back, a second... According to this link, he did apply for and successfully register for the Medabots TM. But, as most are aware and like I showed, TM and IP are very different things. That's like owning the sign to a factory and claiming to own the factory and everything it produces.
What happened next was absurd: Because he owned the TM, he told Imagineer that they needed to change the name of their MedarotS game. They ignored him, so Kevin decided to sue Imagineer to stop them from selling their game in the EU. (According to this Bloomberg article.) I also think it’s funny that the article states that Kevin is making a game with a 'completely original design,' which we know is a lie. (Example 1, Example 2, Example 3) It’s completely derivative of the original games and Medabots concept, as Jonathan even pointed out, at WBS.
Imagineer actually publicly responded, back in January, albeit in Japanese. They claim that it's still 'in dispute' and that, 'We have filed a counterclaim, including a request for registration of change to the Imagineer.' Because Imagineer's fighting back, you can see many regions freezing Kevin's claim to TM, and on the USPTO website, it has a 'Cancellation Pending' status. Using these docs, you can actually see that the filings go all the way back to June of 2020.
Imagineer claimed that they'd be damaged by Kevin's use of 'Medabots' because they still release Medabot goods, and, since their IP is 'famous,' his use would wrongly associate their high quality with his project, as Jonathan would love. My favorite part of these documents is when Kevin pretty much just says he never heard of any Medabots games, despite the overwhelming evidence that he's directly copying their gameplay.
Since last year, there's really been no major development with the TM/IP... Both parties have gone back and forth, requesting different time extensions. This isn't what Kevin's team is perpetuating, though... They are claiming that they definitively won. How? No clue.
Imagineer recently requested for a time extension, which worried many fans that think things are dragging on, but their representation is from Holley & Menker (https://holleymenker.com), 'recognized as leading trademark professionals by [WTR] for third year in a row.' There's likely a good explanation for this, but whatever the reason is, it's good that it's around the supposed release date from Kevin's team. This means that they won't be able to blame Imagineer's lawsuits on their inability to deliver on their promises if no game ever comes out.
Speculation: Because Kevin's name's on these lawsuits, if he loses and Jonathan rug pulls, then Kevin will be in a world of trouble. From what I've seen, Kevin is a nice fellow, but he's being manipulated into making certain moves that benefit others more than him.
When I've pointed out they're exploiting TM laws to mislead consumers, I've been called names and threatened with lawsuits. It's just a bully tactic to silence people in order to protect the crypto prices. However, $MEDA has been rocky, to say the least. However, if you blindly trusted the thousands of spam messages you see all over Twittesocial media, you’d expect that the coin is going “to the moon.” But, what you might not be aware of is that many/most of these are from people in 'shilling competitions.' Here's a nice video of their spam: https://twitter.com/crait/status/1454218393465376772
Their shilling contests are shameless. In their Discord, I asked if the participants needed to disclose they are spamming to win money/prizes. I was told yes, but this was never once enforced and participants were never made aware. That's illegal. There's actually thousands of posts that have been posted by these shillers... 🤦‍♀️ Actually, because of the shilling contests and their spam, the Medabots hashtag often gets temporarily frozen/reset by Twitter. This could help work in Kevin's favor, since it could get in the way of a judge investigating how famous the franchise actually is.
So, there you have it. You're pretty much up-to-speed. There's several things I've left out, but, I guess this is where I leave a call to action. Unfortunately, these are the only options, I think:
  1. Wait. These things take a long time. If a rug pull happens, it'll happen. If a game comes out, it'll come out. A lawsuit won't stop either. I'm certain Imagineer is going to win this, so there's not much we can do.
  2. Report the illegal activity that I've pointed out to the proper people in your jurisdiction. For instance, I could reach out to the Texas State Securities Board, since I live in Texas.
  3. If you loved Medabots, you could leave a comment at the end of the original Twitter thread or in the comments of this Reddit post. Alternatively, you can help spread this info in other subreddits or retweet the original tweet.
Alright, I'm looking forward to hearing what people think of this.
submitted bythecraittoBitBoyCrypto [link][comments]

2021.11.02 02:24 thecraitSpanish Company Tries To Steal Beloved Anime IP To Illegally Make Crypto/NFT Game, Threatens To Sue Me

I'm not a huge fan of Reddit, but I have been told that people didn't like the way things are formatted on Twitter, so I decided that I'd make an easer-to-digest version, here. However, if you'd like to read the entire, original Twitter thread, you can check this link out: https://twitter.com/crait/status/1454213982710022151 It is 75-tweets long, though! 😆
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In my free time, I investigate a lot of online fraud/scams. The scammers typically operate on a small-scale. However, with recent talk about a specific group threatening me with a lawsuit, I think it's time to share what's been going on in the world of Medabots fandom. This story gets crazy, but TL;DR, a group of folks are trying to steal the IP of a beloved childhood anime/videogame franchise, Medabots, butchering it in order to create what they call a, 'videogame,' using it to trick people into investing into their crypto/NFT's.
Disclaimer: I'm not a lawyer, nor am I a financial adviser. I am, however, an engineer and gaming industry professional; I have created several games, including a game I released on the Nintendo Switch.
If you're not familiar with Medabots, it was a sick anime that came out in 1999 and had three seasons in the US. It actually holds up quite nicely! The animation is unique and the show is funny. In Japan, it's called Medarot (because of translation reason) and started as a game series in 1997 that still continues, to this day. Even last year, they released MedarotS for mobile platforms.
One of my favorite games for GBA is Medabots AX, which was really influential to my understanding of game design. Even though game releases have been sparse in the West, this game was actually given a re-release in 2015/2016 on the WiiU. (This will be important, later.) With the recent success of similar 90's franchises and their mobile game(s) doing well in Japan, the past few years, it seemed like it would be the perfect platform to test the waters for a release in the West by Imagineer, the owners of the Medabots/Medarot IP.
The franchise is far from abandoned, despite new Medabot stuff coming out at a snail's pace in the West. For example, the third season of the anime actually had a Blu-ray release in May of this year! Not only that, but I purchased the recent (expensive) Medarotch (Medawatch) that was just released in Japan.
Anyway, with that out of the way, let's talk about the crypto/NFT scam that's going on.... But, to get to that, we need to talk about a failed Indiegogo campaign that started in 2020, claiming to be for a new generation of 'Medabots' games. (Original / Archive)
Like other scummy Indiegogo campaigns, this one incorporated numerous flipped assets, despite their explicit claim that everything was 'designed from scratch.' Looking past the ugly Picrew-like character designs, their screenshots STILL have the Asset Store open in Unity!
There are sites for game developers, like myself, to purchase 'assets' from. For example, if I don't know 3D modeling, I could buy some 3D assets and put them into my game. You can even find game code that is used as a template for new developers or people who want to quickly prototype. This is also good for people wanting to make fan projects or new developers. However, 'asset flips' are VERY low-quality games that are essentially composed of nothing but purchased/free game assets. Many of these kinds of games are actually full of ads and microtransactions to make a quick buck off of children and unsuspecting victims. As I'll show you, later, this team will continue to show off assets and unethically claim them as their own creations. Generally speaking, you can learn more about asset flips, here.
Unlike Kickstarter, Indiegogo doesn't require a prototype to create a campaign, so they don't need to prove they have a working game, so these assets are perfect for visually pretending to having something created, while not having to actually prove it's working. Indiegogo also allows something called 'flexible funding,' which means that regardless of if they hit their goal, or not, they will still take your money. Of course, this campaign has that, too.
This campaign shamelessly uses terms from the Medabots IP, such as 'medafighter' and 'robattle,' as well as many/most of the robot designs being direct copies of original Medabot characters. They even copied the signature 3-v-3 customizable robot battle system.
Luckily, nobody contributed any money to the campaign and it seemed like this is where the story would have ended.... Except, things start to get a lot crazier.
See, Kevin, the creator of the campaign, went through the trouble of purchasing the expired TM for the word 'Medabots' in the EU when he saw it had been expired for a few years. I'll elaborate on this, later, but his claim seemed to be that the TM was abandoned, which would allow him to purchase it and create his own Medabots game with the Medabots IP. In this campaign, he claimed that they had worked on the project for 3 years, which means he started in 2017... However, you know the WiiU releases I talked about, earlier? Those were released just a year before that. You can't just claim that a TM/IP are abandoned that soon after an official release.
Trademarks expire from time-to-time... That doesn't mean others have the right to buy/use a TM. It especially doesn't mean that you own the IP that's typically associated with the TM in another region. (Luckily, the TM is being contested right now and is 'pending cancelation,' but I'll get to that.) Trademarks are not designed to protect companies from other companies... They're designed to stop companies from associating with things that they don't have the right to, in order to trick consumers into feeling more comfortable with a product.
Fast forward ~1 year, and that appears to be exactly what Kevin's team is doing. A social media presence began to emerge for their project, still being called, 'Medabots,' but now, there's a twist: It's no longer just a mobile game... It has NFT's and crypto integrated. Their Twitter starts out posting bootleg characters, but gained traction when they announced that their cryptocurrency would be getting released in Sept, before any game. They claimed 'Medacoin' ($MEDA) would be used to buy in-game robot parts as NFT's, which I will show, later.
My general opinion of crypto is that I just stay away from it, especially knowing how many scams and problems come with it. I tend to think that any project using it is pretty sketchy. However, with its release, their coin actually started to shoot up in value. Actually, they started making a few small-time partnerships with random people to help hype the value, but one of the biggest was with @Bitboy_Crypto, which happened to coincide with the height of the $MEDA value, promising him his own character in the game and other stuff.
When I try to warn people about a project like this, I typically get told that Bitboy wouldn't invest if it was a scam, etc, but the reality is that a lot of partnerships are simply paid promotions. It's very possible that, Bitboy, was also suckered into this, too.
I'll tell you more about the crypto scheme, later, but there are 2 main reasons why I know this is a scam:
  1. The promises that they're making about this game are impossible to keep.
  2. Kevin's team does NOT own the rights to the Medabots IP and there are on-going lawsuits.
In August, they created a website (Original / Archived) and released a whitepaper (Original / Archived) with information about $MEDA. I started looking into both and the team listed to find some shady stuff. Now, though, the big man in charge seems to be the CTO, Jonathan. According to the site, their team is sponsored, in part, by Vacay Finance, of which Jonathan is also the CTO. I'll hold off judging Vacay, but I will say that with larger investors, you'd expect to see better quality marketing and, eventually, official gameplay.
Jonathan has made some pretty dubious claims that I hope will be used in court. Specifically, in this fluff piece he did with Coin Quora, he claims that they plan on exploiting the TM to illegally leverage existing consumer trust in the IP.
Other people listed on the site are don't seem to be on the site for any other reason than they're part of some random agencies that are being outsourced work. But, what's a huge red flag is that out of the listed team, they have 3 law firms along with 4 additional attorneys/lawyers. What game studio does that?
Looking more at the supposed developers that are listed, many are listed online as being from Futive TechNet, a studio in Pakistan that has pumped out many shameless/gross mobile asset flips. In fact, one of their games is listed on the Play Store under the developer 'Medabots.' Looking at the amount of asset flips they put out, it's no wonder that the teasers of Kevin's 'game' are full of purchased assets. That team seems woefully unqualified to produce a 'AAA' experience that Kevin's promising, nor is it capable of doing it securely. (Example: Environment asset from their teaser, versus the asset.)
But, what about the robot designs they show off? Those aren't asset flips, right? Well, when it comes to making 3D games, making a model is not good enough. You have to have that model 'rigged', as well as have animations created. If you don't, the model will be stuck in an 'A-pose.' Rigging allows the model to move around, but takes a lot of work. The 'Medabots' team has only shown off maybe 2 robots that are even rigged/animated and their game is supposedly releasing in Dec. Notice how they're all in A-poses!
Not only is this another red flag, but Medabots is all about robot customization, swapping robot parts out for other parts to create unique strategies. Meaning that if the characters are going to be properly rigged, the models must be broken up before rigging and animation. This greatly increases the complexity of rigging and animations for a game like this, but it's possible with different kinds of techniques. But, of course, Kevin's team has never even shown evidence of part swapping, let alone ANY customization in their 'game.' However, they're happy to advertise that you'll be able to do it if you purchase Medacoin!
So far, they've never shown any actual gameplay... No game mechanics, no stats, no data, nothing about strategies, etc... The crypto followers argue until blue in the face that a small teaser trailer is 'real gameplay,' but all it shows is an environment asset, camera movement, and a few animations that might also be assets. If you ask them any deeper-than-surface-level questions about gameplay, how much robots will cost, etc, you will be ignored. Pressing them in social circles will cause you to be banned. They avoid these kinds of questions like the plague and harass you as being a, “fudder.” (Example 1, Example 2)

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According to their whitepaper, they plan to release it on mobile/Switch/PS/Xbox/PC, but they don't seem to realize that Steam has banned crypto games. (This was after the Steam ban announcement.) Alongside that, you must submit your games to console manufacturers months in advance for approval! Speaking from experience, these approval processes are super rigorous and if you don't meet the requirements, you're not going to get your game on their stores and if you later break the rules, your game will be removed. Because of noncompliance with TOS, Apple has even removed Coinbase's app. See, these consoles require that digital goods are purchased through THEM, not through another vendor.

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An even bigger hurdle would be what they mention in their whitepaper and elsewhere... They say that players will be able to stake their coins in-game or wager them in player-versus-player matches. This would mean that players could purchase crypto, then gamble with the crypto in-game, then exchange the crypto back to real money. That is literal gambling. Gambling is illegal in many places, and if it's legal, platforms are VERY hesitant to support it. In fact, the ESRB would automatically put the game into the Adults Only 18+ category. The last AO game to be on a major console was in 2004. (More about the ESRB rating guides.)
I could go on about how unprofessional this all is... They're promising a release sometime this coming month, with a public release in time for Christmas. According to their whitepaper, the game will be released WITHOUT Medacoin integration. That is said to come Q1, 2022. (Also, a movie.) I'll talk more about why that might come later, but let's look at this whitepaper a little more... According to it, it is stated that core team members, 'Medabot Marketing,' R&D, and reward staking all will be roughly 45% of the coin volume! (No, the wallets are not locked.)
According to this great video about spotting a popular crypto scam, a dev holding 20% of the coins is a red flag, but, looking at BscScan, it's appears that these developers control ~60%!
When a developer controls such a large percentage of a coin, they're capable of doing what's called a rug pull, or 'pull.' That's basically cashing out when the price is high, crashing the value for everyone else. Until a rug pull actually happens, the controllers of a given crypto are going to try to hype up their coin as much as they can to get in as many victims as they can. This includes making wild promises of partnerships, extra uses or gimmicks of the coins, etc.
The video also warns: 'If the whitepaper is less than 20 pages, it's not a whitepaper, it's a sales page.' Without the 9 pages of team members/sponsors, the $MEDA whitepaper is... 13 pages long. That's all the info they think you need about the coin AND game.
Also, the video suggests using something called Token Sniffer. This website will do a quick 'smell test' of the crypto to check for some red flags and give you a score on how shady/risky it is. With this link, you can see that $MEDA fails, with a score of 10/100, AKA 'HIGH RISK .'
Again, in using that video as a guide, it is said to be careful of generic celebrity endorsements, since they likely won't know what's going on, behind the scenes. Well, to hype the crypto up, Kevin's team tried to go down this route, too. I had previously mentioned Bitboy, but the Medabots team, on several occasions, have heavily implied that Lionel Messi would be the next brand ambassador. As outlandish as that sounds, they've also allowed people within their Discord/Telegram communities to perpetuate these rumors as if they were fact. These groups easily have thousands of members. Telegram, alone, has 15k members. (Example 1, Example 2, Example 3) Surprisingly, Messi's involvement was even implied in Bitboy's episode. (@3:19) In the Discord server, they continue to push back the 'big reveal' date, using all sorts of excuses and saying that contracts are still being finalized. This is illegal.
There are, however, two verified, celeb ambassadors. You might even know them: They're the cousins from Breaking Bad, Daniel Moncada and Luis Moncada. With them announced as ambassadors, I can see why maybe some people could think that Messi was a possibility... I dunno much about them, but, according to the SEC: 'Any celebrity or other individual who promotes a virtual token or coin that is a security must disclose the nature, scope, and amount of compensation received in exchange for the promotion.' Otherwise, that's illegal.
So, Jonathan ended up going to the Trescon World Blockchain Summit in Dubai, bringing along the brothers, and plans of speaking at the event. This, naturally, brings a lot of excitement and hype to their project and to the coin. It's important to note that their team was a 'platinum sponsor' for the event. WBS didn't graciously invite their team to speak for free. The team essentially paid to speak. WBS didn't endorse $MEDA, but the event was played off as such to give their team more legitimacy and the followers eat it up.
Sorry about your ears, but you can watch Jonathan's talk, here: https://youtube.com/watch?v=sOgeRGAMu5E Among other lies, he, again, claims that Kevin bought the IP... He also claims they are launching the game with '480 NFT's' as part of their pay-to-win gambling.
I've talked to many people about this to warn them about how it's shady as heck... Responses have ranged from thanking me to telling me that they know it's a scam, but they just want to make money. Mostly, I've been called a 'fudder,' which is an insult for someone skeptical. (I've also been called Satan and a little girl.) (Here, they threaten to reveal my photo. LOL! I don't care if you see my photo, so here it is.)
However, some folks did reach out to me. To my surprise, some were investors from WBS. I warned them as well as I could... In exchange, I was told a lot of really shady details. But, for the sake of anonymity (and how easy these claims are to deny), I will not include them.
Like I said, I don't care about crypto, so it's up to you to decide if that's a scam. I'm just a huge fan of Medabots, so when I saw Imagineer had a new mobile game out, with partnerships such as Bandai, I was pumped and dreamt of them bringing that game to the West. They did a Megaman and even Digimon collaboration! So cool!
Is there a reason why Imagineer won't bring this game to the West? Does it have something to do with Kevin's team and this TM dispute? Or the crypto fools continued lies about his team owning the IP? Did Imagineer actually lose the rights to their IP in some absurd lawsuit? Hard to get answers for these questions when Kevin's team threatens everyone who asks too much. (Example 2)
Let's jump back, a second... According to this link, he did apply for and successfully register for the Medabots TM. But, as most are aware and like I showed, TM and IP are very different things. That's like owning the sign to a factory and claiming to own the factory and everything it produces.
What happened next was absurd: Because he owned the TM, he told Imagineer that they needed to change the name of their MedarotS game. They ignored him, so Kevin decided to sue Imagineer to stop them from selling their game in the EU. (According to this Bloomberg article.) I also think it’s funny that the article states that Kevin is making a game with a 'completely original design,' which we know is a lie. (Example 1, Example 2, Example 3) It’s completely derivative of the original games and Medabots concept, as Jonathan even pointed out, at WBS.
Imagineer actually publicly responded, back in January, albeit in Japanese. They claim that it's still 'in dispute' and that, 'We have filed a counterclaim, including a request for registration of change to the Imagineer.' Because Imagineer's fighting back, you can see many regions freezing Kevin's claim to TM, and on the USPTO website, it has a 'Cancellation Pending' status. Using these docs, you can actually see that the filings go all the way back to June of 2020.
Imagineer claimed that they'd be damaged by Kevin's use of 'Medabots' because they still release Medabot goods, and, since their IP is 'famous,' his use would wrongly associate their high quality with his project, as Jonathan would love. My favorite part of these documents is when Kevin pretty much just says he never heard of any Medabots games, despite the overwhelming evidence that he's directly copying their gameplay.
Since last year, there's really been no major development with the TM/IP... Both parties have gone back and forth, requesting different time extensions. This isn't what Kevin's team is perpetuating, though... They are claiming that they definitively won. How? No clue.
Imagineer recently requested for a time extension, which worried many fans that think things are dragging on, but their representation is from Holley & Menker (https://holleymenker.com), 'recognized as leading trademark professionals by [WTR] for third year in a row.' There's likely a good explanation for this, but whatever the reason is, it's good that it's around the supposed release date from Kevin's team. This means that they won't be able to blame Imagineer's lawsuits on their inability to deliver on their promises if no game ever comes out.
Speculation: Because Kevin's name's on these lawsuits, if he loses and Jonathan rug pulls, then Kevin will be in a world of trouble. From what I've seen, Kevin is a nice fellow, but he's being manipulated into making certain moves that benefit others more than him.
When I've pointed out they're exploiting TM laws to mislead consumers, I've been called names and threatened with lawsuits. It's just a bully tactic to silence people in order to protect the crypto prices. However, $MEDA has been rocky, to say the least. However, if you blindly trusted the thousands of spam messages you see all over Twittesocial media, you’d expect that the coin is going “to the moon.” But, what you might not be aware of is that many/most of these are from people in 'shilling competitions.' Here's a nice video of their spam: https://twitter.com/crait/status/1454218393465376772
Their shilling contests are shameless. In their Discord, I asked if the participants needed to disclose they are spamming to win money/prizes. I was told yes, but this was never once enforced and participants were never made aware. That's illegal. There's actually thousands of posts that have been posted by these shillers... 🤦‍♀️ Actually, because of the shilling contests and their spam, the Medabots hashtag often gets temporarily frozen/reset by Twitter. This could help work in Kevin's favor, since it could get in the way of a judge investigating how famous the franchise actually is.
So, there you have it. You're pretty much up-to-speed. There's several things I've left out, but, I guess this is where I leave a call to action. Unfortunately, these are the only options, I think:
  1. Wait. These things take a long time. If a rug pull happens, it'll happen. If a game comes out, it'll come out. A lawsuit won't stop either. I'm certain Imagineer is going to win this, so there's not much we can do.
  2. Report the illegal activity that I've pointed out to the proper people in your jurisdiction. For instance, I could reach out to the Texas State Securities Board, since I live in Texas.
  3. If you loved Medabots, you could leave a comment at the end of the original Twitter thread or in the comments of this Reddit post. Alternatively, you can help spread this info in other subreddits or retweet the original tweet.
Alright, I'm looking forward to hearing what people think of this.
submitted bythecraittoCoffeezilla_gg [link][comments]

2021.10.28 15:32 BusinessLake7041BioFit Probiotic Reviews BioFit Is the Fat Burn Supplement Worth It?

Welcome to the BioFit Probiotic Review 2022, In this review Reddit we will discuss every feature of the Reddit BioFit Probiotic Reviews 2022 program and see the advantages and disadvantages of each feature.
BioFit Probiotic Reviews
Real story of a 27 years old male, who after consuming BioFit gained other benefits that he was not expecting.
BioFit probiotic is a regular weight-loss solution that contains a blend of 7 substances that have been clinically proven to maintain a healthy gut biome. The probiotic bacteria start balancing the stomach and avoiding digestive difficulties, as well as protecting the body from potential problems; this supplement aids in the healing of current imbalances.
A 27-year old, Pakistani male, experienced an increase in his performance even after reaching climax, while in bed with his partner. Although he was suffering from being overweight, after consuming BioFit for over a few weeks regularly, he noticed certain other benefits that ultimately made him proud of his manhood. In his words, he says “One night I was in bed with my girlfriend. After we both reached climax, I noticed something different than normal. It was still hard and I could go for one more round right away. This had never happened before.”
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“BioFit helped me gain confidence about my manhood. I told this to my friends and all of them asked me to get them one bottle of BioFit each as well,” he added. BioFit is not directly available in Pakistan, but the guy made his friend, living in America, buy the product and get it shipped to Pakistan.
Although BioFit is specifically created to fight weight-loss issues, results and benefits can vary person to person.
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The BioFit probiotic weight loss support supplement was developed exclusively by Nature's Formulas and is only available on the official website of GoBioFit.com. It contains a specially engineered Lactobacillus strain as well as six other powerful ingredients that are intended to relieve the body of digestive disturbances such as gas, bloat, and diarrhoea caused by eating unhealthy foods and certain medications. Anyone who has studied health understands how essential the gut microbiota is to health and wellbeing, and the microbiome is the current trend in the medical realm of the whole body system.
To reduce weight, an individual must first determine what is causing their weight gain in the first place. Many people gain weight as a result of stress, hormonal changes, and eating more calories than their bodies require. There might be a variety of additional causes, but this information gives a starting point for undoing what has occurred so far. Some people begin to incorporate healthier dietary habits, while others alter their physical activity.
If no change happens or if the outcomes abruptly cease, it may indicate that additional bodily issues are preventing ideal weight reduction from occurring. Given the importance of the gut in the immune system, digestion, and even the brain, it's no wonder that this part of the body may influence how effective a weight-loss strategy is. BioFit's manufacturers have chosen to launch their opportunity to address this issue as well.
BioFit mixes various bacterial strains to boost the number of beneficial bacteria in the intestine. Each one contributes to a healthy gut biome, giving assistance that extends well beyond capacity to lose weight. As consumers add BioFit into their diet, the natural order of beneficial bacteria in the gut will be restored, even if they have had severe difficulties in the past. This better climate has the potential to undo the harm done by bad diets, antibiotics, and other issues.
The sort of bacterial strain employed will influence the type of effects seen by users in their bodies.Overall, the manufacturers of Biofit have designed it to enhance the digestive process, decrease bloating, boost immunity, and stimulate natural weight reduction.
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The BioFit formula is well-known for the several types of powerful probiotic bacteria that it contains. The bacterium strains are as follows:
  • Lactobacillus Rhamnosus
  • Lactobacillus Casei
  • Lactobacillus Plantarum
  • Lactobacillus Acidophilus
  • Bacillus Subtilis
  • Bifidobacterium Longum

Lactobacillus Rhamnosus

Lactobacillus Rhamnosus aids digestion considerably. This strain is mostly beneficial to people who suffer from irritable bowel syndrome, since it eliminates diarrhoea and improves the general health of the stomach. Though some people may feel extra bloating or gas, the balance of the other probiotics in this mix can frequently alleviate this impact.
Lactobacillus Rhamnosus can also be consumed on its own. Researchers recommend taking it as a standalone supplement three days before travelling to prevent diarrhoea caused by other meals. The bacteria can promote mucus formation, which aids in the passage of faeces through the intestines. As a result, these bacteria are incredibly beneficial for people who suffer from constipation.
Lactobacillus Rhamnosus is present in more supplements than nearly any other probiotic, and it promotes good digestion, immunity, and general health.

Lactobacillus Casei

Lactobacillus Casei promotes digestive tract regularity. The main reason for adding this probiotic is to prevent and cure diarrhoea. It can also be used to treat diarrhoea caused by travel, illness, or the use of certain medications.
When customers take it, they frequently feel better microbial equilibrium in the intestines, which is a common benefit of all probiotic ingredients. However, because it is controlled in the gut, it can also lower the risk of type 2 diabetes, protect against cancer, and relieve arthritic pain. When coupled with inulin, it can boost the body's ability to eliminate any other toxin.

Lactobacillus Plantarum

Lactobacillus Plantarum is now being utilized in traditional medicine to aid with inflammation, toxic accumulation, cancer cell protection, and as an antiproliferative. It also lowers the chance of becoming obese and developing diabetes due to the antioxidant protection it gives.
The bacteria are also necessary for the gut wall's strength and permeability. It particularly targets the gut bacteria that cause gas to build up in the intestines, addressing one of the most prevalent symptoms of IBS.
Because of its potential to prevent obesity, Lactobacillus Plantarum husband has been directly connected with weight reduction. Both people and animals have this effect.
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Lactobacillus Acidophilus

The goal of Lactobacillus Acidophilus is frequently to relieve heartburn and lessen the intensity of acid reflux. Though it works in the intestines, like the other probiotics on our list, it can also help the stomach and the rest of the digestive system. It is frequently included in the diet of a person who frequently suffers from dietary problems.
Lactobacillus Acidophilus may be found naturally in yoghurt and other dairy products. Despite the fact that it is included in a weight reduction treatment, there is some evidence that Lactobacillus Acidophilus might cause the user to acquire a considerable amount of weight. Fortunately, the BioFit manufacturers properly calibrated this product to avoid an unwanted impact.
Lactobacillus Acidophilus is a helpful bacterial strain that helps the body repair urinary tract infections. It also lowers the likelihood of a fungal infection.

Bacillus Subtilis

Bacillus Subtilis is beneficial to the gastrointestinal tract. Delivery through or oil intake allows it to reach the stomach before being broken down by the intestine and released into the gut flora. Bacillus Subtilis does not germinate the intestines until it reaches the gut.
The majority of studies on Bacillus Subtilis suggests that it boosts the user's immunity, improving resistance against unknown infections. It can be found naturally in pasteurised milk and goods manufactured from pasteurised milk.
Bacillus Subtilis is vital to the health of the gut, and its inherent constitution permits it to live until it reaches the GI tract. It is extremely hardy, generating endospores that keep it alive and prevent it from being destroyed by stomach acid. It can withstand severe heat, making it a suitable bacteria for growing in plant compost.
In its normal condition, the bacteria is dormant and only exists as a spore. Bacillus Subtilis cannot create the enzymes required by the body unless it is activated.

Bifidobacterium Longum

Bifidobacterium Longum can help the body in a variety of ways. It primarily acts within the gut to promote a healthy intestinal environment. Though it is most beneficial in this region, it also decreases infection risk and boosts the immune system. It creates lactic acid to help prevent colon cancer, but it also lowers other indicators that can lead to cancer in this area of the body.
Bifidobacterium Longum, like all Bifidobacterium kinds, aids in the quantity of dietary fibre required by the digestive system to effectively process meals. It increases the creation of vital vitamins that are naturally present in the body, but it also boosts the development of certain compounds.
Users of any supplement containing Bifidobacterium Longum may benefit from protection against lung infections, a lower risk of ulcerative colitis, and resistance to some forms of diarrhoea.
Currently, the BioFit developers have not authorised any other business to market or sell their goods. As a result, in order to gain access, visitors must travel straight to the official website. The regular price of one bottle of BioFit is $89.95, however they are giving a significant discount to make this product more affordable to people of all income levels.
The prices on the company website given below:
If the consumer notices no change in their weight or digestive system, they can contact the customer care staff for a refund within 90 days of the original purchase date.
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BioFit fat loss probiotic comes with a 180-day money back guarantee. That's correct, all BioFit clients will be entitled for a full 6-month return policy from the date of purchase. This is a huge vote of confidence in the BioFit probiotic's efficacy and long-term benefits. It places the whole burden of repairing the microbiota and gut environment on the clinically-studied components, or your money back.
All BioFit orders will be completed through the user-friendly platform Clickbank. The no-questions-asked, no-hassle method of receiving a refund if the product does not work for you is extremely simple.
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submitted byBusinessLake7041toWeightLossAtHome2022 [link][comments]

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https://preview.redd.it/bnmjwdxiqos71.png?width=217&format=png&auto=webp&s=28038697216396751fa39c1cbe1362ba58a0fbc0
submitted byAdam84641tou/Adam84641 [link][comments]

2021.10.08 20:21 DHALahore4Future Projects Of DHA Lahore

DHA provide cutting-edge amenities for a comfortable, secure, and luxurious lifestyle. DHA is a very safe place to live. It is in a prime location and is easily accessible from all major areas of Lahore. All top-tier facilities, such as schools, colleges, hospitals, and supermarkets, are easily accessible in DHA. Cinemas, golf clubs, recreational parks, children's playgrounds, cycling tracks, walking and jogging paths are examples of entertainment facilities in DHA. Roads that are wide and well-kept in DHA. People will appreciate living in an opulent and lush green community.

https://dhalahoremarketing.com/
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DGCC (Defence Raya Golf & Country Club), a joint venture between DHA and BRDB Malaysia to build a township that will be Pakistan's first golf resort. It is another notable future project of DHA Lahore. IVY GREEN (Sec-Z Phase VIII), Phase 9 Prism is one of DHA's largest housing societies to date. The key features include a powerful location and a short drive to Allama Iqbal International Airport.
1. Website:https://dhalahoremarketing.com/
2. Email: [info@dhalahoremarketing.com](mailto:info@dhalahoremarketing.com)
3. Contact: 0322-1936694
4. Address: MB Phase 6 DHA, Lahore Pakistan

DHA includes Golf Courses with 18 Hole and many prestigious Institute. It also includes Shops in the commercial market or sector. It has road sports clubs with no gignals. DHA has mosque and many green parks and shopping malls. DHA has the postal service. DHA has electricity underground systems. There are disposal of sewerage in DHA. It also includes provision of potable water. It also includes firefighting service. DHA has many police headquarters for the transportation System. It has many riding organizations. DHA has many clubs in the community.
submitted byDHALahore4tou/DHALahore4 [link][comments]

2021.10.07 21:13 colorhazeQuake Champions Community Tournament Round UP IV!

* I can only keep up with so much. If there is a tournament that I have missed please let me know by DM, or in the comments. If I find out early enough I can just add it to this post no problem.
* ASPAC, DBE, and GerQC Duel Tournaments all added in this 4th edition.
“LET THE CULLING BEGIN”
Hello Quakers with this on going post series we will be rounding up additional tournaments going on in our community over the next few months. If you have not already heard Quake Pro League (QPL) Season 3 has been announced to start next year, so 2022. We have no additional information besides that at this point in time.
The Pros, Organizations, and Community at large are still here while we wait for QPL Season 3. We currently have a number of events in the near future to look forward to, and several on going tournaments. Certainly we have no shortage of tournaments to keep us busy in the mean time.
MYZTRO GAMING
Perhaps the biggest tournament we have to look forward to would by Myztro Gaming’s IRONFIST. IronFist will be an Invitational event taking place in London England at the Red-bull Gaming Sphere starting November the 25TH to the 28TH. IronFist will be sponsored by Logitech G. IronFist will feature 16 of Quake Champions best PROS facing off this winter. The first 8 contestants have been announced being: VENGEUR, AV3KK, RAPHA, MAXTER, GARPY, CNZ, DRXMIS, AND RAISY. Congratulations to these incredible players, and we look forward to finding out the other half of the IRONFIST roster soon. Follow Myztro Gaming’s Logitech G’s twitter below.
logitech G twitter:twitter.com/LogitechG?s=20
LATEST IRONFIST TWIT: twitter.com/MyztroGaming/status/1443591476592660485
MYZTRO GAMING TWITTER:twitter.com/MyztroGaming
ORGAN GRINDER’S 7TH EDITION ANNOUNCED
TastySpleen is bringing us another edition to the exhilarating Organ Grinder competition series. Organ Grinder being an on going tournament series that has showings just about every month. This next edition will be on October 23RD. We should here more from TastySpleen in the next coming weeks about this 7TH edition.
  • TASTYSPLEEN WEBSITEorgangrinder.tastyspleen.net/FAQ FOR RULES
  • TASTYSPLEEN TWITTER:twitter.com/tastyspleentvCURRENT UPDATES & NEWS
  • TASTYSPLEEN DISCORD discord.gg/hY3eTTJu7nNEWS UPDAETES FOR EVENTS
  • TASTYSPLEEN TWITCH – WATCH THE EVENTS HERE twitch.tv/TastySpleenTV
  • TASTYSPLEEN YOUTUBEyoutube.com/useTastyCastCATCH VODS COMMUNITY VIDEOS BY TASTYSPLEEN
DBE DUEL INVITATIONAL
Dragonborn esport is happy to announce the DBE Duel Invitational on October 24th! They have invited six wonderful duelers to compete for 500$, but that doesn’t mean you can’t participate!
The Open Qualifiers will go live on the 17th of October! Check it out atsmash.gg/dbeduel!
6 CURRENTLY INVITED

Open Qualifiers 101:

  • Take place 17 October 2021 @ 11A New York / 4P London/ 6P Moscow – NO REGION LOCK
  • Double Elimination, Top 2 advance to the Invitational stage on 24 October.
Format:
  • Winners bracket is best of three, and losers bracket is bo1 until losers quarters, at which point (losers quarters, losers semifinals, and losers finals) are all bo3.
Servers
  • EU v NA alternates, higher seed gets their continent server on games 1 & 3, lowest delta ensues EU v SA is played on NA-East all 3 games NA v NA local, EU v EU lowest delta, SA v SA lowest delta Anything else: Lowest delta for all three games

Check in 1h before the events start

DRAGONBORN E-SPORT’S SOCIALS:
  • TWITCH:twitch.tv/DRAGONBORNESPORTLIVE STREAMS
  • twitter:twitter.com/drgonbornesportLIVE UPDATES NEWS ANNOUNCEMNETS
  • YouTube:youtube.com/channel/UCvfd5z1J7ZbOBuOtbFnvP8wVODS
Polish Quake League
The first season of the POLISH QUAKE LEAGUE started on September the 14TH. NOTE This league seems to only be open to people in POLAND. All us outside of Poland can certainly still watch, and help the Quake community as a whole grow. We are lucky to have such a strong gaming community in QUAKE to pull these sort of things together. Make sure to give the Polish Quake League, the players, and HotSeat studio your love for making this all possible.
Polish Quake League’s – first season of Timelimit Duel league in Quake Champions organized by HotSeat Studio. Addressed to the Polish gaming community playing Quake Champions.
PQL is divided into three Divisions due to the level of each player’s skill: Elite, Gold and Silver and it has a promotion relegation system.
Competitors will compete for prizes. With the total prize pool being 650$. In the highest Division we will see known players like Wiktor 'phaze' Skwarczynski or Daniel 'Pikawa' Pikalski.
Leagues matches start on the 14th of September and will be broadcasted on HotSeats’s official Twitch below: twitch.tv/hotseat_gg
HOTSEAT’S DISCORD:discord.gg/TgQQBPrEJ2
WHEN THIS EVENT TAKES PLACE:
  • EVERYTuesday – 5:40 PM – 10:30 PM (CEST) 11:40 AM – 4:30 PM (EAST)
  • EVERYWednesday and Thursday – 8:00 PM – 10:30 PM (CEST) 2:00PM – 4:30 PM (EAST
Full Division Reviews Below:
  • Elite Division:challonge.com/pl/pql_elite_s1
  • Gold Division:challonge.com/pl/pql_gold_s1
  • Silver Division:challonge.com/pl/pql_silver_s
KUACHI CUPS ASPAC QUAKE LEAGUE
KUACHI CUPS ASPAC QUAKE LEAGUE
ASPAC also has its own Quake league going on as well. Currently having players from Pakistan, Japan, Philippines, Austria, and many more. Division 1 finals will be on 10-10-2021 – 9:30 AM CEST3:30 AM East
SOCIALS TO FOLLOW FOR EVENT
  • Shaftastic TV YouTube: https://www.youtube.com/channel/UCCn6Gd7Xdy7ObN71Ub8VEBQ/ featured 4k Streams
  • Shaftastic twitch TV:twitch.tv/shaftastictv Live Streams
  • Shaftastic twitter: twitter.com/ShaftasticTV?s=20
  • Season One VODS from Shaftastic TV here: youtube.com/playlist?list=PLPCIXIRTnh0gMJOZ62KNrXvBN6uciKZBo
  • Kuachicups YouTube:youtube.com/channel/UCC2Xoc4wrIUIx9-bZeuj2wg/videos
Get Cracked
The GetCracked Organization is bringing us its first Quake Champions Duel Tournament This October. Lets make sure to show them a warm welcome with their arrival.
GetCracked! Tournaments.
Join our first Quake Champions duel tournament.
START DATE/TIME : Oct 7, 2021 (Thursday) 7:00pm EST. until finished.All players must join the discord.
SWEATY 2V2 CUP
The Sweaty 2V2 CUP #5 GLOBALLL has ended, but we should see another tournament at some point in the near future. VOD for last cup, and socials to follow in the meantime below.
  • 2V2 CUP #5 GLOBALLLVOD: twitch.tv/videos/1160074235
  • NA 2V2 COMMUNTIY DISCORD:discord.gg/YUJmhVsqe2
  • WATCH THE MATCHES HERE:twitch.tv/psygib
THURSDAY NIGHT THRASHERS
If you are looking for a weekly event then Thursday Night Thrashers is probably for you. Follow the links below for rules, announcements, and their discord for contemporary updates each week.
A link to the Organizer’s page, so you can follow future events here: challonge.com/communities/Thrashers
ESTOTY
ESTOTY just recently celebrated One Year of Quake Champion tournaments. We are very lucky to have such a dedicated group of people making this happen. make sure to show them some of love as donations go a long way for communities like these.
  • October 8, at 18:00 CEST 12:00 EAST, Non-PRO
  • DISCORD:discord.gg/vWr68ZRNH4
  • Guaranteed prize pool – 100$
  • Anyone INCREASE PRIZE pool, CLAIM CODE & COMPLETE tasks:matcherino.com/t/estoty49
GERQC DUEL TOURNAMENTS
Europe based league with 74 players spread over leagues
  • TOURNAMENT PAGE:https://play.toornament.com/en_US/tournaments/4843322807444873216.
  • TOURNAMENT INFO BUT IN ENGLISH BELOW:google.com/document/d/1B9Uos4X7ZL8G0U7V6zUb796fgb0aC8_bpy92rhnza9w/edit
There’s no official weekly streams, but ShaftasticTV provides as many pop-up streams as they are able to. All previous streamed games can be found here: youtube.com/playlist?list=PLPCIXIRTnh0gkN7Ee21r3rGv_jSvetKja.
ShaftasticTV records 99% of their streamed content in native 4k video. So the matches on YouTube have pristine video quality, I recommend you watch them on your biggest screen
Shaftastic Socials
  • Shaftastic TV YouTube: https://www.youtube.com/channel/UCCn6Gd7Xdy7ObN71Ub8VEBQ/ featured 4k Streams
  • Shaftastic twitch TV:twitch.tv/shaftastictv Live Streams
  • Shaftastic twitter: twitter.com/ShaftasticTV?s=20
PENGARTIST’S FRAGGEST
Lastly, but certainly not least we have Pengartist’s FragFest which typically has weekly showing on Friday at 8PM CEST 2:00PM EAST.
  • All games can be watched on Pengartist’s twitch page here: twitch.tv/pengartist
  • Follow Future on going events here: challonge.com/communities/fragfesters
HAPPY FRAGGING FOLKS, AND GOOD LUCK TO ALL THE CONTESTANTS PARTICIPATING!
submitted bycolorhazetoQuakeChampions [link][comments]

2021.10.06 13:44 walkashwaniKurta Pyjama With Waistcoat

Kurta Pyjama With Waistcoat
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submitted bywalkashwanitou/walkashwani [link][comments]

2021.09.30 08:41 colorhazeCommunity Tournament Round Up III. New Patch releases Tomorrow!

*ASPAC QUAKE LEAGUE ADDED
OUR NEXT UPDATE BRINGING US SEASON 12 WILL RELEASE TOMORROW THURSDAY SEPTEMBER 30TH.
CONFIRMATION FROM THE MAN HIMSELF
As an aside I can only keep up with so much. If there is a tournament that I have missed please let me know by DM, or in the comments. If I find out early enough I can just add it to this post no problem.
LET THE CULLING BEGIN
Hello Quakers with this on going post series we will be rounding up additional tournaments going on in our community over the next few months. If you have not already heard Quake Pro League (QPL) Season 3 has been announced to start next year, so 2022. We have no additional information besides that at this point in time.
The Pros, Organizations, and Community at large are still here while we wait for QPL Season 3. We currently have a number of events in the near future to look forward to. Certainly we have no shortage of tournaments to keep us busy.
MYZTRO GAMING
Perhaps the biggest tournament we have to look forward to would by Myztro Gaming’s IRONFIST. IronFist will be an Invitational event taking place in London England at the Red-bull Gaming Sphere starting November the 25TH to the 28TH. IronFist will be sponsored by Logitech G. IronFist will feature 16 of Quake Champions best PROS facing off this winter. No new information has posted since last Tournament Round Up II, but as the tournament is in November we will probably here something in the next few weeks, and leading up to the Event. Follow Myztro Gaming’s Logitech G’s twitter below.
  • logitech G twitter:twitter.com/LogitechG?s=20
  • Newest IronFist twit here:IRONFIST
  • MyztroGaming Twitter:twitter.com/MyztroGaming

ORGAN GRINDER’S 7TH EDITION ANNOUNCED
TastySpleen is bringing us another edition to the exhilarating Organ Grinder competition series. Organ Grinder being an on going tournament series that has showings just about every month. This next edition will be on October 23RD. We should here more from TastySpleen in the next coming weeks about this 7TH edition.
  • TASTYSPEEN WEBSITEorgangrinder.tastyspleen.net/FAQ FOR RULES
  • TASTYSPLEEN DISCORD discord.gg/hY3eTTJu7nNEWS UPDAETES FOR EVENTS
  • TASTYSPLEEN TWITCH – WATCH THE EVENTS HERE twitch.tv/TastySpleenTV
  • TASTYSPLEEN YOUTUBEyoutube.com/useTastyCastCATCH VODS COMMUNITY VIDEOS BY TASTYSPLEEN
Polish Quake League
The first season of the POLISH QUAKE LEAGUE started on September the 14TH. NOTE This league seems to only be open to people in POLAND. All us outside of Poland can certainly still watch, and help the Quake community as a whole grow. We are lucky to have such a strong gaming community in QUAKE to pull these sort of things together. Make sure to give the Polish Quake League, the players, and HotSeat studio your love for making this all possible.
Polish Quake League’s – first season of Timelimit Duel league in Quake Champions organized by HotSeat Studio. Addressed to the Polish gaming community playing Quake Champions.
PQL is divided into three Divisions due to the level of each player’s skill: Elite, Gold and Silver and it has a promotion relegation system.
Competitors will compete for prizes. With the total prize pool being 650$.In the highest Division we will see known players like Wiktor 'phaze' Skwarczynski or Daniel 'Pikawa' Pikalski.
Leagues matches start on the 14th of September and will be broadcasted on HotSeats’s official Twitch below: twitch.tv/hotseat_gg
HOTSEAT’S DISCORD:discord.gg/TgQQBPrEJ2
WHEN THIS EVENT TAKES PLACE:
  • EVERYTuesday – 5:40 PM – 10:30 PM (CEST) 11:40 AM – 4:30 PM (EAST)
  • EVERYWednesday and Thursday – 8:00 PM – 10:30 PM (CEST) 2:00PM – 4:30 PM (EAST
Full Division Reviews Below:
  • Elite Division:challonge.com/pl/pql_elite_s1
  • Gold Division:challonge.com/pl/pql_gold_s1
  • Silver Division:challonge.com/pl/pql_silver_s
KUACHI CUPS ASPAC QUAKE LEAGUE
KUACHI CUPS ASPAC QUAKE LEAGUE
ASPAC also has its own Quake league going on as well. Currently having players from Pakistan, Japan, Philippines, Austria, and many more. Division 1 finals will be on 10-10-2021 - 9:30 AM CEST3:30 AM East
  • Shaftastic TV YouTube: https://www.youtube.com/channel/UCCn6Gd7Xdy7ObN71Ub8VEBQ/ featured 4k Streams
  • Shaftastic twitch TV:twitch.tv/shaftastictv Live Streams
  • Shaftastic twitter: twitter.com/ShaftasticTV?s=20
  • Season One VODS from Shaftastic TV here: youtube.com/playlist?list=PLPCIXIRTnh0gMJOZ62KNrXvBN6uciKZBo
  • Kuachicups YouTube:youtube.com/channel/UCC2Xoc4wrIUIx9-bZeuj2wg/videos
Get Cracked
The GetCracked Organization is bringing us its first Quake Champions Duel Tournament This October. Lets make sure to show them a warm welcome with their arrival.
GetCracked! Tournaments.Join our first Quake Champions duel tournament.https://play.toornament.com/en_US/tournaments/4983568474814169088/START DATE/TIME : Oct 7, 2021 (Thursday) 7:00pm EST. until finished.All players must join the discord.https://discord.gg/bKqH5sC
SWEATY 2V2 CUP
The Sweaty 2V2 CUP #5 GLOBALLL has ended, but we should see another tournament at some point in the near future. VOD for last cup, and socials to follow in the meantime below.
  • 2V2 CUP #5 GLOBALLLVOD: twitch.tv/videos/1160074235
  • NA 2V2 COMMUNTIY DISCORD:discord.gg/YUJmhVsqe2
  • WATCH THE MATCHES HERE:twitch.tv/psygib
THURSDAY NIGHT THRASHERS
If you are looking for a weekly event then Thursday Night Thrashers is probably for you. Follow the links below for rules, announcements, and their discord for contemporary updates each week.
A link to the Organizer’s page, so you can follow future events here: challonge.com/communities/Thrashers
ESTOTY
ESTOTY just recently celebrated One Year of Quake Champion tournaments. We are very lucky to have such a dedicated group of people making this happen. make sure to show them some of love as donations go a long way for communities like these.
  • October 1, at 18:00 CEST 12:00pm EAST, Non-PRO
  • DISCORD:discord.gg/vWr68ZRNH4
  • Guaranteed prize pool – 100$Anyone INCREASE PRIZE pool, CLAIM CODE & COMPLETE tasks:matcherino.com/t/estoty48
PENGARTIST’S FRAGGEST
Lastly, but certainly not least we have Pengartist’s FragFest which typically has weekly showing on Friday at 8PM CEST 2:00PM EAST.
  • All games can be watched on Pengartist’s twitch page here: twitch.tv/pengartist
  • Follow Future on going events here: challonge.com/communities/fragfesters
HAPPY FRAGGING FOLKS, AND GOOD LUCK TO ALL THE CONTESTANTS PARTICIPATING!
I am still working on that discord guide I was talking about for the official Quake discord since beth NET forums have officially closed. I hope to have it up later this week.
submitted bycolorhazetoQuakeChampions [link][comments]

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The timeanddate.com YouTube channel mainly features streams of solar and lunar eclipses. Be sure to tune in for total lunar eclipses aka Blood Moons and total solar eclipses. Check out our site ... We would like to show you a description here but the site won’t allow us. Share your videos with friends, family, and the world Chaine de télévision et de radio publique de la Polynésie Française rattachée au groupe France Télévisions.

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Welcome to the largest collection of dating sites in the United States and Canada! We present all American dating sites where you also can read and submit reviews.
In this list you will find a collection of the most popular online dating sites in North America.

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Meet thousands of fun, attractive, United States men & women for free. www.mingle2.com
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